New Updates

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- World of Warcraft Client Patch 3.2.0
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The latest test realm patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The latest patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/

Call of the Crusade

- Since the opening of the Argent Tournament in northeastern Icecrown,
adventurers have journeyed from across Azeroth and beyond to prove
their worth in the heart of the Lich King's domain. Under thundering
skies the tournament's participants hone the arts of war and face
off in bone-shattering jousting matches to earn the right to be
called champions. Yet these heroes have yet to face the greatest
challenge of all: the Crusaders' Coliseum. Formidable Horde and
Alliance champions, ferocious beasts, and Scourge lieutenants are
just some of the opponents awaiting adventurers in this gladiatorial
arena. Few will survive the coliseum's perils, but the Argent
Crusade is confident that the worthy heroes who do emerge victorious
will be ready to join the offensive against Icecrown Citadel and end
the Lich King's reign of terror.

Isle of Conquest

- Off the coast of Northrend, Horde and Alliance forces are locked in
an epic struggle for a tiny island rich in resources. Known as the
Isle of Conquest, this rocky battleground's proximity to Icecrown
makes it a highly prized base in the war against the Lich King. Both
factions have deployed devastating weapons to drive each other from
this strategic location. Day and night the ground trembles under
lumbering siege vehicles while monstrous airships pummel enemy
positions with fiery cannons. The bloody conflict spreads to every
corner of the island as new heroes arrive to aid their factions. It
remains to be seen whose banner will wave triumphantly over the Isle
of Conquest and at what cost victory will be achieved.

General

- Construction of the Crusaders’ Coliseum is complete. New raid normal
and Heroic modes for the Crusaders’ Coliseum can be toggled using
the Dungeon Difficulty setting. This applies to 10 and 25-player
versions. 10-player (normal), 25-player (normal), 10-player (Heroic)
and 25-player (Heroic) all share separate raid lockout timers.
- Trial of the Champion
5-player (normal and Heroic mode) dungeon.
Daily quest added to the Heroic daily dungeon quest giver.
- Trial of the Crusader
10 and 25-player (normal mode) raid dungeon.
- Trial of the Grand Crusader
10 and 25-player (Heroic mode) raid dungeon.
Crusaders’ Tribute: Active on Heroic difficulty only, the tribute
system will limit players on the number of attempts the raid is
allotted each week. Additional rewards can be earned depending on
the number of attempts left in the tribute run each week when the
final boss is defeated.
- Head to the new 40 vs. 40-player siege-style Battleground, the Isle
of Conquest, to vie for control of a strategic location with a host
of resources sought by the Horde and Alliance.
- Two level brackets are available: 71-79 and 80.
- Defend the walls of your keep and protect your general by killing
enemy players and destroying their siege vehicles.
- Capture the Docks, Gunship Hangar, or Siege Workshop for access to
destructive siege vehicles or strategic attacks on your enemy’s
base.
- Capture the Refinery or Quarry for their resources to garner
reinforcements, a steady flow of bonus honor and a 15% increase to
siege vehicle damage for each of these capture points your team
controls.
- To claim victory, bust through the enemy’s keep walls (or find other
ways to get inside) and kill their general, or obliterate your
opponents until their reinforcements are depleted.
- The Argent Tournament Expands
- All new Argent Crusader daily quests and rewards have been added for
players with the Crusader title. Rewards include a new Argent
Crusader banner and tabard (which can port players to the tournament
grounds), a mounted squire (can periodically run bank, mail or
vendor errands for the player), a paladin-exclusive Argent Crusader
Charger mount and new heirloom items.
- All new Silver Covenant and Sunreaver daily quests and rewards have
been added for players exalted with these factions. Rewards include
tabards, new ground and flying mounts and a new pet.
- Just when you thought you had seen the last of the Black Knight, he
makes his astonishing return to the tournament. Wait, didn’t you
kill him?
- New Dungeon Loot Feature
Players will now be able to trade soulbound items with other raid or
group members that were eligible for the loot. This system will work
like the Item Buy Back system and allow 2 hours for players to trade
an item after it has been looted. Players who choose to enchant or
add gems to the item will get one last confirmation before losing
the ability to trade the item.
- New druid art for Cat Form and Bear Form has been added. There are
now five unique color schemes for each form and faction. Changing
hair color (night elves) or skin tone (tauren) via the barbershop
will change the look of one’s cat and bear forms.

PvP

- Arenas
- Beginning with season 7, players will no longer have access to the
newest season’s weapons or shoulder armor and will not qualify for
the Gladiator title/rewards with ratings from the 2v2 bracket alone.
Ratings obtained through 3v3 and 5v5 game play will be required for
these rewards, while the rest of the newest season’s items will
remain available to players in all brackets (standard rating
restrictions still apply).
- Dalaran Sewers
The entire Arena has increased in size by 25%.
Mounts can now be used in this Arena.
The position and collision of the crates on the central platform has
been modified.
- Ring of Valor
The flame wall has been removed.
- Ruins of Lordaeron
Alcoves have been removed from the starting chambers.
The collision around the central tomb has been smoothed out to
prevent players from becoming stuck on the terrain as often.
- Battlegrounds
- Battleground experience has arrived!
Players will now be awarded experience for completing objectives and
actions that yield honor in Battlegrounds (honorable kills not
included).
Players who do not wish to gain experience through PvP can visit
Behsten in Stormwind or Slahtz in Orgrimmar – both located near the
Battlemasters in either city – and turn off all experience
accumulation for the cost of 10 gold.
Disabling experience gains will prevent a player from gaining
experience through any means available in the game.
Players with experience gains turned off who compete in
Battlegrounds will face off only against other players with
experience gains turned off.
Behsten and Slahtz can reinstate experience gains for players, for a
10 gold fee of course. Any experience that would’ve been accumulated
if experience gains were enabled cannot be recovered.
- Battlemasters in major cities affiliated with specific Battlegrounds
have been replaced with a Battlemaster for each faction that will
allow players to queue for any Battleground. Battlemasters for
specific Battlegrounds will still be seen around the cities during
corresponding Battleground holiday weekends.
- When standing at a capture point that you control, you will gain a
buff called Honorable Defender. This buff grants +50% honor gained
from kills. This currently affects Arathi Basin, Eye of the Storm
and Isle of Conquest.
- Arathi Basin
The time it requires to capture a base has been reduced to 8
seconds, down from 10 seconds.
The game now ends when one team reaches 1600 victory points, down
from 2000.
- Eye of the Storm
The time it requires to capture the center flag has been reduced to
8 seconds, down from 10 seconds
The game now ends when one team reaches 1600 victory points, down
from 2000.
- Strand of the Ancients
The faction starting on attack/defense will now be randomized at the
start of each match.
- Warsong Gulch
There is a now a 20-minute timer on this Battleground. After that
time, the team with the most flag captures wins. If this would
result in a tie, the team that captured the first flag wins. If
neither side has captured a flag, then the game ends in a tie.
- Wintergrasp
- Against the Odds: This achievement has been removed and converted to
a Feat of Strength.
- Industrial Warfare: This achievement has been removed.
- To provide players with a more transparent notification of when
Wintergrasp battles occur, as well as better control zone population
and stability, several changes have been made.
Players now have the option to queue for Wintergrasp from a
Wintergrasp Battlemaster in any capital city or by simply entering
the Wintergrasp zone.
Queuing will begin 15 minutes before each battle. If chosen, you
will automatically be teleported to the zone. Any players in the
zone who have not been chosen from the queue will be teleported out
when the battle begins.
The queue system remains active for the entire battle. As soon as a
player leaves, a new one will be chosen from the queue.
Trying to enter Wintergrasp during an active battle for which you
have not been chosen will teleport you out. Please note that, as you
are now able to fly over Wintergrasp, you will only be teleported
out if you try to land and join the battle.
Level 80 players get higher priority in the queue than lower level
players. In addition, a random selection of queued players will be
taken from both the Battlemasters and the zone itself.
The queue will accept up to 120 players from each faction, resulting
in a maximum battle of 240 players at a time.
- Wintergrasp factories can no longer be damaged or destroyed.

Dungeons and Raids

- Dungeon and Raid ID Extensions
In order to allow for parties and raids to progress through
instances at their own pace, players can now extend an instance ID
on an individual basis.
Existing or recently expired IDs can be extended via the Social tab
under Raid by clicking on Raid Info.
The ID of any instance to which a player is saved can be extended.
Doing so will extend the instance lock period by the same amount of
time as the original lock (i.e. extending an Ulduar instance ID will
add 7 days, a Heroic: Halls of Lightning instance ID will add 24
hours, and a Zul’Gurub instance ID will add 3 days to the instance
lock time).
An ID can be extended more than once.
An extension can be reversed on an individual basis provided the
player does not do anything in the instance during the extended
instance lock period that would save that player to the instance.
- Emblem System Changes
Both the 10 and 25-player instances of the Crusaders’ Coliseum drop
a new Emblem of Triumph.
Any dungeons that previously dropped Emblems of Heroism or Valor,
such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of
Conquest instead. Emblems of Conquest can still be converted to
Valor or Heroism.
The Heroic dungeon daily quest will now reward 2 Emblems of Triumph
and the normal daily dungeon quest will reward 1 Emblem of Conquest.
New achievements have been added to collect various amounts of any
combination of emblems.
- 25-player raids will no longer be referred to as Heroic versions of
a raid, as there is a new distinction between normal and Heroic
modes for both 10 and 25 player versions of the Crusaders’ Coliseum.
- The Nexus: The Oculus & The Eye of Eternity
Drakes used by players in these instances will now scale in health
and damage according to the rider's average item level.
- Ulduar
Players can now use Blink, Shadowstep, and Demonic Teleport while
participating in the illusion events in the Yogg-Saron encounter.
- Ominous Clouds in the Yogg-Saron encounter are now more vocal about
touching players and should no longer sometimes appear to be in the
wrong place for certain players.
- An Immortal Guardian targeted for Empowering Shadows in the
Yogg-Saron encounter will now become a 'Marked Immortal Guardian'
while targeted.
- Crusher Tentacles in the Yogg-Saron encounter spawn a little slower
in 25-player mode allowing a bit more time for players to clear out
the Illusion room.
- Empowering Shadows in the Yogg-Saron encounter now targets a maximum
of three Immortal Guardians in 25-player mode.
- Yogg-Saron's health has been reduced by 20% in the final stage of
his 25-player mode.
- Winter Jormungars will no longer put everyone in the zone in combat
when they emerge from a Snow Mound. Additionally, Snow Mounds will
now disappear when all their jormungars have emerged.

Races: General

- Axe Specialization (Orc): The weapon bonus from this effect now
applies to fist weapons in addition to axes.
- Tauren now have the option of changing skin tone by visiting the
barber shop.

Items: General

- Agility: The amount of agility required per percentage of dodge has
been increased by 15%. This change required recalibrating the amount
of dodge a player has with 0 agility by a slight amount as well, so
all players will see their dodge percentage vary a small amount.
- Block Value: The amount of bonus block value on all items has been
doubled. This does not affect the base block value on shields or
block value derived from strength.
- On-Use Block Value Items: All items and set bonuses that trigger
temporary increases to block value have been modified. Instead of
increasing their block value amount by 100% like other items, they
have all had their effect durations doubled. This applies to Glyph
of Deflection, Gnomeregan Autoblocker, Coren’s Lucky Coin,
Lavanthor’s Talisman, Libram of Obstruction, Tome of the
Lightbringer, Libram of the Sacred Shield, the tier-8 paladin Shield
of Righteousness bonus, the tier-5 paladin Holy Shield bonus, and
the tier-5 warrior Shield Block bonus.
- Dodge Rating: The amount of dodge rating required per percentage of
dodge has been increased by 15%. This is before diminishing returns.
Combined with other changes, this makes dodge rating and parry
rating equally potent before diminishing returns apply.
- Item Buy Back Feature Revised
The Item Buy Back time will now expire if the player enchants or
sockets an item. Players will see a confirmation dialog box now when
they attempt to enchant or add gems to an item giving them a last
chance to reconsider.
- Items with Triggered Effects: These items generally have cooldowns
on how often they can be triggered. Those cooldowns are now
triggered each time the item is equipped (example: A trinket has a
45-second cooldown on an effect triggered by player attacks; when a
player equips that item, the effect will be unable to be triggered
for the first 45 seconds it is worn).
- Mounts
The cast time for summoning any ground mount is now 1.5 seconds,
down from 3 seconds.
Apprentice Riding (Skill 75): Can now be learned at level 20 for 4
gold. Mail will be sent to players who reach level 20 directing them
to the riding trainer.
Journeyman Riding (Skill 150): Can now be learned at level 40 for 50
gold. Mail will be sent to players who reach level 40 directing them
back to the riding trainer.
Expert Riding (Skill 225): Can now be learned at level 60 for 600
gold from trainers in Honor Hold or Thrallmar. Faction discounts now
apply (Honor Hold for Alliance; Thrallmar for Horde). Flight speed
at this skill level has been increased to 150% of run speed, up from
60%.
Artisan Riding (Skill 300): Faction discounts now apply (Honor Hold
or Valiance Expedition for Alliance; Thrallmar or Warsong Offensive
for Horde).
In order to further equalize the number of purchasable mounts
available to each race, a new 60% speed ground mount has been added
for night elves, and a new 100% speed ground mount has been added
for the undead.
Flying over Dalaran and Wintergrasp is now possible so long as
players keep a healthy distance above the ground.
- Mana Regeneration: All items that provide “X mana per five seconds”
have had the amount of mana they regenerate increased by
approximately 25%.
- Parry Rating: The amount of parry rating required per percentage of
parry has been reduced by 8%. This is before diminishing returns.
Combined with other changes, this makes dodge rating and parry
rating equally potent before diminishing returns apply. Parry still
diminishes more quickly than dodge.
- Resilience: No longer reduces the amount of damage done by
damage-over-time spells, but instead reduces the amount of all
damage done by players by the same proportion. In addition, the
amount of resilience needed to reduce critical strike chance,
critical strike damage and overall damage has been increased by 15%.

Classes: General

- All pets now receive 40% of their master’s resilience and 100% of
their master’s spell penetration. In addition, if a player is at
their appropriate spell hit chance or hit chance maximum, their pet
will be at the maximum for spell hit chance, hit chance, and
expertise. If they are below the maximum, their pet will be
proportionately below those maximums.
- Replenishment: This buff now grants 1% of the target’s maximum mana
over 5 seconds instead of 0.25% per second. This applies to all 5
sources of Replenishment (Vampiric Touch, Judgements of the Wise,
Hunting Party, Enduring Winter Frostbolts and Soul Leech).
- Silence, Strangulate, Silencing Shot, and Arcane Torrent: These
abilities will also apply a 3-second Interrupt effect against
non-player controlled targets, making them more versatile against
creatures immune to silencing effects.

Death Knights

- Due to significant talent changes, all death knight talents will be
reset for players.
- Blood Plague: Damage done increased by 15%.
- Chains of Ice: Now reduces movement by 95% instead of 100%. The main
effect of this change will be that targets of Chains of Ice will not
have to re-issue a movement command to continue moving.
- Frost Fever: Damage done increased by 15%.
- Frost Presence: 10% bonus health reduced to 6% bonus stamina.
- Frost Strike: This ability can now be dodged, parried, or blocked.
Weapon damage bonus reduced to 55%, down from 60%.
- Icebound Fortitude: Cooldown increased to 2 minutes.
- Talents
- Blood
Bloody Strikes: This talent now provides 5/10/15% increased damage
to Blood Strike instead of 15/30/45%.
Dancing Rune Weapon: This ability now has a fixed duration of 12
seconds (which can still be modified by its glyph) and a fixed cost
of 60 runic power.
- Veteran of the Third War: Stamina bonus reduced to 1/2/3%.
- Frost
Blood of the North: Reduced to a 3-point talent. Increases Blood
Strike and Frost Strike damage by 3/6/10%. There is now a
33/66/100% chance whenever you hit with Blood Strike or Pestilence
that the Blood Rune will become a Death Rune when it activates.
Lichborne: Duration reduced to 10 seconds, and cooldown reduced to
2 minutes.
Threat of Thassarian: New 3-point talent. When dual-wielding, your
Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost
Strikes have a 30/60/100% chance to also deal damage with your
off-hand weapon. Off-hand strikes are roughly one half the effect of
the original strike.
Toughness: This talent now grants 2/4/6/8/10% armor instead of
3/6/9/12/15%, placing it in line with similar abilities of other
classes.
- Unholy
Desecration: This talent has been reduced to 2 points for 25/50%
snare and no longer increases damage done by the death knight. It
has also been moved one tier earlier in the tree and its spell
effect has been made more transparent.
Desolation: New talent. This talent is in the position formerly
occupied by Desecration. It causes Blood Strikes to increase all
damage the death knight deals by 1/2/3/4/5% for 12 seconds.
Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%.
Damage increased by 10% per disease on the target, down from 11%.
Summon Gargoyle: The gargoyle now flies lower to the ground, making
it susceptible to melee attacks. This ability now has a fixed
duration of 30 seconds and a fixed cost of 60 runic power.
Unholy Blight: This talent has been redesigned. It no longer deals
damage to nearby targets. Instead, when you deal damage with Death
Coil, the target will take periodic damage for 10 seconds equal to
20% of the damage done by Death Coil. This damage accumulates in the
same way as Ignite and Deep Wounds.

Druids

- Enrage: This Bear Form ability now generates 20 rage initially, and
10 rage over the next 10 seconds. The armor penalty is unchanged.
- Flight Form: Can now be learned at level 60. Flight speed increased
to 150%.
- Flight Form and Swift Flight Form: Now benefit from a paladin’s
Crusader Aura.
- Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3
minutes. This means each use of Innervate will give half as much
mana as before, but it will be available twice as often.
- Lifebloom: The final heal that occurs when this spell blooms has
been reduced by 20% on the base and on the spell power coefficient.
- Mangle: Ranks 4 and 5 base points reduced by about 11%. Scaling from
attack power unchanged.
- Rake: Ranks 6 and 7 base points on initial and periodic damage
reduced by about 7%. Scaling from attack power unchanged.
- Rip: Ranks 8 and 9 base points and points per combo point reduced by
about 6%. Scaling from attack power unchanged.
- Savage Defense: The animation for gaining this buff will no longer
make the bear stand upright.
- Shred: Ranks 8 and 9 base points reduced by about 10%. Scaling from
attack power unchanged.
- Swift Flight Form: Druids who have acquired a mount able to go 310%
flight speed will now also go that speed while in this form.
- Swipe (Cat): Percent of weapon damage done reduced from 260% to
250%.
- Travel Form: Can now be learned at level 16.
- Talents
- Balance
Balance of Power: Now reduces all spell damage taken by 3/6%, rather
than reducing the chance to be hit by spells by 2/4%.
Eclipse: The Starfire and Wrath buffs from this talent are now on
separate 30-second cooldowns. In addition, it is not possible to
have both buffs active simultaneously.
Owlkin Frenzy: Now also restores 2% base mana every 2 seconds for
the duration (10 seconds) in addition to its current effects.
- Feral Combat
King of the Jungle: This talent now reduces the mana cost of Bear
Form, Cat Form, and Dire Bear Form by 20/40/60%.
Primal Tenacity: This talent no longer reduces the mana cost of Bear
Form, Cat Form, and Dire Bear Form.
- Restoration
Empowered Touch: Now also increases the amount of bonus healing
effects for Nourish by 10/20%.
Improved Barkskin: No longer provides dispel resistance to all
effects on the druid, but now reduces the chance your Barkskin is
dispelled by an additional 35/70%.

Hunters

- Aspect of the Cheetah: Can now be learned at level 16.
- Deterrence: This ability now allows the hunter to parry spells and
attacks from behind as well as in front. Now has a new visual spell
effect.
- Frost Trap: Will no longer “fizzle” on targets immune to snare
effects, however Lock and Load will not succeed when using Frost
Trap if the target is immune to snare effects.
- Snake Trap: The Mind-numbing Poison effect has been reduced to a 30%
increase in casting time, down from 50% to match similar effects.
- The time that traps will exist in the world after being put down has
been reduced to 30 seconds, down from 1 minute.
- Traps now have separate 30-second cooldown categories: Fire
(Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing
Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one
trap of each category placed at one time.
- Talents
- Beast Mastery
Catlike Reflexes now also reduces the cooldown of your Kill Command
ability by 10/20/30 seconds.
- Survival
Entrapment: This talent no longer works with Immolation Trap or
Explosive Trap.
Lock and Load: Now has a 22-second cooldown. The Lock and Load
effect cannot be obtained on targets immune to snare effects when
Frost Trap is used.
- Pets
Roar of Sacrifice: Redesigned. This ability can now be used on any
friendly target to make that target immune to critical strikes, but
the hunter pet takes 20% of all damage taken by that friendly
target. Cooldown is now 1 minute, up from 30 seconds.

Mages

- Arcane Blast: Mana cost reduced by 12%.
- Frost Bolt, Cone of Cold, Frost Ward, Ice Armor, Frost Armor, Frost
Nova, Ice Lance, and Ice Barrier: The mana cost on these spells has
been reduced by approximately 15%.
- Invisibility: Can no longer be interrupted by a hostile action or
damage done during the 3-second Fade time, however an invisible mage
is still vulnerable to Stun and Silence effects.
- Mirror Image: Images will no longer trigger the death sound when
their time expires.
- Talents
- Fire
Empowered Fire: In addition to its existing effects, this talent now
also grants a 33/67/100% chance to regain 2% of base mana each time
the Ignite talent deals damage.
- Frost
Empowered Frostbolt: Instead of increasing critical strike chance by
2/4%, this talent now reduces the cast time of Frostbolt by 0.1/0.2
seconds.
Permafrost: In addition to its existing effects, this talent now
also causes the mage’s Chill effects to reduce healing received by
the victim by 7/13/20%.

Paladins

- Blessing of Sanctuary: This blessing now also increases stamina by
10%. This effect is not cumulative with Blessing of Kings.
- Charger: Can now be learned at level 40.
- Crusader Aura: This ability now also grants its flying speed
increase to a druid’s Flight Form and Swift Flight Form.
- Exorcism: Now has a 1.5 second cast time, but can once again be used
on players.
- Hand of Reckoning: Redesigned. Now does damage only when the target
does not currently have the caster targeted, but damage done
increased to 50% of attack power, occurring after the taunt effect
is applied.
- Judgements: Some of these attacks were considered ranged and some
melee. They are all now considered melee attacks that can’t be
dodged, parried or blocked.
- Judgement of Light: Now heals for 2% of the attacker’s maximum
health instead of a variable amount based on the spell power and
attack power of the judging paladin.
- Lay on Hands: The buff from this ability now reduces the physical
damage taken by the target by 10/20% instead of increasing the
target’s armor.
- Righteous Fury: No longer has a duration, remaining until cancelled
or death. Also cancelled when a Paladin activates a different talent
specialization.
- Sacred Shield: When a paladin casts Flash of Light on a target with
this buff, they also now place a heal-over-time effect on the
target, healing that target for 100% of the Flash of Light amount
over 12 seconds.
- Seal of Blood: This ability has been removed.
- Seal of the Martyr: This ability has been removed.
- Seal of Vengeance and Seal of Corruption: These seals have been
redesigned to deal substantially more damage. Now, once a paladin
has 5 copies of the debuff from these seals on his or her target, on
each swing the paladin will deal 33% weapon damage as Holy, with
critical strikes dealing double damage. In addition, the
damage-over-time effect is now considered a melee attack instead of
a spell attack and the effects from these seals can only be
triggered by auto-attacks and Hammer of the Righteous.
- Shield of Righteousness: Now deals 100% of shield block value as
damage instead of 130%. In addition, the benefit from additional
block value this ability gains is now subject to diminishing
returns. Diminishing returns occur once block value exceeds 30 times
the player’s level and caps the maximum damage benefit from shield
block value at 34.5 times the player’s level.
- Warhorse: Can now be learned at level 20.
- Talents
- Holy
Beacon of Light: The healing amount on the Beacon of Light target is
now based on the total healing done (including over-healing) instead
of the effective healing done. Radius increased to 60 yards.
Multiple Paladins can now have this active on the same target. Buff
indicating a player is within range of the Beacon target is no
longer displayed.
Divine Intellect: This talent now gives 2/4/6/8/10% increased
intellect instead of 3/6/9/12/15%.
Illumination: This talent now returns 30% of the mana cost of the
spell instead of 60%.
- Protection
Ardent Defender: Redesigned. Any damage that takes the paladin below
35% health is reduced. This reduction applies only to the portion
that pushes the paladin below 35% health (example: a paladin at 50%
health takes a 40% hit; the first 15% hits as normal while the next
25% is reduced). In addition, once every 2 minutes an attack that
would have killed the paladin will fail to kill, and instead heal
the paladin for up to 10/20/30% of maximum health depending on the
paladin’s defense rating (example: a paladin with defense equal to
only 5 times his or her level will receive no healing from the
talent, while a paladin who is immune to critical strikes from boss
creatures through defense will receive the maximum amount).
- Guarded by the Light: This talent will no longer cause Divine Plea’s
duration to be refreshed by using Judgement of Wisdom, Judgement of
Justice, or Judgement of Light.
- Retribution
Art of War: Now only applies to melee critical hits, but will make
your next Flash of Light or Exorcism instant. In addition, this
talent now provides notification in the floating combat text when it
activates.
Crusader Strike: Damage reduced to 75% weapon damage to match the
new 4-second cooldown. Mana cost reduced to 5% of base mana.
Seal of Command: Redesigned. This seal now deals 36% weapon damage
on every swing, and deals substantially less judgement damage.
Vindication: Redesigned. Now lowers target attack power, is
consistent and does not stack with Demoralizing Shout.

Priests

- Prayer of Healing: The percentage of spell power this spell gains in
healing (per target) has been reduced from 80.7% to 52.6%.
- Psychic Horror: This spell no longer has an invisible missile, so
there is no travel time before the spell takes effect.
- Talents
- Discipline
Penance: Cooldown increased to 12 seconds, up from 10 seconds.
- Holy
Inspiration: The buff from this ability now reduces the physical
damage taken by the target by 3/7/10% instead of increasing the
target’s armor.
- Shadow
Dispersion: Cooldown reduced to 2 minutes, down from 3 minutes.
Improved Mind Blast: Redesigned. Now, in addition to reducing the
cooldown of your Mind Blast spell by .5/1/1.5/2/2.5 seconds, while
in Shadowform your Mind Blast also has a 20/40/60/80/100% chance to
reduce all healing done to the target by 20% for 10 seconds.
Vampiric Touch: The amount of damage done when this spell is
dispelled has been doubled.

Rogues

- After much quiet contemplation, rogues now possess the ability to
learn how to use one-handed axes.
- Talents
- Combat
Sword Specialization: This talent is now called Hack and Slash and
applies to axes as well as swords.
- Subtlety
Shadow Dance: Cooldown reduced to 1 minute. Now lasts 6 seconds,
down from 10 seconds.

Shamans

- A customizable totem bar will now be available for shamans allowing
the storing of 4 different totems. These totems can be placed on the
ground at once in one global cooldown for the combined mana cost of
all 4 totems.
- All Shocks now have a default range of 25 yards, up from 20 yards.
- Base health increased by approximately 7% to correct for shamans
having lower health than other classes.
- Chain Heal: Jump distance increased by 25% to 12.5 yards. In
addition, the amount of healing now decreases by 40% as it jumps to
each new target, instead of 50%.
- Earth Shock: Redesigned. This spell no longer interrupts spell
casting, but rather reduces melee attack speed by 10% for 8 seconds
(exclusive with similar effects such as Thunder Clap).
- Ghost Wolf: Can now be learned at level 16. While in this form,
snaring effects may not bring the shaman below base normal run
speed.
- Wind Shock: Has been renamed Wind Shear and no longer shares a
cooldown with Flame, Frost or Earth Shock.
- Talents
- Enhancement
Maelstrom Weapon: Now also has a chance to reduce the cast time of
Hex.
Shamanistic Rage: Cooldown is now 1 minute, down from 2 minutes.
Successful melee attacks now have a chance to generate mana equal to
15% of the shaman’s attack power, down from 30%.
- Restoration
Cure Poison and Cure Disease: Combined into a single spell, Cure
Toxins.
Earth Shield: Dispel effects will now remove charges of Earth Shield
rather than the entire aura.
Ancestral Healing: The buff from this ability now reduces the
physical damage taken by the target by 3/7/10% instead ofincreasing
the target’s armor.
Healing Way: Redesigned. Rather than providing a chance of
increasing Healing Wave spells on a friendly target, this talent now
innately increases the effectiveness of the shaman’s Healing Wave by
8/16/25%.
Mana Tide Totem: Totem health now equal to 10% of the shaman’s
health.
Nature’s Guardian: Redesigned. Now has a fixed 100% proc rate, has a
30-second internal cooldown and increases the shaman’s maximum
health by 3/6/9/12/15% for 10 seconds.
Nature’s Swiftness: Cooldown is now 2 minutes, down from 3 minutes.
Tidal Waves: No longer reduces the cast time of Lesser Healing Wave
by 30%. It instead now provides +25% critical strike chance to
Lesser Healing Wave, along with the previous 30% cast time benefit
to Healing Wave.
Improved Water Shield: This talent now has a 10/20/30% chance to be
triggered by Chain Heal, and the charges of Water Shield are no\
longer consumed by this talent.

Warlocks

- Banish: Effect will now be cancelled if Banish is recast on a
banished target.
- Dreadsteed: Can now be learned at level 40.
- Felsteed: Can now be learned at level 20.
- Shadowflame: The angle of the cone effect on this ability was
inadvertently very small, making it difficult to use. Its cone is
now the same size as similar spells, such as Cone of Cold.
- Soulshatter cooldown reduced to 3 minutes, down from 5 minutes
- Talents
- Affliction
Pandemic: Now also increases the critical damage bonus of Haunt by
100%.
- Demonology
Fel Domination cooldown reduced to 3 minutes, down from 15 minutes.
- Destruction
Empowered Imp: The warlock’s critical hit chance is increased to
100%, up from 20% for the next spell cast after the Imp critically
hits a target.
Fire and Brimstone: Reduced to 2/4/6/8/10% increased damage from
Incinerate and Chaos Bolt on targets afflicted with Immolate, down
from 3/6/9/12/15%.

Warriors

- Battle Shout: Radius increased to 30 yards.
- Bloodrage: This ability now generates 20 rage initially, and 10 rage
over the next 10 seconds. The health cost is unchanged.
- Commanding Shout: Radius increased to 30 yards.
- Execute: This ability now never costs more than a total of 30 rage.
The tooltip for Sudden Death has been revised to remove reference to
that maximum, since the ability now behaves that way even when
untalented.
- Shield Slam: The benefit from additional block value this ability
gains is now subject to diminishing returns. Diminishing returns
occur once block value exceeds 30 times the player’s level and caps
the maximum damage benefit from shield block value at 34.5 times the
player’s level.
- Talents
- Fury
Armored to the Teeth: This talent now provides 1/2/3 attack power
per 108 armor, up from per 180 armor.
Bloodsurge: Notification that Slam has become instant now appears in
floating combat text.
- Protection
Devastate: Weapon damage and bonus per Sunder Armor on the target
increased by 100%. This ability now requires a shield to be
equipped.
Shield Specialization: Now provides 5 rage on a block, dodge or
parry instead of 2 rage on a block.

User Interface

- The quest log is now double-paned for more easily viewing quest
information. The list of all quests a player has will show in one
pane, while the quest details of any highlighted quest will display
in the next.
- Character name auto-completion for the chat frame, pop-ups, and mail
interface is now active.
- Character names can now be colorized according to class in the chat
frame. This feature can be enabled through the chat settings by
right-clicking on a chat window.
- Casting bars under the target frame, focus frame and nameplates will
now display as shielded if the cast cannot be interrupted.
- Druids will now be able to see their mana bars when shape-shifted.
- Item Comparisons: Holding the shift key while hovering over an item
will now display the stat differences with the item currently
equipped in the relevant slot.
- Item Level: A new option has been added under Display in the
Interface Options to show the item level on item tooltips.
- Macros and scripts will no longer be able to target totems by name.
- New Feature Icons: Options recently added to any of the options
menus will now display a yellow exclamation point next to them to
indicate that they are new features.
- Vendor prices will now be listed on items whether or not players are
at a vendor.
- For additional notes on Lua and XML changes please visit the UI &
Macros Forum:
http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114

Graphics

- The frame rate for those with Shadow Effects enabled under the Ultra
Video settings has been improved.

World Environment

- Wolvar and Gorloc orphans have arrived in Dalaran and need your
help! Players can find out more by visiting the Eventide District
(completing the quests being offered for this event will not count
toward any Children’s Week achievements). Players have a limited
amount of time to care for these orphans before they take their
leave. They will then return again for the regularly-scheduled
Children’s Week next year.
- Portal areas in all major cities now offer a portal to the Blasted
Lands near the Dark Portal.
- Once crossing through the Dark Portal, players can access a flight
path directly from the Stair of Destiny to Shattrath.
- A new zeppelin docking ramp has been added to Thunder Bluff allowing
Horde players easier transport to and from Orgrimmar.
- The local Postal Service has grown tired of walking so far each day
to collect mail and has decided to install a large number of new
mailboxes in Stormwind, Undercity, Darnassus and Orgrimmar.
- Mathiel in Darnassus has finally earned himself enough money from
your repair bills that he was able to buy himself an anvil.

Quests

- The ravasaur trainer Mor’vek has returned to Un’Goro and will offer
to help Horde players raise and train a Venomhide Ravasaur as a
mount… if they can survive the creature’s deadly poison.

Achievements

- A Brew-FAST Mount: A new Feat of Strength achievement for acquiring
any epic Brewfest mount.
- Have Keg, Will Travel: Now requires either a Brewfest mount or using
Brewfest Hops to transform yours into one.

Professions

- Alchemy
- All stackable potions now stack to 20.
- Added a new pattern for Flask of the North, usable by players with a
high alchemy skill. The recipe is purchased from Northrend trainers.
- Flask of the North increases your spell power, attack power or
strength for 1 hour and is usable in Arenas. It is not consumed when
used.
- Endless Healing Potion and Endless Mana Potion no longer usable in
arenas. Amount of health and mana has been increased, and the
cooldown reduced.
- Five new epic gem transmute recipes are available from the Northrend
trainer. The recipe for transmuting a Cardinal Ruby can be learned
from a quest, given by Linzy Blackbolt in Dalaran.
- The Mixology benefits from Northrend elixirs and flasks have been
increased.
- Rage potions can now be used by druids.
- Cooking
- Chef’s Hat is now superior quality and allows the chef to cook
faster.
- Blackened Dragonfin Recipe: Now only requires 1 Dragonfin Angelfish.
- Increased the drop rate for recipes from the Outland Daily Cooking
quests.
- Increased the chance to get a bonus Dalaran Cooking Token from the
Spice Bag.
- The recipe for Captain Rumsey's Lager can now be randomly found in
the quest reward Crate, Barrel, or Spice Bag from the cooking
dailies.
- Enchanting
- Values on Northrend ring enchants increased.
- Engineering
- Added a new Mind Amplification Dish attachment for helmets, allowing
engineers to control other humanoid targets. Some restrictions
apply: does not work in Arenas, dish sometimes reverses targets,
unable to stack with other stat-improving head enchantments and
makes your helmet look... stylish? This attachment provides a
passive bonus of 45 stamina.
- Added a schematic for a Goblin Welding Beam that can heal friendly
mechanical or vehicle units.
- Alarm-o-Bot functionality changed. Materials required reduced.
- Box of Bombs no longer requires an anvil.
- The Cobalt Frag Bomb now incapacitates enemies within a 3-yard
radius. A short cast time was added, but they are usable while
moving. This change applies to any Cobalt Frag Bombs already
created. The existing recipe now makes 3 at a time.
- Engineers can now learn to create a portable Wormhole Generator for
Northrend. The Wormhole allows them to travel to different locations
in Northrend, although the locations are sometimes in dangerous
places.
- Flying Machine: The level requirement needed to learn how to build
and use this machine has been reduced to level 60, down from level
70, and the engineering skill level reduced to 300, down from 350.
Material costs reduced.
- Gnomish Engineers and Goblin Engineers can now switch profession
specializations for a fee.
- Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro
Rocket and Reticulated Armor Webbing glove modifications.
- Increased the passive bonuses provided by Springy Arachnoweave,
Flexweave Underlay and Nitro Boosts.
- Mote Extractor now has innate tracking for gas clouds while it is in
your inventory. Tracking of gas clouds has been removed from
goggles.
- A new repair bot has been added, and his name is Jeeves. He is the
ultimate gentleman robot butler, able to perform all the mundane
tasks of repairing, selling and buying junk for your entire raid.
Additionally, he can open bank boxes for skilled engineers (350+).
Jeeves is not destroyed when used, but due to pressing engagements,
can only be summoned once an hour. The schematic for this handsome
robot was said to be hidden within the parts of another robot –
hoping to be found by an engineer one day.
- Nitro Boosts: Now have a 5-second duration.
- Potion Injectors now increase the amount gained by 25% when used by
engineers. Quantity produced by recipes for Runic Healing and Mana
Injectors has been increased.
- Reduced the materials needed to create all engineering Dragonlings,
and reduced their cooldowns, although they still cannot be used in
Arenas.
- Significantly reduced the cooldown on MOLL-E.
- The Spynocular belt attachment has been changed to a Frag Belt. The
Frag Belt periodically produces a Cobalt Frag Bomb that can be used
from the belt every 6 minutes (never runs out!).
- A Steam-Powered Auctioneer has been added to the Dalaran Like
Clockwork engineering shop, allowing access to one's faction Auction
House. The Steam-Powered Auctioneer was programmed with a
superiority chip, and will only interact with Grand Master
engineers.
- Transporter devices are no longer classified as trinkets and can be
used directly from your inventory.
- The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics
have been simplified to create a full stack of the appropriate
ammunition. No longer requires an anvil. Reduced the materials
required to make this ammunition.
- World Enlarger: Cooldown reduced to 15 minutes, down from 1 hour.
- Fishing
- Players with 300 or higher cooking have a chance to find a
Waterlogged Recipe in the Bag of Fishing Treasures awarded by the
Northrend fishing dailies. This item can be traded to other players
and rewards several Dalaran Cooking Rewards when turned in.
- Herbalism
- Increased healing from Lifeblood (Rank 6).
- Lifeblood now scales slightly with maximum health. No longer
affected by global cooldown.
- Inscription
- Added a new Glyph of Claw for young feral druids who haven't yet
obtained Mangle. Scribes can learn this glyph from the trainer.
- Master's Inscriptions increased.
- Jewelcrafting
- Dragon's Eye gems stat bonuses increased. In addition, these gems
are no longer prismatic and must be matched to the appropriate
colored socket to activate an item's socket bonus.
- New recipes have been added for cutting epic gems and can be
purchased using Dalaran Jewelcrafter’s tokens.
- Icy Prism now has a chance of yielding an epic gem.
- Raw epic gems can be obtained via the following means:
Prospecting Titanium Ore
Alchemy transmutations
Purchased with honor
Purchased with Emblems of Heroism
- Leatherworking
- Added recipe for Heavy Knothide Leather to leatherworking trainers
(rather than a vendor recipe). Changed several recipes to use Heavy
Knothide Leather instead of regular Leather.
- Fur Lining values increased.
- Mining
- Toughness (Rank 6) provides more stamina.
- Skinning
- Master of Anatomy (Rank 6) provides more critical strike rating.
- Tailoring
- Embroideries improved.

Items

- Feral Druid PvP Gloves (seasons 3 and 4): Maim bonus changed from
the Interrupt bonus used in The Burning Crusade Arena seasons to the
cost reduction used in Wrath of the Lich King Arena seasons.
- Glyphs
- Death Knights
Glyph of Unholy Blight: Changed to increase damage done by the
updated Unholy Blight talent by 40%.
- Druids
Glyph of Innervate: Duration reduced to 10 seconds.
- Paladins
Glyph of Righteous Defense: Now also increases the chance for Hand
of Reckoning to hit.
Glyph of Seal of Command: Redesigned to cause the Paladin to gain 8%
of base mana each time the paladin judges Command.
Glyph of Seal of Blood: Changed to Glyph of Holy Wrath, which
reduces its cooldown by 15 seconds.
- Rogues
Glyph of Shadow Dance: Now increases the duration of Shadow Dance by
2 seconds, down from 4 seconds.
Glyph of Tricks of the Trade: Now increases the duration of the
damage bonus effect instead of increasing the damage bonus.
- Shamans
Glyph of Healing Wave: The amount of healing the shaman receives is
now based on the entire healing amount, including over-healing.
- Warlocks
Glyph of Lifetap: Duration of the buff from this glyph increased to
40 seconds.
- Idol of the Corruptor: The agility buff from this idol is now
exclusive with the agility buff from Idol of Terror.
- Mage Tier-7 2-Piece Bonus: Now grants 25% additional mana from mana
gems, down from 40%.
- Non-Combat Pets: 8 new pets have been added (not including Argent
Tournament rewards). Raptor Hatchlings can be found on rare and
elite raptors throughout the game world. In addition, an Obsidian
Raptor Hatchling can be purchased from Breanni in Dalaran.
- Tome of Cold Weather Flight: New heirloom item. Players who have
reached level 80 can now purchase this book for 1,000 gold from Hira
Snowdawn, the Cold Weather Flying Trainer in Dalaran. Similar to
other heirloom items, this item can be mailed to other characters of
the same realm, account and faction. The book is consumed when read
training the character in Cold Weather Flying. Requires level 68.
- Val’anyr, Hammer of Ancient Kings: This item’s stats and level have
been increased to match the power level of healer weapons coming
from the Coliseum 25-person normal difficulty instance. In addition,
each time Val’anyr is equipped, Blessing of Ancient Kings will be
placed on a 45-second cooldown before it can occur.

Bug Fixes

- Death Knights
- Anti-Magic Shell: The tooltip for this ability will now reflect
modifications from the Magic Suppression talent.
- Blood-Caked Blade: The damage from this talent is no longer
normalized to weapon speed.
- Chilblains: Icy Clutch can no longer miss when Frost Fever hits,
however, when Frost Fever is dispelled Icy Clutch will also be
dispelled.
- Dancing Rune Weapon: The rune weapon will no longer cast Corpse
Explosion.
- Desecration: No longer causes unnecessary combat logging.
- Horn of Winter: Learning rank 2 of this ability caused players to
unlearn rank 1, such that it no longer appears in their spellbook.
It is now possible to relearn that rank, and death knights will no
longer “forget” rank 1 when they learn rank 2.
- Lichborne: The buff from this ability can now be cancelled.
- Raise Ally: Using the Gnaw ability while under the effects of this
spell will now initiate auto-attack. In addition, the damage done
has been changed from a flat value to a percentage of weapon damage.
- Raise Dead: This spell will no longer give two errors when the
casting player lacks the reagent to cast it.
- Rune of Razorice: Each death knight can now have his or her own copy
of this debuff on the target.
- Rune of Spellbreaking: Tooltip now indicates the effect from this
enchantment does not stack with other effects which reduce the
duration of Silence effects (including not stacking with a second
copy of this enchantment). In addition, now reduces damage from Holy
spells.
- Rune of Spellshattering: Now reduces damage from Holy spells.
- Summon Gargoyle: Corrected the inaccurate tooltip which claimed a
Gargoyle could last up to 40 seconds, when in fact 30 seconds has
always been the maximum.
- Rune of Razorice: Corrected a bug where this applied to frost damage
done by others.
- Druids
- Bash: Tooltip now specifies that the Interrupt effect only occurs on
non-player targets.
- Bear Form, Cat Form, and Dire Bear Form: Mana energizes that occur
while in these forms will now appear in the combat log and floating
combat text.
- Cyclone: Victims of Cyclone can no longer receive healing from
health drain effects such as Devouring Plague while they are
affected by Cyclone.
- Dash: Druids who have not learned Track Humanoids will now retain
the benefit of Dash while shifting out of and back into Cat Form.
- Druids should no longer be removed from a form after using any
engineered bombs.
- Maim: Tooltip now specifies that the Interrupt effect only occurs on
non-player targets.
- Natural Perfection: Now properly triggered by periodic critical
strikes.
- Nature’s Grasp: This talent will no longer be triggered spuriously
by some ranged abilities such as Heroic Throw.
- Hunters
- All ranks of Sonic Blast now properly have an 80 Focus cost.
- Black Arrow Ranks 5 and 6 training costs have been lowered
significantly.
- Furious Howl: Ranks 1-5 will no longer give slightly more attack
power than is listed in their tooltips.
- Lock and Load: The tooltip for this talent has been updated to
indicate that it also works with Explosive Trap.
- Roar of Sacrifice: Damage transferred to pet is now considered
Nature damage.
- The tooltip for Improved Tracking has been slightly re-written to
indicate that it only works on the hunter, and works on melee damage
as well.
- T.N.T. (Rank 3): Now indicates that the talent works with Black
Arrow.
- Mages
- Arcane Instability: Tooltip reworded to clarify design intent.
- Burning Determination: Some Silence and Interrupt effects that did
not trigger this talent will now trigger it properly, including
Shield of the Templar, Garrote and Gag Order.
- Combustion: Fire spell misses will no longer trigger this talent.
- Conjure Refreshment: Rank 1 food will no longer overwrite the drink
buff from rank 2 food.
- Fireball: Periodic damage from this spell can no longer trigger
Combustion.
- Living Bomb: Periodic critical strikes from this ability can now
trigger Ignite and Hot Streak.
- Mirror Image: The mirror images will no longer complete casts of
Frostbolt on targets which are Polymorphed at the time their
Frostbolt channel finishes.
- Molten Armor: Critical strikes from the effect on this armor will
no longer trigger Ignite.
- Paladins
- Auras: Any paladin aura active at the time of the paladin’s death
now automatically reactivates when the paladin returns to life.
- Beacon of Light: Multiple paladins can now have this buff active on
the same target. In addition, the beacon target will no longer lose
the buff while under the effects of Cyclone or Banish.
- Blessing of Sanctuary: This talent and Vigilance will now both be
able to be cast on the same target without sometimes overwriting
each other.
- Exorcism: Now properly has a 100% chance to be a critical strike
when cast on death knights using Lichborne.
- Eye for an Eye: Now properly triggered by periodic critical strikes.
In addition, the tooltip incorrectly stated that 20% damage is
reflected, when it is actually 10%. Tooltip fixed.
- Hammer of Justice: Tooltip now specifies that the Interrupt effect
only occurs on non-player targets.
- Hand of Sacrifice: Casting this spell on a target with Divine
Sacrifice active will now generate an error message instead of
wasting the cooldown.
- Heart of the Crusader: The effect from this talent will no longer be
removed if a paladin without this talent overwrites the judgement
placed by a paladin who does have the talent.
- Holy Shield: It is no longer possible to have two ranks of this
ability active at the same time.
- Judgements: All paladin judgements are now properly considered as
melee attacks that cannot be dodged, blocked or parried. Previously
Seal of Light, Seal of Wisdom, Seal of Justice and Seal of
Righteousness would cause the judgement to be considered a ranged attack.
- Judgement of the Just: The effect from this talent will no longer be
removed if a paladin without this talent overwrites the judgement
placed by a paladin who does have the talent.
- Judgement of Vengeance: Inaccurate combat log tooltip corrected.
- Judgement of Corruption: Inaccurate combat log tooltip corrected.
- Pursuit of Justice: This talent will no longer sometimes be
deactivated when leaving a battleground.
- Sacred Shield: This buff will no longer have any effect if the
target is another player engaged in a duel. In addition, the heal
from this buff will no longer cause the paladin to stand, and it is
no longer possible for two paladins to both have the spell active on
one target.
- Priests
- Blessed Resilience: Now properly triggered by periodic critical
strikes.
- Divine Aegis: This talent will now work properly if the priest moves
out of range of his or her target as the effect is resolving.
- Divine Hymn: This spell now works correctly with the trinket
Illustration of the Dragon Soul. Mana Burn: Fixed a bug where Mana
Burn did not cause fear effects to break when the fear victim had an
absorb shield on.
- Mass Dispel: This spell now triggers some types of trinkets it did
not trigger before (such as Flow of Knowledge).
- Pain Suppression: No longer can be cast while under the effects of
Incapacitate or Cyclone.
- Rogues
- Honor Among Thieves: Periodic critical strikes now grant combo
points for rogues with this talent.
- Killing Spree: Error message when no targets are in range has been
changed to “Out of Range”.
- Master of Subtlety: Being under the effects of Cyclone when the buff
from this talent is about to expire will no longer make it last
indefinitely.
- Overkill: Being under the effects of Cyclone when the buff from this
talent is about to expire will no longer make it last indefinitely.
- Shiv: Deadly Poison will now apply properly when Shiv is the attack
used to break a Gouge.
- Tricks of the Trade: Using this ability on a target affected by
Cyclone or Banish will no longer place the ability on permanent
cooldown and will instead give an error message.
- Turn the Tables: Rank 2 of this talent will now work properly with
raid members, and not just party members.
- Shamans
- Elemental Devastation: Tooltip revised to indicate it does not work
with critical strikes from periodic damage.
- Elemental Focus: Tooltip revised to indicate it does not work with
critical strikes from periodic damage.
- Elemental Oath: Tooltip revised to indicate it does not work with
critical strikes from periodic damage.
- Flametongue Weapon: Fixed tooltip error.
- Frostbrand Weapon: Fixed a bug where rank 9 was not scaling properly
with a shaman’s spell power.
- Warlocks
- Demonic Circle: The visual for this spell should now despawn when
the warlock dies or when the warlock otherwise loses the aura that
allows transport to the circle.
- Immolate and Unstable Affliction: All ranks of these two spells will
now overwrite each other.
- Improved Imp: Each time an Imp is summoned it will recast Blood Pact
(if autocast is on), forcing it to benefit from this talent, even if
the Imp was not summoned at the time the talent was learned.
- Improved Shadow Bolt: Redesigned slightly. Instead of a 100% chance
to apply a 1/2/3/4/5% critical strike increase on the target, it now
has a 20/40/60/80/100% chance to apply a 5% critical strike
increase.
- Warriors
- Berserker Rage: Tooltip clarified to indicate this ability breaks
existing Fear, Sap, and Incapacitate effects.
- Bladestorm: Now properly removes the Snare effect of Desecration in
all cases.
- Blood Craze: Now properly triggered by periodic critical strikes.
- Execute: Focused Rage and the Dreadnaught Battlegear set bonus will
now properly reduce the cost of Execute.
- Slam: The combat log tooltip will no longer list which rank of Slam
was used. Previously it incorrectly listed rank 8 for all ranks of
Slam.
- Vigilance: This talent and Blessing of Sanctuary will now both be
able to be cast on the same target without sometimes overwriting
each other.
- Items
- Adamantite Scope: Attaching this scope to an item will now cause it
to become soulbound as intended.
- Badge of the Swarmguard: Will no longer cause a weapon swing
animation when it triggers.
- Cenarion Set: No longer reduces the (nonexistent) cooldown on
Hurricane. Instead, the set bonus increases the damage done by
Hurricane by 15%.
- Commendation of Bravery: No longer useable when player is already at
the maximum honor allowed.
- Deadly Gladiator’s Dreadplate: The set bonus will now trigger
properly from Crippling Poison.
- Death Knight PvP Glove Bonus: The runic power gain no longer appears
in the combat log.
- Death Knight Tier-7 Set: Fingers of the Damned now has a detailed
combat log tooltip.
- Frostweave Net: Using this item no longer causes the user to break
shapeshifts.
- Glyphs
Glyph of Beacon of Light: This glyph will no longer grant its
duration increase twice when Beacon of Light is cast on self.
Glyph of Corpse Explosion: This glyph will no longer cause the model
on target dummies to change.
Glyph of Death Strike: Tooltip typo corrected.
Glyph of Disease: Blood Plague will now last its correct full
duration when refreshed by this glyph.
Glyph of Freezing Trap: The effect from this glyph will now log
properly.
Glyph of Healing Wave: The heal from this glyph will no longer
benefit twice from the Purification talent.
Glyph of Overpower: Fixed a bug where sometimes parries would not
trigger the glyph. In addition, this glyph will now only make
Overpower available for 6 seconds after a parry, instead of
indefinitely.
Glyph of Power Word: Shield: The heal from this glyph can now cause
Divine Aegis.
Glyph of Shadow: This glyph can now be triggered by critical strikes
from periodic damage.
Glyph of Shocking: Fixed tooltip error on Macintosh game client.
Glyph of Shadowflame: The effect from this glyph will now work
properly when multiple Warlocks use Shadowflame on the target.
- Gnomish Mind Control Cap: Paladins who break the harmful effect from
this item by using Divine Shield will now properly gain the
Forbearance debuff.
- Goblin Dragon Gun: This item will no longer spam the combat log with
cast messages.
- Heavy Netherweave Net: Using this item no longer causes the user to
break shapeshifts.
- Major Arcane Protection Potion: Vendor price lowered to match other
similar potions.
- Nightsong Battlegear: The 2-piece set bonus will no longer sometimes
be triggered by other periodic damage other than those listed in the
tooltip.
- Pandora’s Plea: Corrected a tooltip issue.
- Randomly generated uncommon (green) and rare (blue) quality items in
Wrath of the Lich King had stat values that were lower than
intended. All Wrath of the Lich King uncommon and rare items with
random suffixes (“of the Bear”) have had their stat values increased
significantly.
- Reins of the Icemaw Matriarch: This vehicle will now leave bear
footprints instead of barefoot footprints.
- Reticulated Armor Webbing: Tooltip corrected to no longer claim that
this item only works on plate items.
- Saronite Bomb: This item will no longer cause threat against nearby
targets just outside the targeting circle.
- Scrolls: Scrolls which grant agility, intellect, spirit, strength,
or stamina will now report an error message and no longer consume
and waste the scroll when the target has a more powerful buff to
that stat.
- Sif’s Remembrance: Sound and animation added to trinket effect.
- Sigil of Arthritic Binding: The bonus damage from this relic is now
added after diseases have increased damage by a percentage, instead
of before.
- Trinkets: Various trinkets which did not work properly with
channeled area-of-effect spells will now work with those spells.
This includes (but is not limited to) Illustration of the Dragon
Soul, Darkmoon Card: Greatness, and Egg of Mortal Essence.
- Warrior PvP Glove Bonus: Tooltip reworded slightly.
- Wintergrasp Commendation: No longer useable when player is already
at the maximum honor allowed.
- Professions
- Enchant Weapon – Black Magic: This enchantment can now be triggered
by some spells it did not previously work with, including Curse of
Agony, Blizzard, and Typhoon.
- Guardian Gloves: Now correctly marked as uncommon quality.
- Events
- Hallow’s End: Putting out fires for this event will no longer
trigger effects from items, talents and set bonuses.
- Noblegarden: Loot windows will no longer periodically close while
the looting player is transformed into a rabbit.
- Technical
- There is a known UI rendering issue with the Intel 965 Mobile
Express chipset drivers on Windows Vista prior to version
7.15.10.1559 (December 2008). Please contact your laptop
manufacturer for an updated driver if you are experiencing
difficulties. In case of continued problems, add the following
lines to the Config.wtf file as a workaround: SET fixedFunction "1".

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 3.1.3
--------------------------------------------------------------------------------

The latest test realm patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The latest patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/

Death Knights

- Frost Presence: Armor bonus is now 60% down from 80%.

Druids

- Improved Barkskin: This talent now also grants 80/160% additional
armor while in Travel Form or not shapeshifted.
- Improved Tree of Life: The armor bonus to Tree of Life Form from
this talent has been reduced to 67/133/200% bonus armor.

Hunters

- Hunter's Mark: The ranged attack power bonus from this ability has
been increased from 300 to 500.
- Master Marksman: This talent now also decreases the cost of Aimed
Shot and Chimera Shot by 5/10/15/20/25%.

Paladins

- Eye For An Eye: This talent now deals 5/10% of the critical strike
damage taken by the paladin back at the attacker.
- Hand of Freedom: The base duration of this buff has been reduced
from 10 seconds to 6 seconds.

Rogues

- Overkill: Talent redesigned. Now increases energy regeneration by
30% while stealthed, and for 20 seconds after breaking stealth.

Warlocks

- Chaos Bolt: This spell no longer ignores damage reduction effects of
the target.

Warriors

- Blood Frenzy: This talent now provides 5/10% haste instead of 3/6%.
- Bloodthirst: Cooldown reduced from 5 seconds to 4 seconds, and rage
cost reduced from 30 rage to 20 rage.
- Juggernaut: This talent now also increases the cooldown on Charge by
5 seconds.

Items

- Death Knight PvP Gauntlets: The chance to refresh a Frost Rune when
casting Chains of Ice has been removed. When equipped, these gloves
now generate 5 additional runic power whenever Chains of Ice is
used.

Dungeons

- Ulduar
- Mimiron
The flight time of Rocket Strikes has been increased, and Rocket
Strikes will try to prefer players at range.
The Leviathan Mk II component of the V-07-TR-0N will become stunned
during Phase 4 when the VX-001 component begins to cast the P3Wx2
Laser Barrage ability.
Proximity mines now deal less damage and have a lower duration. A
small arming time has also been added so proximity mines will not
immediately detonate on creation.

Bug Fixes

- Druid Tier 8 Balance Set: The 4-piece bonus no longer has its effect
consumed by Starfire casts in progress when it triggers. The chance
for the effect to be triggered has been reduced down to 8%, as it
was originally inflated to compensate.
- Ice Layered Barrier: Upgraded to item level 232. In addition, the
stats in the tooltip have been correctly adjusted to 78 spell power,
48 haste rating, 16 mana per 5 seconds, 52 Intellect, and 50
Stamina.
- Pulsing Spellshield: The stats listed in the tooltip for this item
were incorrect and have been adjusted. This item provides 69 spell
power, 34 haste rating, 42 critical strike rating, 45 intellect, and
45 stamina.

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 3.1.2 (2009-05-19)
--------------------------------------------------------------------------------

The latest test realm patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The latest patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/

General

- Equipment Manager
When enabled from the Interface Options menu, this feature will
allow players to store sets of equipment, easily swap between saved
sets using hotkeys, and pull items directly from backpacks or bank
slots (must be at the bank to equip inventory from the bank).
- New art textures have been added for Argent Tournament mounts. Any
mounts already purchased from the Argent Tournament vendors will be
updated automatically. Argent Tournament mounts with the old
textures will still be available for purchase from the Argent
Tournament vendors for a small Champion’s Seal and gold cost
(standard faction requirements apply).

PVP

- Vehicle health and damage output in Strand of the Ancients and Lake
Wintergrasp now scale with the item level of the operator’s gear.
Power scaling is now 1% damage and 1% health per average item level.
- All Lake Wintergrasp daily quests have been changed to a weekly
format. The honor and Stone Keeper’s Shards rewarded for completing
these quests have been increased to compensate.

Death Knights

- Improved Death Strike: This talent now also increases the healing
from Death Strike by 25/50% and the tooltip has been adjusted to
reflect the actual functionality after the hotfix in 3.1.0.
- Ghoul Frenzy: Now has a 10-second cooldown.

Hunters

- Disengage: Cooldown reduced by 5 seconds.

Druids

- Innervate: This ability has been redesigned to grant 450% of the
casting Druid’s base mana pool to the target over 20 seconds.
- Improved Moonkin Form: Now grants 10/20/30% of spirit as spell
power.

Mages

- Mirror Images: The images summoned by this spell will now target the
creature that most hates the Mage, and should no longer cast Fire
Blast or Frostbolt on targets that are affected by crowd control
debuffs that break immediately on damage unless they are already
casting these spells when crowd control is applied.

Paladins

- Blessing of Wisdom and Greater Blessing of Wisdom: Now grant 92 mana
per 5 seconds to prevent being overwritten by Mana Spring Totem.
- Exorcism: Can no longer be used on player-controlled creatures.

Priests

- Divine Hymn: Healing and healing scaling reduced by 30%. Buff on
affected players changed from 15% to 10%.
- Renewed Hope: Effect can no longer be dispelled.
- Soul Warding: Mana cost reduction is now 15% down from 30%.

Warlocks

- Conflagrate updated: Consumes an Immolate or Shadowflame effect on
the enemy target to instantly deal damage equal to 12 seconds of
your Immolate, or 8 seconds of your Shadowflame. In addition, the
increased critical strike chance of Conflagrate provided by this
talent no longer requires the Immolate effect to have 5 seconds or
fewer remaining on the target.
- Fire and Brimstone: Now increases the damage done by your Incinerate
and Chaos Bolt by 3/6/9/12/15% on targets afflicted by Immolate, and
increases the critical strike chance of your Conflagrate by
5/10/15/20/25%.
- Nether Protection reduced to 30% damage reduction, down from 60%.
- Sacrifice (Voidwalker) redesigned: Sacrifices a portion of the
Voidwalker's health, giving its master a shield that will absorb X
damage for 30 seconds. While the shield holds, spell casting will
not be interrupted by damage. 1-minute cooldown.
- Shadow and Flame: Now also includes Shadowburn.

Warriors

- Juggernaut: Critical strike chance bonus reduced to 25%, down from
100%.

Items

- Arena weapons with an item level of 239 have had their rating
requirements increased to 2350.
- Darkruned Battlegear 2-Piece Set Bonus: The bonus critical strike
chance for Frost Strike and Death Coil has been increased from 5% to
8%.
- Furious Gladiator’s Staff and Furious Gladiator’s Greatstaff: The
agility values on these two items were too high. They have been
reduced by 50%.
- Glyphs
Glyph of Innervate: Has been adjusted to grant the Druid 90% of his
or her base mana pool over 20 seconds.
Glyph of Mass Dispel: Now only decreases Mass Dispel cost by 35%.
Glyph of Rapid Charge: Reduced to 7%, down from 20% cooldown
reduction to Charge.
- Guise of the Midgard Serpent: The base attack power on this item has
been lowered to balance it against items of a similar quality.
- Increased the health and mana restored from Northrend food and
drinks.
- Most scopes now have a level requirement and will bind the item to
which they are applied.
- Nightsong Garb 4-Piece Set Bonus: Chance for Insect Swarm to trigger
an instant Starfire changed to 15%.
- Scourgeborne Battlegear 4-Piece Set Bonus: The runic power gain has
been reduced to 5 runic power from 10 runic power.
- Ulduar 10-player hard mode weapons have been updated to item level
232.

Professions

- Fishing
Jewel of the Sewers: You can now fish in all parts of the Dalaran
sewers for this quest.
Phantom Ghostfish: Can now be caught from Nettlefish schools in
Sholazar Basin.

Bug Fixes

- Death Knights
Anti-magic Shell: Tooltip error corrected.
Blood Boil: If no target is available for Blood Boil to hit, the
spell will now cast and consume a blood rune but generate no runic
power.
- Druids
Maim: Rank 2 of this ability is properly considered a stun and can
be escaped by Blink.
- Hunters
Go For The Throat: Explosive Shot critical strikes now trigger this
talent.
Lock and Load: The tooltip has been corrected to display its actual
chance to occur.
Rabid: This Hunter pet talent no longer lists a percentage chance to
be triggered, as that chance varies by the attack speed of the pet.
- Paladins
Divine Sacrifice: Damage done to the Paladin while this is active
will no longer cause the effect to break early, and if it is
dispelled or cancelled early, the damage counter will reset
correctly the next time the spell is cast.
- Rogues
Shadow Dance: Issues with action bars and ability use arising from
using Stealth while Shadow Dance is active have been fixed.
- Tricks of the Trade: To prevent exploits, this ability can no longer
be cast on non-player targets.
- Warlocks
Demonic Sacrifice: This spell will no longer appear in any Warlock’s
spellbook.
- Professions
Tailoring
Swordguard Embroidery: Now correctly increases ranged attack power.
- Dungeons and Raids
Ulduar
Hodir should now reset in a timely manner if a group fails to kill
him.
10-player bosses that drop Runed Orbs will also sometimes drop the
recipes that use those orbs.
The Spark of Imagination: Characters that release in part of the
boss room will no longer be ported to Westfall or The Barrens.

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 3.1.1 (2009-04-21)
--------------------------------------------------------------------------------

We are updating World of Warcraft with a minor bug fix patch. For updated
information regarding the changes made in this patch, please visit the
official Bug Report forum at:
http://forums.worldofwarcraft.com/board.html?sid=1&forumId=10023

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 3.1.0
--------------------------------------------------------------------------------

The latest test realm patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The latest patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/

Secrets of Ulduar
- Since discovering Ulduar in the Storm Peaks, adventurers have
journeyed to the titan city to learn more about its mysterious past.
Further exploration has revealed that the magnificent complex is
above all a prison, intended to permanently confine the Old God of
death, Yogg-Saron. This ancient horror has corrupted its guards, and
now it is breaking through the last of its restraints. Faced with
the peril of Yogg-Saron's imminent freedom, a band of mortals has
made preparations for a sweeping assault on the city. Overcoming the
legions of iron minions and towering defenses at the city's entrance
will take tremendous strength, but even that great victory may not
be enough to overcome the madness that dwells below.

The Argent Tournament Begins!
- As the might of the Scourge wanes under the pressure of Azeroth’s
heroes, the Argent Crusade have taken a foothold in Arthas’s back
yard. Off the northeastern coast of Icecrown, the Argent Crusade
have sounded the call for the most bold and brave adventurers of the
Horde and Alliance to take part in the Argent Tournament.
Representatives of all ten faction capitols, from Undercity to
Exodar, have traveled to the tournament grounds to find champions
among their heroes who will prepare for the inevitable battle
against the enemy of all living beings, the Lich King.

General
- Due to significant talent tree revisions, all players will have
their talent points reimbursed. Several new spells and abilities
have been added for select classes. Players will need to visit
their class trainer to learn new spells.
- The Argent Tournament, a permanent in-game event, has come to
Icecrown. Players interested in taking part in this event should
visit the Argent Pavilion located on the west side of the tournament
grounds. Features include:
New ways of gaining reputation with capitol cities.
All new daily quests, achievements and titles.
New rare and epic items, tabards, pets, banners, faction shirts and
mounts.
Mounted combat, and much more to come!
- All Ground Mounts may now swim without dismounting the rider. Flying
Mounts still may NOT, and will dismount the rider upon entering
water.
- Players level 40 and higher will now be able to visit their trainer
to pay a one-time fee and access the dual talent specialization
feature.
- The achievement Brew of the Year has been removed from the
Brewmaster meta-achievement. The achievement Brew of the Month has
been added in its place.
- Noblegarden has been redesigned into a week-long holiday with new
items, quests, and more. Various achievements have been added,
including the meta-achievement Noble Gardener, which is now required
for the meta-achievement What A Long, Strange Trip It's Been.
- Applying a glyph no longer requires a Lexicon of Power. The same
rules for switching between dual talent specializations now apply to
switching glyphs and cannot be performed while in combat,
Battlegrounds (except when Preparation is up), or Arenas
(no exceptions).

PvP
- Arenas
Enemy Unit Frames: This feature is only available while in Arenas,
with several options in the Interface Options.
- Battlegrounds
Battleground quests “Concerted Efforts” (Alliance) and “For Great
Honor” (Horde) now require an Alterac Valley Mark of Honor in
addition to the current requirements. These quests now award more
honor upon completion.
Players will now be able to queue for battlegrounds from any
location. Leaving the battleground will return you to the
location from which you entered.
Seaforium Barrels can now be looted while mounted, seen from
anywhere in the zone, and found at the Central Graveyard.
Teleporters can now be used while mounted and can now be seen from
anywhere in the zone.
Alterac Valley
Drek’Thar, Vanndar Stormpike, the tower Heralds and Warmasters have
received a hit point and damage upgrade in the level 80 version of
Alterac Valley.
Strand of the Ancients
Capturing the Southern Graveyard will now automatically capture both
the East and West Graveyards.
- Lake Wintergrasp
All players who attack a siege vehicle should now get credit if it
is destroyed.
Daily quests “Slay Them All!” (Horde) and “No Mercy for the
Merciless” (Alliance) have had their PvP kill requirements reduced
to 10 from 20. NPCs defending the fortress and south towers now
count toward these dailies as well.
The number of NPCs defending fortress has been increased.
Siege Engines now have Steam Pressure as a resource type (replaces
energy).
Siege Engines now have the Steam Rush ability from Ulduar.
The southern Siege Factories can be captured.
The time between battles will be saved should a realm shut down. If
Wintergrasp is active when a realm shuts down, the game will restart
from the beginning when the realm is once again live.
Towers in Southern Wintergrasp now have more defensive cannons.

Races: General
- Command (Orc Racial): Applies to shaman pets, and now correctly
applies to death knight pets.
- Gift of the Naaru (Draenei Racial): The heal has been changed to an
instant-cast heal-over-time.
- Stoneform (Dwarf Racial): No longer makes you immune to poison,
disease and bleed effects for 8 seconds. Instead, using Stoneform
will clear those effects when cast. Cooldown reduced to 2 minutes
from 3 minutes.

Classes: General
- Armor Penetration Rating: All classes now receive 25% more benefit
from Armor Penetration Rating.
- The damage threshold for Fear, Psychic Scream, Hex, Intimidating
Shout, and Turn Evil to break early has been significantly reduced.
- Haste Rating: shamans, paladins, druids, and death knights now
receive 30% more melee haste from Haste Rating.
- Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish,
Arcane Power, Owlkin Frenzy, Beast Within, and Avenging Wrath damage
bonuses no longer stack together.
- Mana Regeneration: The amount of mana regeneration derived from
intellect and spirit has been reduced by 40%; however, talents that
allow for mana regeneration while in combat have been increased. As
a result, in-combat regeneration for classes with those talents will
stay the same, while out-of-combat regeneration will be lower.
- The shaman’s Fire Elemental and Spirit Wolves, mage’s Water
Elemental and Mirror Images, and druid’s Treants have all gained
avoidance from area-of-effect damage similar to what warlock and
hunter pets already have.
- Taunts: All player or pet-generated taunts now have a shared
diminish category. In addition, Taunt-type effects from pets and
from classes other than death knight, druid, paladin, and warrior
have been set such that bosses can be made immune to them while
still affected by death knight, druid, paladin, and warrior taunts.

Death Knights
- Anti-magic Shell: The amount of damage this ability can absorb is
now limited to 100% of the death knight’s health.
- Blood Boil’s damage increased to make up for Pestilence no longer
doing damage.
- Blood Boil now does some damage to undiseased targets and extra
damage to diseased targets. Its radius has been decreased.
- Blood Plague: Now lasts 15 seconds untalented.
- Blood Strike: Bonus damage for diseases is now a multiplier rather
than a flat bonus.
- Death Pact: This heal cannot be critical.
- Death Strike: The amount of healing per damage done has been reduced
by 20%.
- Frost Fever: Now lasts 15 seconds untalented.
- Frost Presence: Now grants 5% damage reduction instead of 15% magic
damage reduction.
- Obliterate: Bonus damage for diseases now increases damage done by a
percentage rather than a flat amount.
- Pestilence does no damage and has only 1 rank.
- Plague Strike and Blood Plague no longer remove heal-over-time
effects. Plague Strike’s damage increased quite a bit to compensate.
- Raise Ally now has a cooldown greater than 15 minutes and can no
longer be used in Arenas.
- Raise Dead: Duration lowered to 60 seconds and cooldown lowered to
3 minutes.
The cooldown on this ability now begins when the pet dies rather
than when it is summoned.
- Rune of Cinderglacier now procs per minute instead of a 5% chance.
- Rune of the Fallen Crusader: This weapon enchant now provides only
15% strength, but its chance to proc is doubled.
- Rune of Razorice now affects Frost damage done by the death knight
only, but stacks up to 10%.
- Strangulate no longer does damage and has been reduced to 1 rank.
- Talents
Blood
Abomination’s Might: This effect can now also be caused by Death
Strike.
Blade Barrier: Now grants 1/2/3/4/5% damage reduction instead of
2/4/6/8/10% parry.
Blood Aura: Replaced with Improved Blood Presence. This allows the
death knight to keep the healing-from-damage-done bonus of Blood
Presence in any presence, and increases healing received while in
Blood Presence.
Blood-Gorged now grants armor penetration instead of expertise.
Bloody Strikes: The bonus damage this talent grants to Blood Boil
has been reduced to 10/20/30%.
Bloodworms now heal more.
Dancing Rune Weapon: Damage done by, and duration of this pet is
reduced by 50%, but the cooldown is reduced to 90 seconds. Attack
speed of pet increased from 2.0 to 3.5.
New talent: Improved Death Strike: Increases Death Strike damage by
10/20%, and critical strike chance by 3/6%.
Heart Strike: Bonus damage for diseases is now a multiplier rather
than a flat bonus. No longer affected by Glyph of Blood Strike.
Hysteria: This ability now causes the target to lose health rather
than take damage.
Might of Mograine: No longer affects Obliterate.
Scent of Blood: Will now proc on a dodge, parry or when taking
damage, and now grants 10 runic power per charge. Internal cooldown
removed.
Spell Deflection: This talent has been increased to 15/30/45% damage
reduction from a direct damage spell.
Sudden Doom now procs a free Death Coil instead of requiring you to
push the button. Ranks reduced from 5 to 3.
Vampiric Blood: Cooldown increased to 2 minutes from 1 minute.
Will of the Necropolis: This ability now has a 15 second cooldown on
how often it can occur.
Frost
The following talents have moved in the Frost tree: Runic Power
Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless
Winter.
Black Ice: This talent now provides a 2/4/6/8/10% bonus to Frost and
Shadow damage instead of 4/8/12/16/20% to Frost.
Blood of the North now also increases damage dealt by Frost Strike
by 3/6/9/12/15%.
Chillblains: Now a 15/30/50% movement speed debuff up from 30%. Can
no longer be dispelled.
Frost Aura: Replaced with Improved Frost Presence. Allows the
deathknight to keep the health bonus of Frost Presence in any
presence, and decreases damage taken while in Frost Presence.
Glacier Rot: 3rd rank added, and damage bonus increased to
7/13/20%.
Howling Blast: Base damage and scaling doubled. This ability no
longer deals bonus damage to targets with Frost Fever. 8-second
cooldown. Swapped positions with Hungering Cold in the talent tree.
Icy Talons and Improved Icy Talons: These talents now have new
icons.
Improved Icy Touch: Now increases Icy Touch damage by 5/10/15%
instead of by 10/20/30%.
Lichborne: No longer improves your chance to be missed. Now
correctly grants immunity, and will break all effects to which
Lichborne makes you immune.
Rime: When this talent triggers, it also resets the cooldown on
Howling Blast.
Runic Power Mastery: Moved up to tier-1 and reduced to 2 ranks
(15/30%).
Tundra Stalker: Now increases the damage on abilities by
3/6/9/12/15% instead of 2/4/6/8/10%.
Unbreakable Armor: Now grants damage reduction instead of physical
damage reduction. Cooldown increased to 2 minutes from 1 minute.
Unholy
Bone Shield: Cooldown increased to 2 minutes from 1 minute.
Desecration: This talent now has a 100% chance to be triggered,
works with Scourge Strike, and instantly snares targets within the
Desecration area. Additional points in the talent increase the
damage bonus and snare magnitude instead of increasing the chance
it will be triggered.
New Talent: Ghoul Frenzy: Grants 25% melee haste to your pet and
heals it for 30% of its maximum health. Costs 1 Unholy Rune.
Requires at least 30 points in the Unholy tree.
Impurity: This talent is reduced to 4/8/12/16/20% bonus to attack
power scaling.
Magic Suppression: Now has 3 ranks (down from 5) for 2/4/6% magic
damage reduction.
Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60
seconds. This talent now requires at least 25 points in the Unholy
tree, and has Night of the Dead as a prerequisite.
Night of the Dead: Redesigned to grant a flat reduction on cooldown
to Raise Dead and Army of the Dead instead of a reduction from using
abilities. Requires at least 15 points in the Unholy tree;
prerequisite for Master of Ghouls.
Outbreak: No longer increases Blood Boil damage. Now gives a
7/13/20% damage bonus to Scourge Strike. Plague Strike Bonus lowered
to 10/20/30%.
Reaping: Now procs on Blood Strike and Pestilence instead of Blood
Strike and Blood Boil.
Scourge Strike: Damage increased. Bonus damage for diseases now
increases damage done by a percentage rather than a flat amount.
Shadow of Death: This talent has been removed.
Unholy Aura: Replaced with Improved Unholy Presence. Allows the
death knight to keep the movement speed bonus of Unholy Presence in
any presence, and increases rune regeneration rate while in Unholy
Presence.
Unholy Blight and Gargoyle have swapped places in the Unholy tree.
Gargoyle is the new 51-point Unholy talent.
Vicious Strikes: This talent no longer affects Death Strike.

Druids
- Abolish Poison: Now ticks every 3 seconds, up from every 2. Now
lasts 12 seconds, up from 8.
- Faerie Fire and Faerie Fire (Feral): Now decreases armor of your target by 5%. Has a 5-minute duration,
and a 40-second PvP duration.
- Feral Faerie Fire: The damage generated by this ability in Bear Form
and Dire Bear Form has been increased substantially.
- Innervate: This spell no longer costs mana.
- Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or
is dispelled, it now refunds half the base mana cost of the spell
per application of Lifebloom, and the heal effect is multiplied by
the number of applications.
- Maim: This ability is now considered a stun, and shares a diminish
category with all other stuns. It no longer has a chance to break
from the target taking damage. Duration lowered to 1 second per
combo point.
- Pounce: No longer affected by diminishing returns with other stuns,
however, it now shares a diminishing return with Cheap Shot (Rogue).
- Savage Defense: Trainable at level 40 with Dire Bear Form as a
prerequisite. When the druid deals a melee critical strike, it gains
a physical damage shield equal to 25% of its attack power. The next
hit completely consumes the shield, regardless of how much damage
was done. Only active in Bear Form.
- Starfall: Cooldown reduced to 90 seconds.
- Swipe: The Bear Form and Dire Bear Form version of this ability no
longer has a targeting requirement and hits targets behind the druid
and to the sides.
- Talents
Balance
Celestial Focus re-designed: Reduces the pushback suffered from
damaging attacks while casting Starfire, Hibernate and Hurricane by
23/46/70% and increases your total spell haste by 1/2/3%.
Eclipse: The benefit to Wrath triggered by casting Starfire has been
increased to 30% bonus damage.
Insect Swarm: The bonus damage from spellpower on this damage over
time ability has been increased significantly to match similar
spells on other classes.
Mark of the Wild and Gift of the Wild can now be cast while in
Moonkin form.
Moonkin Form: Mana cost reduced.
Nature's Grace redesigned: All spell critical strikes have a
33/66/100% chance to grace you with a Blessing of Nature, increasing
your spell casting speed by 20% for 3 seconds.
Owlkin Frenzy is now properly considered an Enrage effect. Now also
does not trigger from spell hits, only physical ranged and melee
attacks.
Typhoon: Now causes a 3-second daze.
Feral
Heart of the Wild: Stamina bonus changed to 2/4/6/8/10%.
Predatory Strikes: This talent no longer works when in Moonkin form.
New Talent: Primal Gore: Grants the periodic damage from your
Lacerate and Rip abilities the chance to critically hit.
Primal Tenacity: The damage reduction while stunned effect now only
works in Cat Form.
Rend and Tear: The critical strike bonus for Ferocious Bite reduced
to 5/10/15/20/25%, down from 10/20/30/40/50%.
Savage Roar is now considered an Enrage effect and now increases
physical damage done by 30% instead of increasing attack power.
Survival of the Fittest: Bonus armor reduced to 11/22/33% instead of
22/44/66%.
Restoration
Living Seed: This talent now accounts for total healing including
overhealing.
Improved Mark of the Wild: Now also increases all of your total
attributes by 1/2%.
Intensity: Now grants 17/33/50% of mana regeneration while casting.
New Talent: Improved Barkskin: Increases the damage reduction
granted by your Barkskin spell by 5/10%, and increases your
resistance to Dispel mechanics by an additional 30/60% while under
the effect of Barkskin.
Improved Regrowth: This talent is renamed Nature’s Bounty. Increases
the critical effect chance of your Regrowth and Nourish spells by
5/10/15/20/25%.
Replenish: This talent is now re-named Revitalize and also works
with Wild Growth.
Tree of Life: Now receives 240% increased armor. You can now use
Nature's Grasp and Thorns while within this form. In addition, the
discount on heal-over-time spells from this talent is now active at
all times, whether or not the druid is in Tree of Life form. Mana
cost reduced to match the cost of Travel Form.

Hunters
- Ammunition: All types of gun and bow ammunition now stack to 1000.
All quivers and ammo pouches no longer provide haste. 15% ranged
haste is now built into the hunter's Auto Shot.
- Aspect of the Pack is now raid wide, and radius increased from 30
yards to 40 yards.
- Call Stabled Pet: This new ability lets the hunter remotely access
the stable. 30-minute cooldown.
- Cunning, Ferocity and Tenacity pets now all have +5% damage, +5%
armor and +5% health bonuses. This should make more pet families
feel viable, while additional talents have been added to distinguish
a pet’s abilities based on its specializations.
- Disengage: Cooldown increased by 5 seconds.
- Frost Trap: If the target who triggers Frost Trap is immune to its
effect, the Frost Trap area effect will no longer be triggered. Now
reduces speed by 50% (previously 60%).
- Pets now inherit more spell hit from the hunter. Pets with magic
attacks should not require a player to stack additional hit compared
to pets with physical attacks.
- Viper Sting redesigned: Stings the target, draining 4% of mana over
8 seconds (up to a maximum of 8% of the caster's maximum mana), and
energizing the hunter equal to 300% of the amount drained. Only one
Sting per hunter can be active on any one target.
- Talents
Beast Mastery
Animal Handler: No longer reduces the cooldown of Master's Call, but
instead increases the duration of the Master's Call effect by 3/6
seconds.
Improved Aspect of the Hawk now has a new spell effect.
Marksmanship
Chimera Shot: Mana cost reduced from 16% to 12%.
Concussive Barrage redesigned: 2-point talent. Now causes your
Multi-Shot and Chimera Shot to have a 50/100% chance to daze the
target for 4 seconds.
Efficiency: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.
Piercing Shots redesigned: Your critical Aimed, Steady and Chimera
Shots cause the target to bleed for 10/20/30% of the damage dealt
over 8 seconds. The damage done by this talent no longer receives
modifications from effects that increase or decrease damage done by
a percentage.
Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
Rapid Recuperation redesigned: You gain 2/4% of your mana every 3
seconds while under the effect of Rapid Fire, and you gain 1/2% of
your mana every 2 seconds for 6 seconds when you gain Rapid Killing.
Silencing Shot: No longer on the global cooldown.
Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage
increased from 50% of an Auto Shot to 80%.
Survival
Entrapment redesigned: When your Frost Trap, Immolation Trap,
Explosive Trap and Snake Trap are triggered, you entrap all
afflicted targets, preventing them from moving for 2/3/4 seconds.
Explosive Shot: Base damage lowered by 10%. Attack power scaling
reduced by 12.5%. The periodic damage from this ability no longer
triggers Judgement of Wisdom and Judgement of Light.
Hunting Party: This talent has been reduced to 3 points, and now
increases your total agility by an additional 1/2/3%.
Lock and Load redesigned: You now have a 33/66/100% chance when you
trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a
2/4/6% chance when you deal periodic damage with your Immolation
Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive
Shot spells to trigger no cooldown, cost no mana and consume no
ammo. This now has a new spell effect and sound.
New Talent: Black Arrow: Fires a Black Arrow at the target,
increasing all damage done by you to the target by 6% and doing
periodic shadow damage for 15 seconds. 30-second cooldown. Shares a
cooldown with all other traps.
T.N.T.: Increases damage done by Explosive Shot, Immolation Trap,
and Explosive Trap by 2/4/6%.
Trap Mastery: This talent has been moved to tier-2, up from
tier-9, and is now a 3-point talent.
Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.
Improved Wing Clip: This talent has been removed.
Wyvern Sting: Duration increased from 12 seconds to 30 seconds. PvP
duration reduced from 10 seconds to 6 seconds.
Pets
Bullheaded now adds 20% damage reduction for 12 seconds along with
its current CC-removal effect.
Cornered: The critical strike reduction when this ability is active
has been increased.
Feeding Frenzy increased to 8/16% damage up from 6/12%.
Furious Howl (wolf special ability) now stacks with Battle Shout and
Blessing of Might, however, it only affects the wolf and hunter. Its
effect and cooldown have been doubled so that it provides the same
benefit but isn’t up 100% of the time.
Gorillas now have a new family ability, Pummel, which works like the
warrior ability and has a single rank.
Grace of the Mantis and Roar of Sacrifice are now also available to
Cunning pets.
Great Resistance increased to 5/10/15% magic damage reduction, up
from 3/6/9%.
Roar of Recovery cooldown decreased to 3 minutes, down from 6
minutes.
Roar of Sacrifice can be used on the hunter only.
New Talent: Shark Attack: This new 2-rank talent is available to
Ferocity pets. It increases pet damage.
New Talent: Silverback: This new 2-rank talent is available to
Tenacity pets. It heals the pet when Growl is used.
Stampede (rhino) only affects 1 target, but adds a 25% bleed damage
debuff (that does not stack with Mangle etc.) in addition to its
knockback.
Thunderstomp is no longer a gorilla-specific family ability and is
now available to all Tenacity pets. It has been reduced to one rank.
Turtles and Crabs now dwell in waters of and off Eversong and the
Ghostlands, giving Blood Elf hunters access to local Tenacity pets.
New Talent: Wild Hunt: This new 2-rank talent is available to all
3 pet trees. Increases the contribution your pets get from your
stamina by 20/40% and attack power by 10/20%.

Mages
- Arcane Blast stacking effect is no longer considered a Magic effect
and will not be dispelled.
- Mage Armor: Now grants 50% of mana regeneration while casting.
- Mirror Image: The images no longer cast Polymorph.
- Molten Armor: Chance to critically strike is now increased by a
percentage of the mage’s total spirit.
- Talents
Arcane
Arcane Meditation: Now grants 17/33/50% of mana regeneration while
casting.
Fire
Ignite: The damage done by this talent no longer receives
modifications from effects that increase or decrease damage done by
a percentage.
Improved Scorch: Increased critical strike chance is now 1%, down
from 2% per application of the Improved Scorch effect. In addition,
the critical strike chance of Scorch, Fireball, and Frostfire Bolt
is increased by 1/2/3%.
Pyromaniac: Now grants 17/33/50% of mana regeneration while casting.
Frost
Improved Water Elemental: Renamed Enduring Winter. Instead of the
Water Elemental increasing mana regeneration for the mage’s party,
casting Frostbolt now has a 33/66/100% chance to provide the
Replenishment buff to up to 10 people in the mage’s party or raid.
Winter’s Chill: Increased critical strike chance is now 1%, down
from 2% per application of Winter’s Chill. In addition, the critical
strike chance of Frostbolt is increased by 1/2/3%.

Paladins
- Auras will now persist through death and affect a 40 yard radius.
- Blessing of Kings is now trainable at level 20. Removed from talent
trees.
- Divine Plea can once again be dispelled.
- Exorcism: Now can be used on any target and has a 100% chance to be
a critical strike when used on Undead and Demons.
- Hand of Sacrifice: The damage transferred by this ability is now
capped by the paladin’s health.
- Forbearance reduced to a 2-minute duration.
- Sacred Shield: This effect cannot be cast on more than one friendly
target at a time.
- Seal of Blood/Seal of the Martyr: The damage done by these two seals
has been increased but the damage done by their judgements
decreased. The balance is now roughly 60% from either seal and 40%
from a judgement on total damage done. The total damage done should
be roughly the same. Please note that the 3.0.9 tooltips had
incorrect values for the damage done, but the tooltips should be
much more accurate in 3.1.0.
- Shield of Righteousness: Base damage and scaling factor increased by
30%.
- Spiritual Attunement: Removed from trainers. It is now available
deep in the Protection tree for 2 ranks at 5/10%.
- Talents
Holy
Aura Mastery: Now grants anyone affected by Concentration Aura
immunity from Interrupt and Silence mechanics, and increases the
effectiveness of all other auras by 100%. Lasts 10 seconds. 2-minute
cooldown.
Blessed Hands: Now reduces mana cost of Hand of Freedom, Sacrifice
and Salvation by 15/30%, and improves the effectiveness of Hand of
Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%.
Moved to tier-4.
Enlightened Judgements: No longer increases the range of Judgement
of Justice. Moved to tier-10.
Improved Concentration Aura: The resistance to Silence and Interrupt
mechanics granted by this talent now becomes active when any Aura is
used, not just Concentration Aura.
Infusion of Light: Now increases the critical chance of your next
Holy Light by 10/20% instead of reducing cast time. Moved to
tier-10.
Judgements of the Pure moved to tier-9.
Pure of Heart: Now reduces duration of all curse, disease, and
poison effects by 15/30%.
Purifying Power: Now reduces the cooldowns of Exorcism and Holy
Wrath by 17/33% instead of increasing critical strike chance.
Sacred Cleansing moved to tier-8.
Protection
Ardent Defender: Reduced to 3 ranks for 10/20/30%.
Avenger’s Shield: Base damage and scaling factor increased by 30%.
Blessing of Sanctuary: Now only grants mana on dodge/parry/block.
In addition, will only grant mana if that is the active power type
of the friendly target (Bears and Cats won’t gain mana).
Improved Devotion Aura: The additional healing granted by this
talent now becomes active when any Aura is used, not just Devotion
Aura.
Divine Guardian: Now increases the effectiveness of Divine Sacrifice
by an additional 5/10%, and increases the duration of Sacred Shield
by 50/100% and the amount absorbed by 10/20%.
Divine Protection: Cooldown reduced to 3 minutes.
New Talent: Divine Sacrifice: Causes all party/raid members affected
by one of the paladin’s auras to transfer 30% of all damage taken to
the paladin (maximum of 150% of the paladin’s max health). Lasts 10
seconds. 2-minute cooldown.
New Talent: Divinity: Increases healing done by and to you
by 1/2/3/4/5% (tier-1).
Guarded by the Light: Now makes Divine Plea 50/100% less likely to
be dispelled.
Improved Hammer of Justice: Reduced to 2 ranks for 10/20-second
cooldown reduction.
Holy Shield: Base damage and scaling factor increased by 30%.
Sacred Duty rank 1 now increases stamina by 4%.
Judgements of the Just: Now also reduces the cooldown of Hammer of
Justice by 10/20 seconds, and increases the duration of the Seal of
Justice stun effect by .5/1 second.
One-Handed Weapon Specialization: Reduced to 3 ranks for 4/7/10%.
Shield of the Templar: No longer increases the damage done by Holy
Shield, Avenger’s Shield, and Shield of Righteousness. Now grants
33/66/100% chance to silence your Avenger’s Shield targets for 3
seconds.
Retribution
Benediction now affects Hand of Reckoning.
Divine Purpose: Moved to Improved Retribution Aura’s position.
Divine Storm: Damage increased.
Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30%
threat reduction.
Judgement of the Wise: The immediate return of base mana from this
spell has been increased to 25%, up from 15%.
Repentance no longer resets the paladin's melee swing timer.
Improved Retribution Aura: This talent has been removed.
Righteous Vengeance reduced to 3 ranks for 10/20/30%. The damage
done by this talent no longer receives modifications from effects
that increase or decrease damage done by a percentage. Now triggered
by Crusader Strike as well.
Sanctified Retribution: The bonus to damage done granted by this
talent now becomes active when any Aura is used, not just
Retribution Aura.
Sanctified Seals: Renamed Sanctity of Battle. Now also increases
damage done by Exorcism and Crusader Strike by 5/10/15%.
Swift Retribution: Now grants its haste bonus while any aura is
active.

Priests
- Abolish Disease: Now cleanses a disease every 3 seconds, down from
5. Duration reduced from 20 seconds down to 12 seconds.
- Devouring Plague: This spell now has a new icon.
- Divine Hymn redesigned: You recite a Holy hymn, summoning the power
of the Divine to assist you in your time of need. Heals 3 nearby
lowest-health friendly party or raid targets for 4960-5208 every 2
seconds for 8 seconds, and increases healing done to them by 15% for
8 seconds. Maximum of 12 heals. The Priest must channel to maintain
the spell. Cooldown increased to 6 minutes, up from 5.
- Divine Spirit is now trainable at level 31.
- Holy Nova: Mana cost reduced approximately 20%.
- Improved Holy Concentration removed.
- Hymn of Hope redesigned: You recite a Holy hymn, restoring hope to
those in despair. Restores 3% mana to 3 nearby low mana friendly
party or raid targets every 2 seconds for 8 seconds, and temporarily
increases their total maximum mana by 20% for 8 seconds. After the
effect expires, the mana is lost. Maximum of 12 mana restorations.
The Priest must channel to maintain the spell. Cooldown increased to
6 minutes, up from 5.
- Mental Agility, Inner Focus, Shadow Reach, Shadow Focus and Shadow
Affinity now all affect Psychic Horror.
- Prayer of Healing: This spell now heals the target's party, rather
than being limited to just your direct party.
- Shadowfiend: Health scaling increased. Now receives 30% of the
master's spell power. Mana return increased to 5%, up from 4%. The
Shadowfiend now returns mana when its melee attacks land, rather
than when it deals damage. No longer has a 75% reduced chance to be
hit by melee, ranged and spells. Movement speed normalized to player
movement speed. Tooltip revised. New Shadowfiend ability,
Shadowcrawl, teleports the Shadowfiend to an enemy target and
increases its damage done by 15% for 5 seconds.
- Talents
Discipline
Divine Aegis: Divine Aegis effects will now stack, however the
amount absorbed cannot exceed 125*level (of the target). It will
also now take into account total healing including overhealing.
Improved Divine Spirit: This talent has been removed.
New Talent: Improved Flash Heal: Reduces the mana cost of your Flash
Heal by 5/10/15%, and increases the critical effect chance of your
Flash Heal by 4/7/10% on friendly targets at or below 50% health.
Grace: This talent no longer decreases damage done to the target,
but the duration has increased to 15 seconds and the healing bonus
has increased from 2% to 3%. This affect now cannot be applied to
more than one target at a time.
one target.
Improved Power Word: Fortitude: Now also increases your total
stamina by 2/4%.
Meditation and Improved Power: Word shield have changed locations.
with each other.
Meditation: Now grants 17/33/50% of mana regeneration while casting.
Mental Agility: Reduced to 3 points (4/7/10%), down from 5.
New Talent: Soul Warding: Reduces the cooldown of your Power Word:
Shield ability by 4 seconds, and reduces the mana cost of your Power
Word: Shield by 30%.
Penance: Damage increased approximately 30%.This spell can now be
cast on yourself.
Power Infusion: This effect now has a new spell effect.
Renewed Hope: This talent also now allows you to proc the Renewed
Hope buff on all party/raid members every time you cast Power Word:
Shield, reducing damage taken by 3%. Lasts 20 seconds.
Unbreakable Will: Increased from 3/6/9/12/15% to 6/12/18/24/30%.
Holy
New Talent: Body and Soul: 2-point talent. When you cast Power Word:
Shield, you increase the target's movement speed by 30/60% for 4
seconds, and you have a 50/100% chance when you cast Abolish Disease
on yourself to also cleanse 1 poison effect in addition to diseases.
Circle of Healing: Healing increased by approximately 40%.
Holy Concentration redesigned: Mana regeneration is increased by
16/32/50% for 8 seconds after you critically heal with Flash Heal,
Greater Heal, Binding Heal or Renew.
New Talent: Empowered Renew: Your Renew spell gains an additional
5/10/15% of your bonus healing effects, and your Renew will
instantly heal the target for 5/10/15% of the total periodic effect.
Serendipity redesigned: When you heal with Binding Heal or Flash
Heal, the cast time of your next Greater Heal or Prayer of Healing
spell is reduced by 4/8/12%. Stacks up to 3 times. Lasts 20 seconds.
Test of Faith: No longer increases critical effect chance of your
heals, but healing done on targets lower than 50% health is
increased from 2/4/6% to 4/8/12%.
Shadow
Blackout: This talent has been removed.
Darkness: This talent is now in tier-1, moved up from tier-6.
Dispersion: Now clears all snare and movement-impairing effects and
makes you immune to them while dispersed.
New Talent: Improved Devouring Plague: Increases the periodic damage
done by your Devouring Plague by 5/10/15%, and when you cast
Devouring Plague you instantly deal damage equal to 5/10/15% of its
total periodic effect.
Mind Melt: Now also increases the periodic critical strike chance of
your Shadow Word: Pain, Devouring Plague and Vampiric Touch spells
by 3/6%.
Psychic Horror: Has been redesigned and is now a 1-point talent. You
terrify the target, causing them to tremble in horror for 3 seconds
and drop all weapons (disarm effect: including bows) for 10 seconds.
2-minute cooldown. Instant cast. The horror effect can be dispelled,
but the disarm cannot.
Improved Spirit Tap: Now grants 17/33% of mana regeneration while
casting.
Shadow Affinity: Now also causes you to receive 5/10/15% of your
base mana when your Shadow Word: Pain or Vampiric Touch spells are
dispelled.
Shadowform: Now reduces all damage taken by 15%, not just physical
damage. Bonus damage from critical strike chance removed and
replaced by the ability of those periodic damage spells to generate
critical strikes.
Silence: Range increased to 30 yards.
Spirit Tap: Now grants 83% of mana regeneration while casting.
Vampiric Embrace duration increased to 5 minutes, up from 1 minute.
PvP duration is now 60 seconds. Cooldown removed.
Vampiric Touch: When dispelled, Vampiric Touch will deal damage to
the afflicted target.

Rogues
- Deadly Poison: The amount of damage this poison generates from the
rogue’s attack power has been increased from 8% per application to
12%.
- Deadly Throw: Missile speed increased.
- Instant Poison: Redesigned to have its chance to be applied based on
the speed of the weapon (frequency-based).
- Shiv: This ability can no longer generate a critical strike, and the
poisons it applies cannot be critical strikes either.
- Tricks of the Trade: Will now begin following the first damaging
attack.
- Wound Poison: Redesigned to have its chance to be applied based on
the speed of the weapon (frequency-based).
- Talents
Assassination
Hunger For Blood: No longer stacks. Damage bonus changed to 15% for
a single application. Requires a bleed effect active on the rogue’s
target. No longer removes bleeds from the rogue. Now costs 15
energy and lasts for 60 seconds.
Master Poisoner: Now also increases the bonus to apply Deadly Poison
when Envenom is used by an additional 15/30/45%.
Combat
Adrenaline Rush cooldown reduced to 3 minutes.
Killing Spree: Now also increases all damage done by the rogue while
active by 20%.
Savage Combat improved to 2/4% increased damage against poisoned
targets.
Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10%
melee haste.
Subtlety
Shadow Dance now opens a new action bar when used.

Shaman
- Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and
Exhausted now last 10 minutes.
- Earth Elemental Totem: The summoned Earth Elemental should now have
significantly more health and slightly more armor.
- Fire Elemental Totem: The summoned Fire Elemental should now have
moderately more health and mana, and its damage scaling has been
increased. In addition, the Fire Elemental’s spells now cost less
mana.
- Flametongue Weapon: Bonus damage from spell power now based on
weapon speed. Slower weapons will benefit more from spell power.
- Frostbrand Weapon: Damage increased by approximately 20%.
- Mana Spring Totem: This totem has been redesigned. It now provides
the same mana benefit as Blessing of Wisdom to the entire party or
raid, but is exclusive with that effect.
- Poison Cleansing Totem and Disease Cleansing Totem have been merged
into Cleansing Totem. Cleansing Totem pulses every 3 seconds, down
from 5.
- Talents
Enhancement
Earthen Power redesigned: Your Earthbind Totem has a 50/100% chance
to also remove all snare effects and make you and nearby friendly
targets immune to them for 5 seconds when it pulses.
Flurry: Now provides 5/10/15/20/25% haste instead of
10/15/20/25/30%.
New Talent: Frozen Power: Increases the damage done by your
Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 5/10%
on targets afflicted by your Frostbrand Attack effect, and your
Frost Shock has a 50/100% chance to root the target in Ice for 5
seconds when used on targets at or further than 15 yards from you.
Lava Lash now has a new icon.
Spirit Weapons: Now reduces all threat generated by 30%, not just
physical attacks.
Stormstrike charges have been increased by 2, and cooldown reduced
by 2 seconds.
Improved Stormstrike redesigned: When you Stormstrike, you have a
50/100% chance to immediately grant you 20% of your base mana.
Toughness: No longer increases your armor. Instead, this talent now
increases your total stamina by 2/4/6/8/10%.
Unleashed Rage: Reduced to 3 points, down from 5. No longer
increases agility, but instead increases your total expertise by
3/6/9%.
Elemental
New Talent: Booming Echoes: Reduces the cooldown of your Flame
Shock and Frost Shock spells by an additional 1/2 seconds, and
increases the direct damage done by your Flame Shock and Frost Shock
spells by an additional 10/20%.
Elemental Mastery redesigned: When activated, your next Lightning
Bolt, Chain Lightning or Lava Burst spell becomes an instant cast
spell. In addition, your Fire, Frost and Nature damage spells have a
15% increased critical strike chance for 15 seconds. Elemental
Mastery now shares a cooldown with Nature’s Swiftness.
Elemental Reach: Now also increases the range of your Flame Shock
spell by 5/10/15 yards.
Lava Flows: No longer increases the range of your Flame Shock spell,
but now increases your casting speed by 10/20/30% when your Flame
Shock spell is dispelled for 6 seconds.
Lightning Overload: Reduced to 3 points (7/14/20%), down from 5.
Storm, Earth and Fire: No longer increases the range of your Earth
Shock or Wind Shock spells, but now also causes your Earthbind Totem
to have a 33/66/100% chance to root all nearby enemies for 5 seconds
when initially cast.
Thunderstorm can now be cast while stunned.
Restoration
Ancestral Awakening: This talent now accounts for your ineffective
healing, rather than effective.
Ancestral Healing and Healing Grace have swapped places in the
Restoration talent tree.
Cleanse Spirit now has a new icon.
Mana Tide Totem: This spell no longer costs mana.
Restorative Totems: Reduced to 3 points, down from 5. Increases the
effect of your Mana Spring Totem by 7/12/20%, and increases the
amount healed by your Healing Stream Totem by 15/30/45%.
Riptide: This spell has a new icon.
Tidal Force: Now has a new spell effect.

Warlocks
- Banish: Now has a 6-second PvP duration.
- Curse of the Elements (Rank 5): Increased to 13% spell damage, up
from 10%.
- Curse of Recklessness has been removed.
- Curse of Weakness: Now also reduces the armor of the target by 5%.
- Enslave Demon: Spell haste penalty reduced by 10%. Melee haste
penalty reduced by 10%.
- Doomguard: Cooldown reduced to 30 minutes, down from 60 minutes.
Damage reduced approximately 30%, and health reduced approximately
30%.
- Drain Soul: Each time Drain Soul deals damage to a target which can
grant experience, it now has a chance to generate a Soul Shard.
- Warlocks now innately have an increased 10% spell hit chance on the
Enslave Demon spell.
- Fire Shield (Imp): You can now cast this ability on raid members,
rather than party members.
- Ritual of Summoning: The summoning of the initial portal is now
instant cast, down from 5 seconds.
- Soul Shard: This item now has a maximum count of 32 in inventory.
- Voidwalker: The health bonus on this pet has been reduced from 60%
to 10%.
- Talents
Affliction
Eradication: Whenever you deal damage with Corruption, you have a 6%
chance to gain the Eradication effect. The Eradication effect
increases your spell casting speed by 6/12/20% for 10 seconds.
Internal cooldown removed.
Haunt: Now only increases your shadow damage-over-time spells on the
target.
Malediction: No longer increases the effect of Curse of the
Elements, but now also increases the periodic critical strike chance
of your Corruption and Unstable Affliction spells by 3/6/9%.
Pandemic: This talent has been reduced to a 1-point talent. Now
grants your Corruption and Unstable Affliction the capability to
critically hit.
Shadow Embrace: Now only increases the damage done by your shadow
damage periodic spells.
Siphon Life: The Siphon Life spell has been removed. Siphon Life now
causes your Corruption spell to instantly heal you for 40% of the
damage done. In addition, the damage done by your Corruption, Seed
of Corruption and Unstable Affliction damage-over-time effects is
increased by 5%.
Soul Siphon redesigned: Increases the amount drained by your Drain
Life and Drain Soul spells by an additional 3/6% for each of your
Affliction effects on the target, up to a maximum of 9/18%
additional effect.
Suppression: Now increases spell hit for all of your spells.
Unstable Affliction and Immolation are now in the same exclusive
category (both damage-over-time effects cannot be present at the
same time by the same caster on a target).
Demonology
Demonic Empathy has been removed.
Demonic Empowerment: This talent now has a unique spell effect.
Demonic Sacrifice: This talent has been removed.
Fel Synergy has been moved to tier-1. No longer increases intellect,
stamina and damage of your summoned demon.
Improved Enslave Demon talent removed.
Mana Feed: This talent is now a 1-point talent, down from 3-points.
Now is the 21-point talent in Demonology, granting 100% mana
return to your pet, up from 33/66/100%.
Master Conjuror: Increased from 15/30% up to 150/300%.
New Talent: Decimation: When you Shadowbolt or Incinerate a target
that is at or below 35% health, your next Soulfire cast time is
reduced by 30/60% and costs no shard. Lasts 10 seconds.
New Talent: Nemesis: Reduces the cooldown of your Demonic
Empowerment, Metamorphosis, Soulstone and Fel Domination spells by
10/20/30%.
Destruction
Aftermath redesigned: Increases the periodic damage done by your
Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze
the target for 5 seconds.
Backlash has been moved up to tier-5, up from tier-7. Now requires
Intensity (pre-requisite).
Cataclysm: Now reduces the mana cost of Destruction spells by
4/7/10%. No longer increases the chance to hit.
Chaos Bolt: Damage increased approximately 15%.
Conflagrate: Spell now works similar to Swiftmend, consuming an
Immolate or Shadowflame effect on the target and dealing damage
based on the strength of that effect. Reduced to a single rank.
Improved Immolate: Now increases the damage done by your Immolate by
10/20/30%, rather than just the direct damage.
Improved Shadow Bolt: Now increases the damage done by your Shadow
Bolt spell by 1/2/3/4/5%, and causes your target to be vulnerable to
spell damage, increasing spell critical strike chance against that
target by 1/2/3/4/5%. Effect lasts 30 seconds.
Improved Soul Leech: Now has a 50/100% chance to proc Replenishment.
Molten Core: This talent has been moved to Demonology (tier-8).
New Talent: Molten Skin: Reduces all damage taken by 2/4/6%.
Pyroclasm redesigned: Now increases your Shadow and Fire spell
power by 2/4/6% when you critically hit with Searing Pain or
Conflagrate. Lasts 10 seconds. Also moved down to tier-7, from
tier-5.

Warriors
- Battle Stance: Now increases armor penetration by 10%.
- Berserker Stance: Now increases damage taken by 5%.
- Charge: Duration of stun effect now lasts 1.5 seconds. This effect
no longer has diminishing returns.
- Defensive Stance: Now reduces damage caused by the warrior by 5%
(previously 10%).
- Disarm: This ability now disarms ranged weapons as well.
- Heroic Throw missile speed increased.
- Intimidating Shout: Cooldown reduced to 2 minutes.
- Shattering Throw: This new warrior ability, trainable at level 71,
deals damage the same as Heroic Throw, but also causes the victim’s
armor to be reduced by 20% for 10 seconds (stacking with Sunder
Armor). If the victim is immune, it will remove that immunity
instead of dealing damage and reducing armor. Costs 25 rage. Only
useable in Battle Stance. 5-minute cooldown.
- Talents
Arms
Blood Frenzy improved to 2/4% increased damage.
Deep Wounds: The damage done by this talent no longer receives
modifications from effects that increase or decrease damage done by
a percentage. The base weapon damage used in the calculation will
still be modified by those effects.
Improved Intercept and Weapon Mastery have once again swapped places
in the talent tree.
New Talent: Juggernaut: Grants the warrior the ability to Charge
while in combat. Critical strike chance of next Slam or Mortal
Strike increased by 100% following Charge.
Taste for Blood: Will now proc 33/66/100% of the time with a
6-second cooldown.
Unrelenting Assault: Now also increases the damage of Overpower and
Revenge by 10/20%, and causes Overpower (when used to attack a
casting target) to decrease the effectiveness of all the target’s
non-physical damage and healing by 25/50% for 6 seconds. Tooltip and
visual updated.
Fury
Improved Berserker Stance: Now increases strength by 4/8/12/16/20%
while in Berserker Stance.
Titan’s Grip: While you have a two-handed weapon equipped in one
hand, your physical damage done is reduced by 10%.
Protection
Last Stand: Cooldown reduced to 3 minutes.
Warbringer: Now also allows Intervene and Intercept to be used in
any stance.

Professions
- Alchemy
All flasks now last 1 hour. To compensate, all flask recipes will
provide 2 flasks for the same material cost.
Blackmouth Oil and Fire Oil no longer require a vial.
Elixir of Greater Firepower now grants spell power to all schools
of magic.
Flasks now stack to 20, and their vendor sell prices have been
reduced to lower the Auction House deposits.
Increased the health granted by the Flask of Stoneblood.
Northrend flasks will be converted to mixtures. This includes the
Flask of Stoneblood, Flask of Pure Mojo, Flask of Endless Rage, and
Flask of the Frost Wyrm. Mixtures can create 2 flasks of the
corresponding type. This allows players who stockpiled Northrend
flasks to convert them to the new system without any loss.
The Crazy Alchemist Potion is now correctly increased by Alchemist
Stones.
The Mercurial Stone is no longer required as a tool for alchemists.
It is instead an uncommon-quality bind-on-equip trinket.
You can now sometimes find Alchemist's Caches from bosses in Ulduar.
Only players with an Alchemy skill of 425 or higher can loot these
secret caches.
- Blacksmithing
Added a new recipe for the Titansteel Spellblade, an epic one-handed
caster dagger, available from trainers.
Added new recipes for epic gear, found rarely on Ulduar bosses.
These recipes are unbound and can be traded.
Most of the recipes in the 1-300 skill range of blacksmithing have
received major stat updates to make them more useful.
The Titanium Plating shield enchantment now reduces the duration of
disarm effects by 50% as well as increasing your block value.
- Cooking
A new recipe has been added to cooking trainers for making Black
Jelly, using several Borean Man 'O War as ingredients. While it
looks disgusting, it restores more health and mana than the highest
level food.
Flint and Tinder is no longer necessary for creating a campfire.
You're just that resourceful!
Grub now sells the Dig Rat Stew recipe to players who completed the
quest.
Ingredients such as Spices, Apples, and the like have been removed
from most cooking recipes.
Players no longer need to complete the Clamlette Surprise quest to
gain Artisan cooking. The quest now offers the unique recipe,
Clamlette Magnifique. If you already completed the quest, you can
visit Dirge Quickcleave in Gadgetzan to learn this recipe (for
free).
Prospector Khazgorm, found in Bael Modan in southern Barrens, now
sells the recipe for Dig Rat Stew to the Alliance.
Several Northrend recipes were given greater skill up ranges to make
it easier to reach 450 cooking skill.
You no longer need to learn cooking from books. The trainers have
finally done their reading and are able to teach you the same thing.
- Enchanting
Added two new recipes for enchanting staves with spell power,
available from Vanessa Sellers in Dalaran City.
Greatly increased the drop rate of recipes found in pre-Lich King
dungeons and raids.
Several recipes in the 250-300 skill range have been rebalanced, and
the reagent requirements have been reduced.
Some enchants now have level restrictions. Note: the enchant is
never removed from the item to which it's applied, however, players
no longer receives its benefit until they reach the required level.
Any enchants modified in this way have had their tooltips updated.
The enchanting interface now correctly sorts grey recipes by skill
difficulty.
- Engineering
Added a new Reticulated Armor Webbing engineering enchant that
increases the armor on plate gloves.
Added a new Springy Arachnoweave engineering enchant that grants
passive spell power in addition to turning your cloak into a
parachute.
Engineers can now obtain the schematics for Lil' Smoky and the Pet
Bombling from certain creatures found in Gnomeregan. Specialized
Gnomish or Goblin engineers can obtain both schematics equally. The
repeatable quest that used to randomly grant these schematics has
been disabled.
Flexweave Underlay now grants passive agility in addition to its
normal effect.
Gnomish X-Ray Specs have a new model.
Nitro Boosts now grant passive critical strike rating in addition to
their speed boost.
Nitro Boosts now make you drop PVP flags when used, as well as
preventing you from picking them up while the effect is active.
- Fishing
A new (and very rare) special mount can now be caught from Northrend
fishing pools.
New fishing dailies are now offered from Marcia Chase in Dalaran
City!
Players are no longer required to do the Nat Pagle, Angler Extreme
quest to gain Artisan fishing. The quest now offers a special
superior-quality fishing pole instead. If you already completed the
quest, you can visit Nat Pagle in Dustwallow Marsh to receive this
new fishing pole.
The time needed to catch fish has been reduced.
You can now fish anywhere, regardless of skill. Every catch has the
potential for fishing skill gains, but you are likely to catch
worthless junk in areas that are too difficult for your skill.
You can now fish in Wintergrasp, and the fishin' is good!
You no longer need to learn fishing from books. The trainers have
finally done their reading and are able to teach you the same thing.
- Gathering Skills
Toughness, Master of Anatomy, and Lifeblood now have level
requirements equal to the level required for the corresponding skill
rank: Apprentice (1), Journeyman (1), Expert (10), Artisan (25),
Master (40), Grand Master (55).
You can no longer fail when Mining, Herbing, and Skinning.
- Herbalism
Find Herbs no longer tracks Glowcaps.
Northrend herbs now yield more herbs on average.
The herbalism requirement for gathering Tiger Lily has been reduced
to 375.
The time it takes to gather herbs has been reduced.
- Inscription
Added a recipe to trainers for creating a level 70 superior-quality
off-hand item.
Added a recipe for creating a different level 70 superior-quality
off-hand item. Scribes will find the recipe is dropped from
residents of Silverbrook.
Added around 50 new glyph recipes. These new recipes can be obtained
from Books of Glyph Mastery found as world drops on Northrend
monsters. Reading a Book of Glyph Mastery randomly discovers one of
the newly-added recipes.
Glyph icons have been updated so it is easy to distinguish between
classes.
Players will now learn 3 recipes the very first time they perform
Northrend Inscription Research. This does not apply to players who
have already discovered recipes from Northrend Inscription Research
(sorry).
- Jewelcrafting
Added a new recipe to cut black diamonds.
Added a recipe for Shifting Twilight Opal to the daily jewelcrafting
vendor.
Added recipes for superior-quality PVP rings and necklaces to
Northrend jewelcrafting trainers.
- Leatherworking
Added a recipe for combining Borean Leather Scraps into Borean
Leather. You can still use Borean Scraps from your inventory to
combine them.
Added new recipes for epic gear, found rarely on Ulduar bosses.
These recipes are unbound and can be traded.
Several lower-level items crafted by leatherworkers have received
major changes to make them more appealing.
Shadowskin Gloves and Dusky Boots no longer require Shadowcat Hide
to create, but instead require an equal quantity of Shadow Silk.
Shadowcat Hides can no longer be obtained from skinning.
- Mining
Northrend deposits now despawn 1 minute after mining them. This
change was made to speed up respawning when nodes were partially
looted.
- Tailoring
Added new recipes for epic gear, found rarely on Ulduar bosses.
These recipes are unbound and can be traded.
Added recipes for superior-quality PVP cloaks to Northrend tailoring
trainers.
The Lightweave tailoring enchant now sometimes grants a temporary
spell power bonus instead of dealing direct damage to your target.
Several lower-level items crafted by tailors have received major
changes to make them more appealing.

Quests
- The fight event for the "Grim(oire) Business" quest at Vim'gol's
Circle in the Blade's Edge Mountains now only requires one character
to stand within a fire circle in order to summon Vim'gol the Vile.
However, it still takes five characters, one in each of the fire
circles, in order to interrupt Vim'gol the Vile's Unholy Growth
cast.
- Horde characters may now obtain the quest "CLUCK!" from Chickens.
While Farmer Saldean won't be selling Special Chicken Feed to the
Horde, perhaps "Westfall" William Saldean in Brill might...

Dungeons and Raids
- New dungeon maps have been added for all Wrath of the Lich King
dungeons.
- Eye of Eternity
Malygos will now properly delay before breathing after a Vortex on
Heroic difficulty.
- Naxxramas
The Chains of Kel'Thuzad will no longer reset the raid's threat.
The Portal of Shadows created by Shade of Naxxramas will only
persist for a maximum of one minute.
Players with pets who attempt to use the Obedience Crystals in
Naxxramas will have their pets dismissed automatically so they may
possess an Understudy.
- Vault of Archavon
Archavon, Emalon, and their allies will now banish themselves 10
minutes prior to the beginning of a Lake Wintergrasp battle. A
warning will be given 15 minutes prior to the start of Wintergrasp.
They will not banish themselves if in combat.

User Interface
- New Advanced features for quest tracking are now available. Players
will need to activate this option within the Interface panel.
- A new Color Blind option is available under the Interface panel.
- Spell Effect Level setting has been split into Particle Density and
Projected Textures. Previously, Spell Effect Level controlled both
of these features.
- Added new Video Mode Ultra (should only be used on the highest-end
systems).
- Shadow Quality has a new higher level of detail. The slider for
adjusting Shadow Quality remains the same, though there is an
additional step at the high end of the spectrum.
- A new feature has been added allowing players to allocate talent
points before confirming they’d like to spend them. This feature
must be turned on in the Interface Options.
- A new Equipment Manager feature has been added. This feature can be
turned on from the Interface Options, and will enable managing up to
ten separate sets of equipped items.
- New high-resolution player textures for Northrend armor sets have
been added. Players can enable this feature by setting Player
Textures to High in the Effects Panel of the Video Options.
- Players can now return items purchased with an alternate currency
back to the original vendor within 2 hours of the purchase time for
the original cost of the item. Stackable items (such as Frozen Orbs
and gems) and charged items that can be purchased with an alternate
currency are not eligible.
- Confirmation boxes have been added to purchases over 150 gold.
- The calendar now supports a guild-wide sign-up sheet, allowing the
event organizer to invite his or her entire guild.
- Class roles (i.e. damage, tanking, healing) have been added to the
Looking For Group feature. Class roles will be displayed when
sorting through the Looking For More section.
- Quest and Achievement tracking are now combined in a new Objectives
Tracking window. Advanced features can be activated from the
Objectives Options panel.
- On-Use items will display in the Objectives Tracking when tracking a
quest that uses them. No more searching through your bags for that
on-use quest item!
- Health and Fuel/Ammo bars have been added to the vehicle interface
whenever operating a vehicle.
- The mini-map has been optimized for better performance. Displays for
vehicles, class colors, and off-map pings have been added as well.
- Players first entering any dungeon that will result in a lock-out
timer will be warned if they are going to be saved to the instance.
This warning will include an option to port to the nearest graveyard
before being saved.
- New elite mob frames have been added for V-Key frames.
- For additional notes on Lua and XML changes please visit the UI &
Macros Forum.

Items
- Arena Grand Master Trinket: Dodge rating has been replaced with
stamina.
- Badges and Emblems looted off of any dungeon bosses by a member of
the party or raid will automatically be given to all eligible party
or raid members. Party or raid members must still be inside the
instance to receive Badges or Emblems.
- Clams
A new clam, the Giant Darkwater Clam, can be obtained by fishing in
Wintergrasp. This mighty clam has a greatly increased chance to drop
pearls, and yields up to five times the regular amount of clam meat.
Loot from clams now stacks correctly!
Changed the icon for Succulent Clam Meat so it doesn't look quite as
disgusting. Now 100% more succulent!
- Enhancement Shaman PvP Set Bonus: The cooldown reduction of
Stormstrike has been increased to 2 seconds, up from 1 second.
- Existing crafted resilience armor sets now offer additional stamina
and resilience ratings through set bonuses.
- Gift of Arthas: Now considered a curse instead of a disease.
- Glyphs
Death Knight
Glyph of Blood Boil: This has been replaced with Glyph of Heart
Strike, which adds a snare effect to Heart Strike.
Glyph of Dancing Rune Weapon: Increases the duration of Dancing Rune
Weapon by 10 seconds.
Glyph of Dark Death: Increases the damage done by Death Coil by 15%.
Glyph of Death Strike: This glyph now increases Death Strike damage
by 1% per 2 runic power, but has a limit of 25% increase.
Glyph of Disease: Your Pestilence ability now refreshes disease
durations on your primary target back to their maximum duration.
Glyph of Howling Blast: Your Howling Blast ability now infects your
targets with Frost Fever.
Glyph of Hungering Cold: Reduces the cost of Hungering Cold by 10
runic power.
Glyph of Icebound Fortitude: Icebound Fortitude now grants at least
30% damage reduction, regardless of defense skill.
Glyph of Plague Strike: Bonus lowered to 20%.
Glyph of Strangulate: This glyph has been changed to reduce the
cooldown by 20 seconds.
Glyph of Unbreakable Armor: Increases the amount of damage absorbed
by Unbreakable Armor by 20%.
Glyph of Unholy Blight: Increases the duration of Unholy Blight by
10 seconds.
Druid
Glyph of Barkskin: Reduces the chance you’ll be critically hit by
melee attacks by 25% while Barkskin is active.
Glyph of Berserk: Increases the duration of Berserk by 5 seconds.
Glyph of Monsoon: Reduces the cooldown of your Typhoon spell by 3
seconds.
Glyph of Nourish: Your Nourish heals an additional 6% for each of
your heal-over-time effects present on the target.
Glyph of Rebirth: Target now returns to life with full health.
Glyph of Savage Roar: Your Savage Roar ability grants an additional
3% bonus damage done.
Glyph of Shred: Now increases remaining duration on Rip by 2 seconds
each time it is used, up to a maximum of 6 seconds.
Glyph of Starfall: Changed to reduce the cooldown by 30 seconds.
Glyph of Survival Instincts: Increases the percentage of your
maximum health received from Survival Instincts to 40%.
Glyph of Wild Growth: Wild Growth now affects up to 6 targets.
Hunter
Glyph of Aimed Shot: Now reduces cooldown by 2 seconds.
Glyph of Chimera Shot: Reduces the cooldown of Chimera Shot by 1
second.
Glyph of Explosive Shot: Increases the critical strike chance of
Explosive Shot by 4%.
Glyph of Explosive Trap: The periodic damage from your Explosive
Trap can now be critical strikes.
Glyph of Kill Shot: Reduces the cooldown of Kill Shot by 6 seconds.
Glyph of the Monkey: This glyph has been converted to Glyph of
Mending, which increases the healing done by Mend Pet by 40%.
Glyph of Raptor Strike: For 3 seconds after using Raptor Strike, you
take 20% less damage.
Glyph of Scatter Shot: Increases the range of Scatter Shot by 3
yards.
Glyph of Snake Trap: Now reduces damage taken by snakes from area
damage by 90%.
Glyph of Wyvern Sting: Now reduces the cooldown by 6 seconds, down
from 15 seconds. No longer reduces the damage done by Wyvern Sting’s
effect.
Mage
Glyph of Arcane Barrage: Reduces the mana cost of Arcane Barrage by
20%.
Glyph of Deep Freeze: Increases the range of Deep Freeze by 10
yards.
Glyph of Ice Armor: Now increases resistance and armor by 50%.
Glyph of Ice Barrier: Increases the amount of damage absorbed by
your Ice Barrier by 30%.
Glyph of Living Bomb: The periodic damage from your Living Bomb can
now be critical strikes.
Glyph of Mirror Image: This glyph has been redesigned and now
increases the number of copies of the mage to 4.
Paladin
Glyph of Beacon of Light: Increases the duration of Beacon of Light
by 30 seconds.
Glyph of Divine Plea: While Divine Plea is active, you take 3%
reduced damage from all sources.
Glyph of Divine Storm: Your Divine Storm now heals for an additional
15% of the damage it causes.
Glyph of Divinity: Now Lay on Hands grants 100% bonus mana, and that
amount of mana is granted to the paladin and their target.
Glyph of Exorcism: Changed to 20% bonus damage.
Glyph of Hammer of the Righteous: Your Hammer of the Righteous hits
1 additional target.
Glyph of Holy Light: Can no longer critically strike and has had its
range updated.
Glyph of Holy Shock: Reduces the cooldown of Holy Shock by 1 second.
Glyph of Lay on Hands: Now reduces the cooldown of Lay on Hands by 5
minutes.
Glyph of Salvation: When you cast Hand of Salvation on
yourself, it also reduces damage taken by 20%.
Glyph of Seal of Blood: When your Seal of Blood, Seal of the Martyr,
Judgement of Blood, or Judgement of the Martyr deals damage to you,
you gain 11% of the damage done as mana.
Glyph of Seal of Righteousness: Increases damage done by this seal
by 30%.
Glyph of Shield of Righteousness: Reduces the mana cost of Shield of
Righteousness by 80%.
Priest
Glyph of Dispersion: Reduces the cooldown on Dispersion by 45
seconds.
Glyph of Fade: Now reduces cooldown by 9 seconds.
Glyph of Fear Ward: Now reduces duration and cooldown by 1 minute.
Glyph of Guardian Spirit: If your Guardian Spirit lasts its entire
duration without being triggered, your Guardian Spirit cooldown is
reset to 60 seconds.
Glyph of Hymn of Hope: Now increases the duration of Hymn of Hope.
Glyph of Inner Fire: Increases bonus armor by 50%.
Glyph of Mind Control: Increases duration by 30 seconds.
Glyph of Mind Sear: Increases the radius of effect on Mind Sear by 5
yards.
Glyph of Pain Suppression: Allows Pain Suppression to be cast while
stunned.
Glyph of Penance: Reduces the cooldown of Penance by 2 seconds.
Glyph of Psychic Scream: Increases duration by 2 seconds, but
increases cooldown by 8 seconds.
Rogue
Glyph of Adrenaline Rush: Now increases duration by 5 seconds.
Glyph of Backstab: Now increases remaining duration on Rupture by 2
seconds each time it is used, up to a maximum of 6 seconds.
Glyph of Cloak of Shadows: While Cloak of Shadows is active, you
take 40% less physical damage.
Glyph of Crippling Poison: Poison chance bonus increased to 20%.
Glyph of Deadly Throw: Increases the movement reduction by 10%.
Glyph of Fan of Knives: Increases the damage done by Fan of Knives
by 20%.
Glyph of Hunger for Blood: Increases the bonus damage from Hunger
for Blood by 3%.
Glyph of Killing Spree: Reduces the cooldown on Killing Spree by 45
seconds.
Glyph of Mutilate: Reduces the cost of Mutilate by 5 energy.
Glyph of Pick Lock: Now reduces cast time by 100%.
Glyph of Sap: Increases duration by 20 seconds.
Glyph of Shadow Dance: Increases the duration of Shadow Dance by 4
seconds.
each time it is used, up to a maximum of 6 sec.
Glyph of Sprint: No longer reduces the duration.
Glyph of Tricks of the Trade: Your Tricks of the Trade grants an
additional 10% bonus damage to your target.
Shaman
Glyph of Earth Shield: Increases the amount healed by your Earth
Shield by 20%.
Glyph of Feral Spirit: Your spirit wolves gain an additional 30% of
your attack power.
Glyph of Hex: Increases the damage your Hex target can take before
the Hex effect is removed by 20%.
Glyph of Riptide: Increases the duration of Riptide by 6 seconds.
Glyph of Stoneclaw Totem: Your Stoneclaw Totem also places a damage
absorb shield on you, equal to 4 times the strength of the shield it
places on your totems.
Glyph of Thunder: Reduces the cooldown on Thunderstorm by 7 seconds.
Glyph of Totem of Wrath: When you cast Totem of Wrath, you gain 30%
of the totem's bonus spell power for 5 minutes.
Warlock
Glyph of Banish: This glyph has been replaced with Glyph of
Incinerate, which increases the damage of Incinerate by 5%.
Glyph of Chaos Bolt: Reduces the cooldown on Chaos Bolt by 2
seconds.
Glyph of Demonic Circle: Reduces the cooldown on Demonic Circle by 4
seconds.
Glyph of Haunt: The bonus damage granted by your Haunt spell is
increased by an additional 3%.
Glyph of Immolate: The bonus damage provided by this glyph to
Immolate’s periodic damage has been reduced to 10%, down from 20%.
The 10% reduction to Immolate’s initial damage has been removed.
Glyph of Imp: Increases your Imp’s Firebolt damage by 20%.
Glyph of Life Tap: When you use Life Tap, you gain 20% of your
spirit as spell power for 20 seconds.
Glyph of Metamorphosis: Increases the duration of your Metamorphosis
by 6 seconds.
Glyph of Shadowflame: Your Shadowflame also applies a 70% movement
speed slow on its victims.
Glyph of Siphon Life: Redesigned to increase the healing received
from the Siphon Life talent.
Glyph of Soul Link: Increases the percentage of damage shared via
your Soul Link by an additional 5%.
Glyph of Succubus: Redesigned to remove all damage-over-time effects
from the target of Seduction.
Warrior
Glyph of Barbaric Insults: Increases threat on Mocking Blow by 100%.
Glyph of Bladestorm: Reduces the cooldown on Bladestorm by 15
seconds.
Glyph of Enraged Regeneration: Your Enraged Regeneration ability
heals for an additional 10% of your health over its duration.
Glyph of Last Stand: Now reduces the cooldown of Last Stand by 60
seconds. The penalty on maximum health gained has been removed.
Glyph of Overpower: Now provides 100% chance on all parries.
Glyph of Shield Wall: Reduces the cooldown on Shield Wall by 3
minutes, but Shield Wall now only reduces damage taken by 40%.
Glyph of Shockwave: Reduces the cooldown on Shockwave by 3 seconds.
Glyph of Spell Reflection: Reduces the cooldown on Spell Reflection
by 1 second.
Glyph of Sweeping Strikes: Now makes Sweeping Strikes cost 0 rage.
Glyph of Vigilance: Your Vigilance ability transfers an additional
5% of your target's threat to you.
- Hearthstone: Cooldown has been reduced to 30 minutes down from 60
minutes.
- Darkmoon Cards of the North will now take three seconds per card to
create.
- Divine Hymn will now trigger Illustration of the Dragon Soul.
- Frozen Scepter of Necromancy now sounds like other maces.
- Heavy Junkboxes will no longer have deprecated poison materials.
- Libram of the Sacred Shield: Increases block value.
- Magic Dust now has a 10-second PvP duration.
- Old Naxxramas Shoulder Enchants will now soulbind items.
- Outrider's Lammellar Legguards and Sentinel's Mail Leggings have had
their costs reduced to the correct value.
- Pack of Endless Pockets can now be mailed.
- Paladin Healer PvP Set Bonus: The bonus for Holy Shock healing has
been reduced to 10%.
- Patroller's Pack now sounds like a bag.
- PvP Trinkets will now break Shackle Undead.
- Several beverages missing from the "Beverages Consumed" statistic
have been added.
- Several foods missing from the Food Eaten statistic have been added.
- Sigil of Awareness: Now provides bonus damage to Death Strike as
well.
- Sigil of the Frozen Conscience: The bonus to Icy Touch from this
relic has been reduced to a value appropriate to the item’s level.
- Sprite Darter Eggs: May now (very rarely) drop from Sprite Darters
in Feralas. Note that only Horde characters can attack and kill
Sprite Darters.
- Three new mounts are available from Horde mount vendors, equalizing
the number of purchasable normal and epic mounts: the Black Wolf,
the White Kodo, and the Black Skeletal Horse (in Orgrimmar,
Bloodhoof Village, and Brill respectively).
- Thunder Capacitor again requires four charges.
- Tiny Emerald Whelplings: May now (very rarely) drop from Adolescent
Whelps in the Swamp of Sorrows.
- White Tickbird Hatchling is now classified as a Pet.

Mac
- Support for Logitech G-15 and G-19 keyboards with LCD displays has
been added.
- A number of performance and smoothness enhancements have been
implemented.
- The new high-res player textures are supported on dual processor
systems running OS X 10.5.
- A crashing bug involving chat channel commands has been fixed.
- A problem involving window focus and foreground/background status
has been fixed.
- Movie recording feature has had some user interface improvements.

Bug Fixes
- Leaving a group while in an instance will now port you to the
nearest graveyard rather than your Hearthstone location.
- Yaaarrrr! now has a detailed tooltip.
- Classes
Death Knight
Acclimation: This talent will no longer sometimes grant nature
resistance while fighting Sapphiron.
Anti-magic Zone: This ability will no longer cause strange absorb
messages in the combat log and floating combat text.
Dancing Rune Weapon: Fixed a bug making it trigger an unusual number
of effects from the weapon equipped by the death knight. In
addition, it will now only echo death knight spells whose primary
purpose is dealing damage. This pet will no longer break stealth on
nearby targets and attack them. Also corrected a bug making the
effect last 8 seconds longer than intended.
Death Coil: This spell will no longer sometimes cause the death
knight to animate a swing twice.
Death Grip: This spell will no longer automatically cast on the
nearest enemy when no valid target is selected.
Death Runes: Fixed a bug where it was possible when using two
abilities with the same rune cost to not get correctly granted a
second Death Rune when appropriate.
Ebon Plaguebringer: Multiple death knights can now use this debuff
against a target without overwriting each other.
Howling Blast: Each rank now properly shares a cooldown with the
other ranks.
Necrosis: The damage from this ability will no longer benefit
multiple times from damage increasing effects.
Pestilence: This ability will now spread disease centered on a
position between the death knight and its target, rather than the
target’s center position (for very large creatures, this used to
cause no disease spread at all).
Raise Ally: The buff from this ability can no longer be right
clicked to cancel. In order to end the effect, the player
controlling the Risen Ghoul must right click on the unit portrait
and dismiss the pet. In addition, using this ability on a player
whose level is too low will now give a “Target is too low level”
error message instead of “You have no target.”
Raise Dead: This pet now despawns instantly when it dies. In
addition, this ability can no longer be used while riding any type
of vehicle. The Risen Ghoul is also now properly immune to Charm,
Fear, Sleep, and Horror.
Rune of Cinderglacier: Charges of this will now only be used if the
target actually took damage from the attack.
Scent of Blood: This talent can no longer be triggered by
environmental damage.
Scourge Strike: The tooltip incorrectly stated it did 60% weapon
damage increased by 9% from diseases, when it was actually 45%
increased 11% from diseases. The tooltip has been corrected, but the
damage done is unchanged.
Sigil of Awareness: The tooltip on this incorrectly indicated it
added much more damage than it actually did. The tooltip has been
corrected to show the actual bonus.
Summon Gargoyle: The Gargoyle will no longer re-attack rogues after
they Vanish, or night elves who use Shadowmeld. Monsters will stop
trying to chase a Gargoyle after it flies away. The debuff on the
target indicating he or she is being pursued by a Gargoyle will no
longer display the duration, and will be removed when the buff is
removed from the death knight. Max duration in the tooltip changed
to 40 seconds.
Druid
Bash: This ability will now still interrupt casting even if the
victim is immune to the stun due to diminishing returns.
Feral Attack Power: Heirloom weapons now correctly grant the amount
of attack power in Cat, Bear, and Dire Bear Forms that is stated on
the weapon tooltip. In addition, the attack power bonus will now
work properly for druids below level 60.
Lifebloom: Corrected some bugs with the new blooming functionality
and dispels.
Predatory Strikes: This talent now properly affects the attack power
gained from weapon enchants.
Swipe: Now properly affected by area-of-effect damage caps.
Thorns: This spell will now properly use the druid’s spell power to
determine its scaling instead of the target’s spell power.
Wild Growth: Fixed a bug that sometimes prevented Wild Growth ranks
from overwriting each other.
Hunter
Cower: This pet ability will now display its cooldown correctly.
Disengage: This ability can no longer be used while riding any type
of vehicle.
Froststorm Breath: This pet ability will now display its cooldown
correctly.
Heart of the Phoenix: Can no longer be set to autocast (which did
not work).
Hunter traps will no longer be able to be set off by totems.
Rake: This pet ability will now always refresh when used by the pet.
Savage Rend (raptor special ability): Fixed a tooltip error to
correctly note this ability boosts damage rather than attack power.
Spirit Strike: This pet ability now has its damage increased by
Prowl as intended.
Spore Cloud: This pet ability will now autocast properly at all
ranks.
Steady Shot: Now does correct damage with heirloom weapons.
Mage
Arcane Potency: Fixed a bug where sometimes the benefit was consumed
before altering the critical strike chance of the mage. In addition,
will no longer benefit the critical strike chance of Molten Armor’s
damage.
Deep Freeze: Floating combat text will now display when this ability
is able to be used.
Focus Magic: When spell-stolen, this buff will no longer grant the
originally casting mage a buff when critical strikes occur.
Frostbite: Fixed a bug preventing this from overwriting the effect
from the Frostbite talent.
Ignite: The debuff from this talent now benefits properly from
Arcane Subtlety. In addition, effects which modify damage done will
no longer be applied a second time to the damage from this talent.
Master of Elements: Now refunds the correct amount of mana when
used with Arcane Missiles.
Mirror Image: Mirror Images will now appear with maximum health and
mana. In addition, this ability can no longer be used while riding
any type of vehicle.
Slow Fall: Can no longer be cast on NPCs.
Torment the Weak: Now properly increases damage when used against
victims of the snare from Hunter Frost Traps.
Paladin
Beacon of Light: This spell no longer duplicates the heal on
yourself if your target is currently immune to being healed due to
being on a vehicle. It will simply not duplicate the heal. In
addition, Divine Plea will only penalize the original heal instead
of applying the penalty a second time on the duplicated heal.
Blessing of Sanctuary: This spell can now overwrite a Greater
Blessing of Sanctuary that has less than 10 minutes duration
remaining.
Blessing of Wisdom: It is no longer possible to have the icon for
this spell and Greater Blessing of Wisdom active at the same time
(which didn’t give any benefit, but was confusing).
Combat Expertise: This talent will now properly increase spell
critical strike chance.
Hammer of Justice: This ability will now still interrupt casting
even if the victim is immune to the stun due to diminishing returns.
Hammer of the Righteous: Now does correct damage with heirloom
weapons.
Holy Shield: Damage from this ability now increases properly from
attack power.
Judgement of Command: Fixed incorrect combat log tooltips.
Righteous Vengeance: Effects which modify damage done will no longer
be applied a second time to the damage from this talent.
Sacred Shield: Now scales properly from spell power granted by
Sheath of Light.
Seal of Vengeance/Corruption: The bonus damage applied a target
which already has the maximum stack of debuffs is now properly
affected by Judgements of the Pure. In addition, fixed some missing
tooltips in the combat log.
Sheath of Light: Critical heals from Lay on Hands will now trigger
this talent.
Priest
Inner Fire: Charges of this buff will now be consumed properly if
the priest is attacked while using emotes.
Mind Control: This spell can no longer be cast while it is already
active.
Misery: The tooltip on this talent was badly worded and implied a
bonus much larger than it actually gave. The tooltip has been
rewritten to be more clear.
Prayer of Mending: This spell will no longer fail from “A more
powerful spell is already active” errors. It will now always cast,
including overwriting a weaker Prayer of Mending. In addition,
trinkets which are triggered from casting a healing spell will now
be triggered properly by Prayer of Mending.
Rogue
Master of Subtlety: The amount of time remaining on the damage bonus
for this talent is now displayed.
Shaman
Cleanse Spirit is now properly in the Nature spell school.
Tremor Totem: Now correctly pulses every 3 seconds, up from 1
second.
Warlock
Dark Pact: Can no longer be cast when the warlock has an enslaved
demon pet that does not have mana.
Demonic Circle: Summon: This spell can no longer be cast while on a
transport or other moving object.
Fel Synergy: This talent will no longer heal vehicles the warlock is
riding.
Ritual of Summoning: This spell can no longer be cast while on a
transport or other moving object.
Unstable Affliction: Feedback damage from dispelling this debuff
will no longer be modified by effects on the victim which modify the
damage the victim does.
Warrior
Concussion Blow: Now properly triggers a 1.5 second global cooldown.
Damage Shield: Fixed a bug which caused this ability to benefit from
Recklessness.
Enrage: This ability can no longer be triggered by environmental
damage.
Enraged Regeneration: While this is active, the warrior is blocked
from using abilities that trigger being enraged (which would do
nothing and waste the cooldowns).
Improved Revenge: This talent will now increase the damage done by
Revenge by the proper amount.
Rend: Now does correct damage with heirloom weapons. In addition,
low ranks of this ability will no longer incorrectly gain a damage
bonus against targets above 75% health.
Slam: Slam will no longer sometimes show 2 miss messages.
- Items
Dartol's Rod of Transformation has had its tooltip corrected.
Glyph of Mocking Blow: Correctly increases damage of the ability by
25%.
Glyph of Rejuvenation: Effects which modify healing done will no
longer be applied a second time to the healing granted by this
glyph.
Glyph of Shocking: Tooltip has been corrected.
Heirloom Items: The bonus spell power granted by these items has
been redesigned to provide substantially more benefit for players
lower than level 58.
Hook of the Master Angler: Using this item to shape-change into a
fish now cancels Shadowform.
Justicar (T4) Retribution Set: The bonus to seals now works properly
on Seal of Blood and Seal of the Martyr.
Mace of Unending Life is correctly a two-handed weapon.
Many Northrend maces now make correct noises when sheathed and
unsheathed.
Many items with 110 attack power now correctly grant 110 ranged
attack power.
Oracle Talisman of Ablution's spell data has been clarified.
Personal rating requirements for off-hand Deadly Gladiator items
should now display correctly.
Several Hateful and Deadly plate helms have had their stats
correctly reduced.
Several Naxxramas items with block values were not providing the
correct stat amounts and have been fixed.
Sigil of Arthritic Binding: The tooltip was incorrect for this item
and overstated the bonus to Scourge Strike. This has been fixed.
Thunder Capacitor's cooldown functions.
Wall of Terror, Fleshless Girdle, and Inexorable Sabatons have had
their stamina values adjusted to the proper levels.
- Racials
Blood Fury: The tooltip on the attack power version of this ability
will now tell how much attack power it grants to the orc.
Shadowmeld: Using this ability will no longer cause friendly players
to deselect the night elf.


--------------------------------------------------------------------------------
- World of Warcraft Client Patch 3.0.9 (2009-02-10)
--------------------------------------------------------------------------------

The latest test realm patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The latest patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/

Druids
- Ferocious Bite: This ability now only uses up to 30 energy in addition to its base cost.

Hunters
- Kindred Spirits (Beast Mastery): This talent now grants 20% pet
damage at max rank.
- Serpent’s Swiftness (Beast Mastery): This talent now grants 20% pet
attack speed at max rank.
- Pets
Lava Breath now reduces the target's casting speed by 25%, down from
50%.
Poison Spit now reduces the target's casting speed by 25%, down from
50%.

Mages
- Arcane Power now increases damage and mana cost by 10%, cooldown
reduced to 1 minute.
- Arcane Power and Presence of Mind now share a category cooldown.
Arcane Power causes a 15 second cooldown. Presence of Mind, once
consumed, causes a 1.5 second cooldown.
- Arcane Flows now reduces the cooldown of Presence of Mind, Arcane
Power and Invisibility by 15/30%.
- Presence of Mind: The cooldown has been reduced to 2 minutes, (down
from 3.)
- Slow (Arcane): now increases cast time by 30%, down from 60%.

Paladins
- The duration on all Seals has been increased to 30 minutes and can
no longer be dispelled.
- Divine Plea: The amount healed by your spells is reduced by 50% (down
up from 20%), but the effect can no longer be dispelled.
- Sanctified Seals:This talent no longer affects dispel resistance,
but continues to affect crit chance.

Priests
- Inner Fire duration has been increased to 30 minutes and can no longer
be dispelled.

Rogues
- Hunger for Blood (Assassination): Now increases damage 5% per stack,
(up from 3%.)
- Mind Numbing Poison now reduces cast time by 30%, down from 60%.
- Mutilate damage will now do 20% increased damage against poisoned
targets, down from 50%.
- Slice and Dice: This ability now increases melee attack speed by 40%,
up from 30%.

Warlocks
- Curse of Tongues: Now increases the casting time of all spells by 25%
(Rank 1) and 30% (Rank 2), down from 50% and 60%.

Dungeons and Raids
- The Obsidian Sanctum
Changed the color of the fissure in the Obsidian Sanctum to be more visually distinct.

User Interface
- The “GM wishes to speak with you” alert/button, at the top of the
screen, has been changed so that addons do not obscure it.
- A clickable chat message has been added that duplicates the GM
alert/button.
- When a GM wishes to speak with you the Help Request minibar button
will glow.
- For additional notes on Lua and XML changes please visit the UI &
Macros Forum
http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114

Bug Fixes
- Fixed an issue where players using nVidia 3D glasses were unable to
see spell cooldowns.
- Fixed a software mouse cursor bug that was causing the mouse curser
to disappear from view when over certain UI elements.
- Fixed a player movement error in which other players were appearing
to move erratically when traveling beside them.

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 3.0.8a (2009-01-27)
--------------------------------------------------------------------------------

We are updating World of Warcraft with a minor bug fix patch. For updated
information regarding the changes made in this patch, please visit the
official Bug Report forum at:
http://forums.worldofwarcraft.com/board.html?sid=1&forumId=10023

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 3.0.8 (2009-01-20)
--------------------------------------------------------------------------------

The latest test realm patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The latest patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/

General
- Players may now create death knights on any realm once they reach
level 55.
- Bonus Armor: The mechanics for items with bonus armor on them has
changed (any cloth, leather, mail, or plate items with extra armor,
or any other items with any armor). Bonus armor beyond the base
armor of an item will no longer be multiplied by any talents or by
the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
- Racial restrictions on mounts have now been lifted. Night Elves on
mechanostriders? Tauren on raptors? You’re not seeing things.
- Racial Resistances: These can now be mitigated against by gaining
additional chance to hit.
- Tapping: All player spells which cause a creature to become
aggressive to you will now also immediately cause the creature to be
tapped.
- All Silence spells now have diminishing returns. This includes:
Arcane Torrent, Garrote silence effect, Improved Counterspell effect,
Improved Kick effect, Silence, Gag Order, Silencing Shot, Spell Lock,
and Strangulate.
- Dispel Resist talents have changed to protect only beneficial spells
and damage over time effects.
- Shield Wall, Barkskin, Guardian Spirit, and Divine Protection are now
off the Global Cooldown.
- A new mailbox is now available at the Crows Tavern in the Dalaran
Sewers.
- We have added over 60 new graveyards to Kalimdor and the Eastern
Kingdoms.
- The run speed in spirit form has been increased by 50%. Night Elves
in Wisp form will now move at a 75% a bonus speed.
- Reputation rewarded for killing mobs will no longer automatically
deprecate. This means trivial mobs will continue to give out their
full amounts of reputation on kill for the majority of cases in the
game (level 70 creatures in Stratholme, for example, will continue to
award the full amount of rep to level 80 players seeking to boost
their Argent Dawn faction).
- World of Warcraft now supports 3-D imaging. Visit
http://www.nvidia.com/object/GeForce_3D_Vision_Main.html for more
information.

Achievements
- The Loremaster of Kalimdor Achievement has had its quest amount
reduced.
- The Perma-Peddle Achievement is no longer a part of the
“Fool for Love” meta-achievement.
- The Winds of the North has had its requirements changed. This
achievement is now earned by getting Exalted with the Alliance
Vanguard or Horde Expedition.

PvP
- Vehicles can now be affected by most player spells, except CC, snares
and roots.
- Arenas
Arena rating requirements for all Deadly Gladiator’s Arena items have
been reduced by 100.
All rage and runic power are set to 0 when an Arena begins and the
preparation period is over.
Ring of Valor: The small pillars will now rise immediately once the
arena begins.
- Battlegrounds
Lake Wintergrasp
Wintergrasp Commendations can now also be purchased for the low low
price of 9 Wintergrasp Marks of Honor. Players can visit their
respective Wintergrasp vendors and put those Marks of Honor to use!
Wintergrasp PvP vehicles have had their health increased.
Wintergrasp Tower cannons have had their health increased.
The Wintergrasp Fortress Exterior walls have had their health
increased.
The Fortress Keep door now has had its health decreased.
The Orb is now instantly clickable.
Elementals should now always despawn when the battle begins.
There are now three ranks in Wintergrasp: Recruit, Corporal, and
First Lieutenant.
Players will be eligible for participation rewards after two
honorable kills.
Players will receive increased honor with increased rank.
Players will receive additional Marks of Honor at Corporal or higher
rank.
Players will receive corporal rank at 5 honorable kills instead of
two.
Wintergrasp now extends further south so that more revenants can be
reached.
Strand of the Ancients
Antipersonnel Turrets will now gain vehicle immunities, use falloff
damage, and damage increased to 4000 + 200 per level to compensate
for falloff.
The Strand of the Ancients Demolisher has had its health increased.
The Strand of the Ancients tower cannon has had its health increased.
Seaforium charges have been moved closer to the graveyards on the 2nd
tier.

Death Knights
- All multi-rune abilities generate 15 runic power.
- Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.
- Anti-Magic Zone: This ability’s duration has been cut to 10 seconds.
- Blood Aura now grants 2/4% instead of 1/2% healing.
- Blood Presence now grants 2/4% instead of 1/2% healing.
- Bloody Strikes will receive extra bonus damage from Pestilence.
- Bone Shield: The mitigation has been reduced from 40% to 20%.
- Corpse Explosion: Damage increased substantially, added 5 sec.
cooldown, and changed cost to 40 runic power.
- Dark Command: Range increased to 30 yards.
- Death Pact now grants 40% instead of 20% healing.
- Frost Presence: The bonus armor has been increased from 60 to 80% and
magic damage reduction increased from 5 to 15%.
- Heart Strike no longer has a haste debuff but will now be able to
strike two targets.
- Horn of Winter now has no cost and grants 10 runic power in addition
to its stat buff, but has a 20 second cooldown.
- Howling Blast: Cooldown removed.
- Icebound Fortitude now reduces damage by 20% instead of 50%. The
amount of damage reduced increases with bonus Defense (to about 35%
for 540 Defense, but can go higher).
- Killing Machine: Instead of a chance to be triggered on critical
strike, this talent now has a chance to be triggered on each swing
based on the swing time of the weapon (slow weapons more likely, fast
weapons less likely).
- Mark of Blood: The total amount of healing this can grant is now
capped based on a percentage of standard creature health at the
target’s level.
- Night of the Dead now grants 40/70% passive area spell avoidance to
your pet in addition to its current effects.
- Outbreak will no longer receive bonus damage from pestilence. The
bonus from Plague Strike and Blood Boil has been increased slightly.
- Pestilence no longer has a 10 seconds cooldown.
- Raise Dead has now been split into two spells:
Raise Dead now raises a ghoul or pet ghoul (if talented). Requires
corpse dust if no humanoid corpse is nearby.
Raise Ally now raises a fallen party member as a ghoul and has no
reagent. Available at level 72. This should now last for 4 minutes.
- Rune of the Stoneskin Gargoyle (two-handed only) now grants 25
Defense and 2% Stamina.
- Rune Strike: Damage decreased from 200% to 150% but threat increased
to 150% from 100%.
- Shadow of Death: The duration has been changed from 45 seconds to 25
secondsseconds and now has a 15 minute cooldown.
- Summon Gargoyle: Damage dealt by the Gargoyle reduced by
approximately 20% and maximum duration cut to 30 seconds.
- Unholy Blight had had its cost reduced from 60 to 40 runic power.
- Wandering Plague will now properly reset after being cast and now
considers the resilience of the target in determining its chance to
be triggered.
- Vampiric Blood (DK) changed from 20% health / 50% healing to 15 %
health / 35% healing.
- Will of the Necropolis will now reduce the damage of any attack that
takes the DK below 35% health by 5 /10/15% instead of boosting armor
when wounded. It no longer affects the cooldown of Anti-Magic Shell
and retains the current damage reduction bonus.

Druids
- Aquatic Form is now available from druid trainers at level 16.
- Celestial Focus (Balance) no longer includes Starfall.
- Feral Attack Power: All weapons now have the potential to grant feral
attack power based on their dps (as compared to the best superior-
quality weapons available at level 60). Players will see their
existing feral weapons grant roughly the same attack power as they
did before (+/- 2 or so), but many new weapons will be options for
the feral druid. Some feral weapons have had strength converted to
attack power to be more appealing to other classes able to equip
them. All druids will see the amount of feral attack power granted
by an item in the item tooltip, if it grants any, but other players
will not see that information.
- Remove Curse and Abolish Poison can now be used in Moonkin form.
- Genesis: Now works with Tranquility and Hurricane.
- Growl: Range increased to 30 yards.
- King of the Jungle - The Bear effect is now physical, and thus cannot
be dispelled.
- Moonglow: This talent now also benefits Nourish.
- Nature's Grace - Now also effects Revive.
- Nourish: Wild Growth applied to a target now increases the healing
done by this spell by 20% like other heal over time effects.
- Polearms: Now trainable by Druids.
- Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and
Dire Bear Form by 17/33/50% in addition to its previous effects.
- Protector of the Pack: No longer changes value based on party size.
- Savage Roar: The buff now persists outside of Cat Form but only
provides its benefits while in Cat Form.
- Starfall: Instead of canceling shapeshifting, now cancels on
shapeshifting into an animal form.
- Survival of the Fittest: This talent now grants 22/44/66% bonus armor
in Bear Form and Dire Bear Form in addition to all of its previous
effects.
- Swipe: Swipe (Cat) has now been added at level 71, dealing 260%
weapon damage, costs 50 energy with no cooldown. All talents
affecting the Bear Form version affect the Cat Form one as well.
- Wild Growth now has a 6 second cooldown.

Hunters
- Hunter Aspects are now off the Global Cooldown again. They still
have a shared 1 second cooldown.
- All Hunter pet abilities with a cooldown of 30 seconds or
more are no longer on the global cooldown.
- Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
- Aspect of the Wild - This aspect is now raid-wide.
- Call of the Wild: The benefit from this pet talent now applies to
only the Hunter and their own pet.
- Deterrence: Design changed to grant 100% parry and 100% chance to
"deflect" spells coming from the front, but prevents the Hunter from
attacking. Lasts 5 seconds and has a 90 second cooldown.
- Explosive Shot: Damage increased substantially, and additional
scaling added to compensate Survival Hunters for the decrease in
power of Steady Shot. No longer deals damage to secondary targets.
- Ferocious Inspiration: This talent now also increase the damage the
Hunter does with Arcane Shot by 3/6/9%.
- Improved Tracking(Survival): This talent has been slightly
re-designed. Now reads: While tracking Beasts, Demons, Dragonkin,
Elementals, Giants, Humanoids and Undead, all ranged damage done to
those types is increased by 1/2/3/4/5%.
- Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.
- Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.
- Lock and Load: Now has a 30 second cooldown.
- Readiness: No longer resets the cooldown on Bestial Wrath.
- Serpent’s Swiftness: This talent now grants only 2/4/6/8/10% bonus
attack speed to pet. The hunter attack speed bonus is unchanged.
- Tranquilizing Shot (Hunter): Cooldown increased to 8 sec, up from
6. Mana cost reduced to 8%, down from 12%.
- Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.
- Steady Shot: Now gains 10% of attack power as damage instead of 20%.
- Viper Sting: Now drains a percentage of maximum mana.
- Volley: The damage has been reduced on all ranks by approximately 30%
(including attack power scaling).
- Pets
All Hunter pet abilities with a cooldown of 30 seconds or more are no
longer on the global cooldown.
The coefficient of Rake (Cat) and Scorpid Poison (Scorpid) has been
lowered.
Rake: This hunter pet ability has had its damage adjusted to prevent
unreasonable scaling with attack power.
Scorpid Poison: No longer stacks. The damage has been adjusted to
prevent unreasonable scaling with attack power.
Spirit Strike (hunter pet ability) now has an initial attack (which
can crit) and then a single dot. Damage overall is higher.

Mages
- Arcane Blast: This ability has been significantly changed. Arcane
Blast now increases the damage of the next Arcane spell by 15%.
However, using Arcane Blast itself does not consume the charge
itself. Each time you cast Arcane Blast, the damage of Arcane spells
is increased by 15% and the mana cost of Arcane Blast is increased by
200%. This effect stacks up to 3 times and lasts 10 seconds or until
any Arcane damage spell except Arcane Blast is cast.
- Arcane Flows: Now also reduces the cooldown of Evocation by 1m/2m.
- Elemental Precision: Renamed to Precision and now works on all spells.
- Evocation: Cooldown reduced to 4 min.
- Improved Blizzard: The snaring effect has been reduced to 25/40/50%.
- Incanter’s Absorption: The amount of spell damage a Mage can gain
from this ability is now capped at 5% of the mage’s health.
- Mirror Image: The Mirror Image Polymorph ability now has a range of 8
yards. In addition, Mirror Images will no longer have excessive
threat values assigned to them when they are created.
- Slow Fall is now castable on others.
- Torment the Weak: Now works with Arcane Blast and does bonus damage
against targets afflicted with any type of slow (such as the combat
slow from Thunder Clap).

Paladins
- Avenging Wrath: Divine Shield, Divine Protection, and Avenging Wrath
cannot be used within 30 seconds of each other anymore. Forbearance
removed from Avenging Wrath.
- Divine Protection: The penalty has been removed.
- Divine Shield: The penalty has been changed so that all damage done
is reduced by 50% in place of an attack speed penalty.
- Hand of Reckoning(NEW): Available on trainers at level 16. It’s a 30
yard range taunt that causes Holy damage.
- Judgements of the Pure: This Holy talent now increases the damage
done by Seals and Judgements.
- Judgement of Wisdom: Now returns a percentage of base mana instead
of a percentage of max mana.
- Sacred Duty: Interaction with Divine Shield and Divine Protection
removed, but stamina bonus increased.

Priests
- Abolish Disease and Cure Disease can now be cast while in Shadowform.
- Holy: Circle of Healing now has a 6 second cooldown.
- Levitate is now castable on others.
- Mana Burn: Now burns a percentage of maximum mana.
- Shadow
Shadowform: You can now shift into Shadowform while mounted or
sitting.
Vampiric Embrace- Mana cost of this spell has been removed.

Rogues
- Cheap Shot: This ability no longer has diminishing returns against
anything other than itself.
- Fan of Knives: The cooldown has been removed. In addition, now deals
150% of weapon damage when used while daggers are equipped.
- Feint: Rank 8 now reduces the damage taken from area of effect
attacks by 50% for 6 seconds in addition to its existing effects.
- Kidney Shot: This ability now has diminishing returns against all
other stuns.

Shaman
- All shaman talent points have been refunded. Please visit your
trainer to learn spells and abilities.
- Fire Nova Totem: Now no longer generates threat.
- Healing Way: Now only one application is required to reach full
benefit. No longer stacks.
- Improved Water Shield: Lesser Healing Wave now has a reduced chance
to trigger this talent.
- Magma Totem: The damage and scaling has been increased and no longer
generates threat.
- Mental Quickness and Static Shock have switched positions in the
talent tree.
- Mental Quickness: Reduces the mana cost of instant cast Shaman spells
by 2/4/6% and increases spell power by an amount equal to 10/20/30%
of your attack power.
- Searing Totem (Rank 4) now does the proper damage for its rank.
- Tremor Totem's duration has been increased from 2 minutes to 5
minutes.
- Elemental
Elemental Oath: In addition to existing effects, now increases spell
damage done by the Shaman by 5/10% while Elemental Focus Clearcasting
is active.
Elemental Mastery: Redesigned. Now increases the Shaman’s critical
strike chance by 20% for 30 seconds. Cooldown remains at 3 minutes.
Elemental Shields: This talent has been removed. It has now been
merged with Elemental Warding.
Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed
from only reducing Nature, Fire and Frost by 4/7/10%.
New Talent: Shamanism-Your Lightning Bolt spell gains an additional
2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of
your bonus damage effects.
Storm, Earth and Fire: This talent has been moved up in the tree, and
it’s talent points have been reduced to 3 down from 5. Wind Shock is
also included in the range increase (with Earth Shock). The damage
bonus to Flame Shock has been increased, up from 10/20/30/40/50 to
20/40/60.
Unrelenting Storm: point cost reduced to 3, down from 5. Now does
4/8/12%

Warlocks
- Curse of Agony will now scale better when used with the Glyph of
Curse of Agony. Ticks beyond the original duration will do 33% more
damage than the ticks that preceded them. i.e. 74 -> 145 -> 217 -> 290.
- Demon Armor and Demon Skin: Armor increased by approximately 120%.
- Demonic Circle: The teleport now clears all snare effects.
- Drain Mana: Now drains a percentage of maximum mana.
- Emberstorm: Now works with Conflagrate.
- Ritual of Summoning: Will now create a summoning portal object which
can be re-used for multiple summons for 5 minutes.

Warriors
- Bloodthirst: Charges have been decreased to 3, but the effect has
been raised to 1% per charge.
- Fury: Bloodsurge: Now has a chance to trigger from any hit with
Heroic Strike, Bloodthirst, or Whirlwind.
- Fury:Titan's Grip: The hit chance penalty has been removed.
- Sudden Death: The amount of rage spent on an Execute while Sudden
Death is active is now capped at 30 rage. Improved Execute and the
Glyph of Execute will still increase the damage done by increasing the
amount of rage able to be converted into damage.
- Taunt: Range increased to 30 yards.

Professions
- Alchemy
All flasks no longer require an alchemy lab to create.
The Cooldown on Transmute: Titanium has been reduced to 1 day, and
the materials required have been simplified.
Reduced the cooldown on Northrend Alchemy Research from 7 days to 3
days.
The chance to discover a Northrend transmutation has been increased.
Changed the Crazy Alchemist Potion so it always gives health and
mana. It also grants the benefit of another random potion effect.
Potion of Nightmares functionality changed. You can now move to
interrupt the effect, and damage taken is no longer increased while
you are under the effects of this potion.
Added a new recipe for Ethereal Oil to grand master alchemy trainers.
You can now discover a recipe for the Elixir of Water Walking with
Northrend Alchemy Research.
- Blacksmithing
Reduced the spell power on the Titansteel Guardian to bring it in
line with its item level.
Increased the material requirements to make high level frost
resistance gear created with blacksmithing.
Increased the materials required to make several recipes that require
cobalt.
Added a new recipe for shield reinforcements that increases the block
value of shields.
- Cooking
A recipe has been added for Kungaloosh. You can learn this recipe
from an NPC in the Dalaran sewers once you have completed the quest
'The Taste Test' in Sholazar Basin.
A recipe for the incredible Fish Feast can now be purchased for
Dalaran Cooking Awards.
Succulent Orca Stew and Shoveltusk Soup have been removed from the
requirements for any cooking achievements as they will not be added
to the game.
A new recipe for Worg Tartare is now available for purchase with
Dalaran Cooking Awards. This delicacy imbues hit rating and Stamina
upon those brave enough to eat it.
- Enchanting
Many high level enchantment recipes have had the amount of Infinite
Dust and Greater Cosmic Essence requirements significantly reduced,
but with Dream Shards being added to them.
Increased the Fire damage inflicted by the Icebreaker weapon
enchantment.
Reduced the armor penalty granted by the Berserking weapon
enchantment.
Increased the amount of healing from the Lifeward enchantment.
Increased the amount of damage caused by the Icebreaker enchantment.
Added a new recipe to enchant bracers with Stamina. You can buy this
recipe from Vanessa Sellers in Dalaran.
- Engineering
Engineers may now be able to properly engineer Centrifuge Constructs.
Reduced the cooldown and increased the duration of the effect for
Hyperspeed Accelerators.
Added a new recipe for epic plate spell power goggles.
Weakness Spectralizers are now usable by druids.
The Saronite Bomb recipe now creates a lot more bombs for the same
material cost. While this breakthrough was discovered by goblins,
all engineers can take advantage of it.
Gnomish Lightning Generator has had its cast time and cooldown
reduced.
The engineering Scrapbot can now repair.
- Inscription
Jessica Sellers, a new vendor in the Dalaran inscription shop, will
sell most inscription inks for the cost of one Ink of the Sea. She
also sells Snowfall Ink for multiple Inks of the Sea.
A new recipe for Glyph of Arcane Blast has been added to Master and
Grand Master Inscription trainers.
- Jewelcrafting
Added a new recipe to convert a frozen orb and some green quality
gems into several superior quality gems.
Reduced the spell power granted by the use effect of the Figurine –
Twilight Serpent, but reduced the cooldown significantly.
- Leatherworking
Iceborne Belt pattern skill up range has been increased to the
correct range.
The epic leg armor patches now require a Frozen Orb in addition to
their other materials.
- Mining
Mining veins and deposits no longer require multiple hits to receive
all the ore. Players will receive around the same amount of ore,
stone, and gems they would have received from multiple hits.
Weakened Giants and Iron Rune Sentinels can now be correctly mined.
- Skinning
Increased the critical strike rating granted by ranks 5 and 6 of
Master of Anatomy.
Carrion Fleshstrippers are now skinnable.
- Tailoring
- Reduced the cloth required to make a Bolt of Imbued Frostweave.
Simplified the materials required for Shining Spellthread and Azure
Spellthread.
Reduced the eternals required to make Brilliant Spellthread and
Sapphire Spellthread, but increased the number of Iceweb Spider Silk.
Greatly reduced the materials required to make the self-only
tailoring leg enchants (Master's Spellthread and Sanctified
Spellthread), but these recipes no longer grant any skill gains.
Reduced the training cost for the normal Flying Carpet.
Ebonweave now requires the tailor to be in the Maw of Neltharion in
Dragonblight to creating it.
Spellweave now requires the tailor to be at the Azure Dragonshrine in
Dragonblight when creating it.

Quests
- The quest, "Scare the Guano Out of Them!" now only requires 10
Darkclaw Guano, down from 15. Also, only the character that scared
the bat, or their party, may now loot the guano.
- Shoveltusk Meat obtained during the quest; "Shoveltusk Soup Again?"
is now correctly flagged as a quest item with no sell price.
- During the quest, "Scalps!" you can no longer use Ahunae's Knife
to scalp kills that you aren't tapped to.
- The path followed by the Har'koa's Kitten during the quest, "I Sense
a Disturbance" has been improved.
- Westguard Sergeants, Winterhoof Braves, and Ethereal Frostworgs
should no longer attempt to attack their opposite faction
counterparts unless the character controlling them is first attacked.
- Westguard Sergeant and Winterhoof Brave demoralizing shouts will now
only affect the Winterskorn Vrykul and worgs at Skorn.
- Various fixes to the Queen Angerboda event during the quest, "The
Slumbering King".
- The daily quest, "Shoot 'Em Up" now only requires 15 Jotunheim Proto-
Drakes to be shot down, down from 20. As well, the harpoon now only
costs 5 energy to shoot, down from 10.

User Interface
- Chat frames can now be made “Noninteractive”. When in this state,
they will ignore all clicks.
- Various filters can now be applied to Achievements.
- A special UI for chatting with GMs has been added.
- For additional notes on Lua and XML changes please visit the UI &
Macros Forum
http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114

Items
- Emblems of Heroism can now be purchased at a 1 to 1 rate using
Emblems of Valor.
- The Darkmoon Faire exotic vendors have been updated with new items.
- Amberglow Signet now correctly grants Hit Rating.
- Deadly Gladiator’s Refuge has had its 4 piece set bonus changed.
It now reduces the cooldown of Swiftmend by 2 seconds.
- Deadly Gladiator's Staff has had the Agility and Critical strike
rating restored to ratios consistent with other instances of the
Gladiator's Staff.
- Dreamwalker Battlegear: The Rip bonus is now 4 seconds instead of 3.
- Dreamwalker’s Regalia 2 piece bonus has been changed to reduce the
mana cost of Lifebloom.
- Dreamwalker Battlegear: The Rip bonus is now 4 seconds instead of 3.
- Druid Feral Tier 7 Set: The 4 piece bonus now also decreases the
cooldown on Tiger’s Fury by 3 seconds.
- Druid Restoration Tier 7 Set: The Rejuvenation bonus has been changed
to affect Lifebloom instead.
- Gifts and Pledges of Adoration for the capital cities are now
soulbound.
- The Flag of Ownership now has only a 60s cooldown to match the 60s
duration of the flag.
- The following crafted weapons have had their stats adjusted to
properly reflect their intended power:
Corroded Saronite Edge, Corroded Saronite Woundbringer, Cudgel of
Saronite Justice, Furious Saronite Beatstick, Saronite Spellblade,
Saronite Shiv, Savage Cobalt Slicer, Notched Cobalt War Axe, Sturdy
Cobalt Quickblade, Cobalt Tenderizer
- Living Lashers can now properly be skinned with Herbalism.
- Players can now open clams while riding a vehicle, sitting, mounted,
stealthed, and invisible.
- Reduced the stats on the Savage Cobalt Slicer to match the weapon's
level.
- Some low-level rogue pvp gloves were accidentally omitted from the
patch 3.0.3 update. This has been rectified.
- Some neglected creatures in Icecrown have found the contents of their
pockets.
- Totem of Hex now correctly grants 165 spell power to Chain Lightning
and Lightning Bolt, up from 85.
- The white Polar Bear mount is now the proper (larger) size.
- Glyphs
Glyph of Conflagrate now makes it so your Conflagrate spell no longer
consumes the Immolate or Shadowflame spell from the target.
Glyph of Death and Decay has been changed to grant 20% additional
damage instead of its current effect.
Glyph of Hammer of Justice: Now increases range by 5 yards instead
of increasing stun duration.
Glyph of Invisibility duration has been increased.
Glyph of Deterrence: Now -10 seconds instead of -20.
Glyph of Holy Light now affects friendly targets in a larger radius.
Glyph of Horn of Winter now increases the duration by 60 sec.
Glyph of Spirit of Redemption: Now increases the duration of the
effect by a fixed amount of 6 seconds.
Glyph of turn evil now also increases the cooldown of your turn evil
spell by 8 sec.

World Environment
- Incapacitating Shout now has an 8 second duration.
- Conquered Soul of the Blightcallers are no longer AE immune.
- Corrected a raid emote in Violet Hold to display the proper creature
name.
- Corrected a redundant aura tooltip for Locust Swarm in Naxxramas.
- Several creatures in the Construct Quarter of Naxxramas did not have
Heroic values for hit points and damage.
- Storm Peaks, Grom'arsh Crash Site - Peon Gakra is now an innkeeper
and the zeppelin hull, an inn.

Bug Fixes
- Fixed a bug with a Wild Mustard plant that was under the ground in
Dalaran.
- Racials
Berserking: Can now be used properly while under the affects of Hand
of Protection.
Heroic Presence: Now works properly in Ghost Wolf Form.
Shadowmeld: This ability will now properly restore threat when it is
cancelled. In addition, it will correctly remove a player from combat
if it is active when that player is the last person left alive that
the creature hates. This ability is now also unusable while affected
by Faerie Fire.
Will of the Forsaken: Using this ability while disoriented would
trigger it’s cooldown to no affect; it is no longer useable while
disoriented.
- Classes
Death Knights
Blood Aura Will now always do the correct amount of healing, based on
the actual damage taken of the target.
Blood Caked Blade: Now does the proper damage amount when triggered
by an off-hand weapon.
Bloody Strikes: The tooltip for this talent now has correct values.
Butchery: Will now always grant 20 runic power, regardless of the
creature type killed.
Chains of Ice: This ability is no longer able to land on death
knights who have Anti-Magic Shell active.
Crypt Fever: It is no longer possible to have a duration longer than
the disease which caused it. Will also no longer incorrectly increase
Death and Decay damage.
Corpse Explosion: Fixed a bug where how much Runic Power the Death
Knight had was affecting the damage done, and also increased the
damage substantially.
Dancing Rune Blade: The weapon no longer echoes the Raise Dead and
Army of the Dead spells. In addition it will now more closely match
the master’s damage and will cast Rune Strike when its master does.
Death Chill: The effect from this talent will no longer be consumed
if Killing Machine is active.
Death Pact: This will no longer cause guards to attack the Death
Knight.
Desecration: will no longer break stealth.
Ebon Plague: It is no longer possible to have a duration longer than
the disease which caused it. It will no longer stack with Crypt Fever
used by another character.
Frost Fever: This talent now works properly when spell reflected.
Gnaw: This ghoul ability is now able to be set on autocast.
Icy Clutch: This will now be applied properly in all cases to targets
that gain Frost Fever via the Pestilence ability.
Mark of Blood now works correctly with periodic damage.
Pestilence: The diseases will now spread correctly even when the
damage from Pestilence kills the primary target.
Raise Dead no longer puts you in combat when you cast this spell.
Shadow of Death: This ability will no longer cause tracking abilities
to become inactive when the death knight becomes a ghoul.
Tundra Stalker (Rank 1) will now work properly on Death and Decay.
Unholy Blight: Will no longer cause spell pushback.
Druids
Bear Form: This ability will now grant the correct attack power per
level for levels 71-80.
Entangling Roots: When determining if a new Entangling Roots should
overwrite an old one, and will now calculate the correct damage
modifiers for the creature type of the target.
Maim: Tooltip adjusted to match the duration the ability has always
had.
Opening: Opening doors and objects should no longer cause
shapeshifted forms to be cancelled.
Rake: The initial damage from this ability is now properly considered
bleed damage, and will be increased by Mangle and Trauma.
Savage Fury - Mangle (Bear) damage was being increased by a higher
percentage than intended. This has been fixed, and in result Mangle
(Bear) should see roughly a 16% damage reduction. Also fixed a bug
with Savage Fury where the Rake bleed effect was not being increased.
Starfall will no longer cause nearby creatures to become hostile for
no apparent reason while the Druid is affected by fear effects. In
addition, it will no longer pick ambient creatures as targets.
Survival Instincts: The extra health from this ability now persists
in all forms, but the ability can only be activated in Cat Form,
Bear Form, or Dire Bear Form. This prevents the health gain from
occurring multiple times if constantly shapeshifting.
Swiftmend: Riptide will no longer cause this ability to light up,
and this ability will no longer sometimes consume Earthliving off the
target.
Hunters
Aspects: All aspects now have a 1 second global cooldown.
Aspect of the Beast: Will now increase Hunter pet attack power by the
correct amount.
Aspect of the Viper: Beast Lore, Scare Beast, and Tame Beast will no
longer trigger mana regeneration from this ability.
Call of the Wild: Now only works on the pet and their own master.
Carrion Feeder: No longer causes extremely large amounts of threat
when the pet gains happiness.
Chimera Shot: The secondary effects of this shot will now still be
triggered even when the target dies from the ability’s damage.
Cower: Now longer shares a cooldown with Growl, but has its own
separate cooldown.
Dust Cloud: This pet ability will now be cast by the pet at the
target instead of while they are moving toward the target.
Marked for Death: Now works properly for Steady Shot and Glyph of
Steady Shot.
Master’s Call: Now makes the pet immune to roots and snares for the
duration as well, allowing the pet to break roots on the target even
when the pet is rooted.
Nether Shock: Pets will now correctly use this ability on all
targets, not just mana users.
Noxious Stings: When this talent triggers Wyvern Sting, the Wyvern
Sting will now last the proper duration.
Owl’s Focus: Free abilities will no longer consume this effect.
Prowl: This ability will no longer sometimes turn autocast on by
itself.
Sniper Training: Now increases the damage of Aimed Shot by the
correct amount.
Spirit Strike: This pet ability’s duration and period have both been
reduced to 6 seconds.
Spore Cloud: This ability will now work properly.
Swipe: The tooltip has been adjusted.
Tracking: Entering an arena no longer disables tracking types.
Fixed a bug that allowed Viper’s Sting to target death knights. They
are now invalid targets.
Mages
Arcane Missiles: This spell now only has one chance to trigger Arcane
Concentration.
Brain Freeze: This talent can now be triggered by Blizzard.
Burnout: This talent will now properly charge the mage additional
mana when Living Bomb causes a critical strike.
Fingers of Frost: This talent can now trigger properly from Frost
Armor.
Frost Nova: Will now properly overwrite the effect of Shattered
Barrier and of Frostbite.
Icy Veins: The spell pushback reduction from this talent now works on
Frostfire Bolt.
Improved Scorch: This talent no longer triggers effects that trigger
on casting a spell.
Incanter’s Absorption: This talent will now work properly when the
mage is sitting.
Living Bomb: Now triggers Ignite when it causes a critical strike. In
addition, the final explosion will now still occur even if the mage
is affected by a crowd control effect.
Molten Fury: This talent will now interact correctly with Torment the
Weak.
Precision: Frostfire Bolt will no longer receive double the intended
benefit from this talent.
Spell Power: Now affects the critical strike chance of Blizzard.
Paladins
Devotion aura: When mixing two different ranks of this ability in a
party, players will no longer sometimes see a spurious second copy of
the buff.
Hand of Freedom: Now works properly against the froststorm Breath
Hunter pet ability.
Judgement of Blood, Judgement of Command, and Judgement of the Martyr
will now gain the correct damage modifiers for the creature type of
the target.
Judgement of Light: The tooltip has been corrected to remove the
implication that it only works on melee attacks.
Judgement of the Wise: The amount of mana gained has been corrected
to match the tooltip.
Pure of Heart: This talent will no longer cause Curse of Agony to
do more damage than intended.
Repentance: Avenger’s Shield no longer breaks Repentance,
but unfortunately, Seal of Vengeance and Corruption damage will break
it again. This will be corrected in a future patch.
Righteous Vengeance: This talent will now calculate its damage
correctly when the damage is absorbed. In addition this ability will
no longer cause excessive damage when refreshed on targets with
damage reduction effects active.
Seal of Command: The tooltip has been adjusted to show the damage
gained from spell power.
Shield of Righteousness now properly shares a cooldown for
both ranks.
- Priest
Dispersion: This ability can no longer be cast while affected by
Cyclone; doing so consumed the cooldown to no effect.
Guardian Spirit: It is no longer possible for simultaneous killing
blows to trigger the heal from this ability multiple times.
Improved Holy Concentration: The tooltip has been rewritten to
indicate that this talent reduces cast time rather than providing
haste.
Mind Flay - Fixed a bug with targeting where you would not
deal damage if not facing the target while channeling. Also corrected
an issue where the damage from this ability was slightly delayed.
Prayer of Mending: Will now only benefit from the healing talents of
the priest who cast the original spell.
Rapture: This talent will now correctly return mana for Power Word:
Shield based on the caster’s mana poll instead of the target’s mana
pool.
Shadow Weaving: Shadow Word: Death: Will now only apply one copy of
this buff per cast.
Shadow Word: Pain now will gain the correct damage modifiers for the
creature type of the target.
Surge of Light: Prayer of Mending will no longer sometimes cause
Surge of Light to trigger on Priests who do not have that talent.
Twisted Faith: This talent will no longer sometimes cause Shadow
Word: Pain to fail due to a more powerful spell being in effect.
Rogues
Envenom: The tooltip values have been corrected to be accurate.
Fan of Knives: All poisons will now trigger correctly when used with
this ability.
Honor Among Thieves: The bug where stacking multiple rogues with this
talent caused them all to gain additional combo points has been
fixed. In addition, it no longer cancels eating and drinking if a
party member gains a critical strike while it is active.
Killing Spree: This ability no longer breaks stealth if it fails due
to all targets being out of range.
Mutilate: this ability will no longer give poisons on the off-hand
weapon two chances to be triggered.
Turn the Tables: This talent no longer generates threat when it
triggers.
Shaman
Chain Heal: This spell will now give an invalid target error message
if the primary target is a totem.
Earth Shield: Now correctly uses the Shaman’s own spell critical
strike chance to determine the chance of a critical heal.
Elemental Shields was reducing flat physical damage, not a
percentage. Now properly reduced by a percentage.
Lava Lash - Fixed a bug which allowed you to use the ability
even if you had a shield in offhand. Now requires a 1hand axe, fist
or dagger to be able to be used. Bug #147699.
Fixed a bug where Thunderstorm (Elemental) was knocking back
15 yards, instead of 20. It should now roughly knockback the correct
length of 20 yards.
Magma Totem: Fixed a bug that capped the damage of this ability at
too low of a level.
Resistance Totems: Players will no longer see two copies of these
buffs when two shamans cast the totems simultaneously.
Spirit Walk: This Feral Spirit ability will now properly clear roots
and snares from the Shaman master.
Stoneclaw Totem: The tooltip has been revised to indicate the damage
absorb shield also works on the Stoneclaw Totem itself.
Warlock
Warlock Pets: Some pets were not properly classified to receive
correct creature scaling for Wrath of the Lich King. Their health
and damage done will now be higher.
Corruption will now gain the correct damage modifiers for the
creature type of the target.
Create Healthstone: Attempting to create a healthstone when you
already have one no longer consumes mana or triggers the cooldown
of this ability.
Demonic Circle: Teleport: the button for this ability will now darken
when the Warlock is out of range of the Demonic Circle and will light
up when the Warlock is in range.
Demon Power Scaling: Spell power gained from spirit via the Fel Armor
ability will now properly affect the scaling of spell power and
attack power on summoned demons.
Drain Mana: This spell will no longer cancel when the target’s mana
poll is low or the caster’s mana poll is full. It also now generates
a very small amount of threat instead of no threat.
Everlasting Affliction: Will now calculate correct damage values for
Corruption when it is refreshed in all cases.
Haunt: Will now gain correct damage modifiers for the creature type
of the target. In addition, this ability is now limited to a single
target as intended. This also now works properly when refreshed on
its current target.
Mana Feed: This talent will no longer sometimes fire for warlocks who
do not have the talent.
Master Conjuror: Tooltip revised to indicate it does not increase the
damage bonuses of Firestones or Spellstones.
Metamorphosis: The bonus armor effect from this ability will now
calculate properly and interact correctly with armor buffs and
debuffs.
Ritual of Doom: A Doomguard summoned with this spell will now scale
properly from its master’s stats.
Shadow Embrace: This ability will now create a separate debuff stack
for each Warlock with the talent, and each warlock will benefit
properly from his or her own debuff.
Soul Siphon: Will now gain the correct damage modifiers for the
creature type of the target.
Unstable Affliction: Will now gain the correct damage modifiers for
the creature type of the target.
Warrior
Bladestorm: Fixed a bug where sometimes stuns and roots would not be
removed properly when this ability is used.
Damage Shield: Rank 1 of this ability now works properly.
Heroic Throw no longer triggers the snare from Mage Frost Armor.
PvP
The Wintergrasp Aura should now properly update in all instances,
transferring the buff when the zone control changes.
Arena: Dalaran Sewer: The Flush effect which pushes players out will
now also remove the ability to use Demonic Circles summoned during
the arena start time.
Items
Idol of the Emerald Queen: This idol was providing greater healing
than implied by its tooltip. It has been reduced to correct value.
Glyph of Ambush: This glyph will now interact correctly with
Initiative when Ambush is used outside of combat range.
Glyph of Charge: The stun from Charge will now work properly when
Charge is used with the extra range from this glyph.
Glyph of Corpse Explosion: Additional explosions from this glyph
will no longer consume Unholy Runes.
Glyph of Rejuvenation: The heal from this glyph is now properly
considered a periodic heal.
Gronstalker Set: The Aspect of Viper bonus from this set has been
changed to work correctly with the redesigned Aspect of the Viper.
Mana Potions: Warriors and Death Knights now receive a correct error
message when attempting to use mana potions.
Scrolls: Buffs from scrolls can now only be overwritten by more
powerful scrolls.
Soul Preserver: This item will now interact correctly with Desperate
Prayer, Lay on Hands, Riptide, and Wild Growth.

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 3.0.3
--------------------------------------------------------------------------------

The latest test realm patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The latest patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/

General
- Removed “A Mask for All Occasions” as criteria for the “Hallowed
Be thy Name” meta achievement.
- Replenishment: Players below level 50 can now benefit from this
effect.
- Resilience: The damage reduction component of resilience has been
increased from 2 times the critical strike chance reduction to 2.2
times the critical strike chance reduction. In addition, the maximum
damage reduction to a critical strike from resilience has been
increased from 30% to 33%.

Racial
- Blood Fury: No longer triggers global cooldown.
- Shadowmeld: The cooldown will now start on use instead of on break.

Druids
- Druid talents points have been refunded. Players will need to visit
a class trainer to relearn spells and abilities.
- The Swift Flight Form is now available on the trainer at level 71,
requiring 300 riding skill, and Flight Form learned.
- Bash: The interrupt from this ability will now work on targets that
are immune to the stun.
- Berserk: Now clears the cooldown on Mangle Bear.
- Earth and Moon and Moonfury (Balance) reduced from 5 ranks each to 3
ranks each.
- Eclipse: Buff duration extended to 15 sec and bonuses doubled. The
cooldown has been increased to 40 seconds.
- Growl: Cooldown changed to 8 sec.
- Insect Swarm: Tooltip corrected to indicate it does not affect hit
chance with spells.
- Moonkin: Only single target spell critical strikes can trigger the
mana gain from this talent.
- Nature’s Swiftness: This ability will no longer give chances to
trigger Omen of Clarity.
- Omen of Clarity: Will no longer be triggered by the Honorless Target
buff gained when entering the world.
- Survival Instincts will no longer be on the Global Cooldown.
- Swiftmend: now benefits correctly from Genesis talent.
- Tiger’s Fury: Ranks 5 and 6 have had their damage bonus decreased.

Hunters
- Aimed Shot: Added to Barrage and Improved Barrage talent.
- Animal Handler: Now increases your pet’s expertise by 5/10. (No
longer increases the pet’s chance to hit.)
- Aspects now have a shared cooldown category of 1 sec and no longer
have a start cooldown.
- Aspect of the Dragonhawk: New aspect added that combines the benefit
of Aspect of the Monkey and Aspect of the Hawk, available at level
75 and 80.
- Aspect of the Monkey: The Dodge chance has been increased from 8% to
18%.
- Aspect of the Viper: The per attack mana regeneration has been
reduced by 50% but this ability now generates 4% of maximum mana
every 3 sec. In addition, the per attack regeneration now also works
on melee attacks.
- Disengage now fails if you’re rooted and is no longer on the global
cooldown.Cooldown reduced to 25 seconds and no longer requires a
target, though the hunter has to be in combat.
- Hunter vs. Wild: The attack power bonus from this talent now applies
properly to Hunter pets. In addition, the bonus attack power will
now be recalculated properly from equipping items.
- Improved Aspect of the Hawk: This talent no longer causes incorrect
mana costs when interacting with the Rapid Recuperation and Improved
Steady Shot talents.
- Mana cost of Disengage has been lowered to 5% of base mana, down from
14%.
- Pets
Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks.
Stampede (Rhino): Lowered the knockback to 10 yards.
Raised the damage of exotic attacks: Spirit Strike, Lava Breath,
Froststorm Breath, Acid Spit, and Stampede.
Lowered the cost of pet specials from 25 to 20.
- Thrill of the Hunt: The mana gained from using this talent with
Explosive Shot is now 1/3 of the normal amount per critical strike
(but gets 3 opportunities per cast.)
- T.N.T.: Explosive Shot can now only trigger this talent when it is
initially fired.
- Windfury Totem and Improved Icy Talons no longer affect ranged haste.

Mages
- Arcane Potency: The additional crit bonus is now consumed immediately
on cast of a travel time spell, so it is no longer possible to make
two spells benefit from one charge. (Ex. Fireball followed by
Fireblast.)
- Blast Wave: no longer receives double the intended critical strike
bonus from Combustion.
- Burnout: Now consumes extra mana as intended when Living Bomb gets
a critical strike.
- Brain Freeze: Now only frost spells that can chill can trigger the
mana gain from this talent.
- Cold as Ice: No longer reduces the cooldown on Deep Freeze.
- Deep Freeze: Now consumes a charge of Fingers of Frost when used.
- Focus Magic: Now works properly when mages with this talent use the
ability on each other.
- Frostfire Bolt: The periodic damage effect from Rank 2 of this spell
now benefits from spell power gains.
- Living Bomb: Mana cost reduced to be the same as Arcane Explosion. It
no longer causes the caster to stand up when the final explosion
occurs and it is now possible for each mage to have Living Bomb
active on a target.
- Master of Elements: Now works with Living Bomb.
- Molten Fury: This talent no longer prevents Ice Lance ranks 2 and 3
from dealing triple damage against frozen targets.
- Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane
Blast, Arcane Missiles, and Arcane Explosion.
- Torment the Weak: Now works correctly when the Mage also knows the
Molten Fury Talent.

Paladins
- Art of War: No longer increases critical strike damage on Judgements,
Crusader Strike, and Divine Storm, instead increases all damage done
by those abilities by a smaller amount.
- The Avenger’s Shield bounce distance has been reduced to 10 yards
(from 15).
- The epic ground mount is now available on the trainer at level 61,
requiring 150 riding skill, and the non-epic mount learned.
- Blessing of Might: Rank 8 points increased slightly to prevent from
being overwritten by Battle Shout 8 that has a shorter duration (also
applies to Greater Blessing of Might 3.)
- Blessing of Sanctuary: It is no longer possible to have both Blessing
of Sanctuary and Greater Blessing of Sanctuary active on a target at
the same time.
- Crusade: No longer applies damage bonus twice to critical strikes.
- Divine Plea: This spell’s duration is no longer affected by haste.
- Divine Purpose: Rank 1 of this ability will now correctly determine
its chance of remove stun.
- Enlightened Judgments now increases range by 15/30 (was 10/20).
- Eye for an Eye: No longer breaks crowd control effects.
- Hammer of Justice: The interrupt from this ability will also be
redirected when the stun is redirected. In addition, the interrupt
will now work on targets immune to stun.
- Hammer of the Righteous: Tooltip corrected to indicate it does 4
times weapon dps instead of 3.
- Hammer of Wrath: Now can’t be used until the target is below 20%
health.
- Infusion of Light (Holy) now affects Flash of Light too, reducing its
cast time down to zero and can be used while moving.
- Judgements: The debuffs from Judgement of Light, Judgement of Wisdom,
and Judgement of Justice will no longer be applied if the Judgement
spell itself misses.
- Judgements of the Pure: Haste increased to 3/6/9/12/15%.
- Judgements of the Wise: Mana gained reduced from 33% to 15% of base
mana.
- Judgement of Wisdom: Mana gained reduced to 1% of maximum mana and
proc frequency cut by 50%.
- Repentance PvP duration reduced to 6 sec.
- Righteous Defense cooldown has been lowered to 8 sec (was 15 sec).
- Righteous Vengeance: No longer increases critical strike damage on
Judgements and Divine Storm, instead applies a DoT effect similar to
Deep Wounds.
- Seal of the Martyr: Tooltip for Judgement damage was incorrect and
has been fixed.
- Sheath of Light: Now correctly benefits Judgements of Command, Blood,
and The Martyr.
- Shield of the Templar now also reduces all damage taken by 1/2/3%.

Priests
- Binding Heal: Now only consumes one charge of Holy Concentration per
cast.
- Borrowed Time: Charge no longer consumed by spells with a base cast
time that is instant.
- Devouring Plague: The bonus coefficient has been increased to be on
par with other DoT spells. Base damage on ranks 7,8,and 9 decreased
to partially compensate for better scaling.
- Divine Providence: This talent now also reduces the cooldown of your
Prayer of Mending spell by 6/12/18/24/30%. With 5 points applied, it
takes Prayer of Mending’s cooldown from 10 sec to 7 sec.
- Divine Spirit: Now can be refreshed properly on self after logging in
and out or zoning. (Also applies to Prayer of Spirit.)
- Guardian Spirit: A target may now have only one Guardian Spirit
active.
- Healing Focus: Now works properly with Penance.
- Improved Divine Spirit: No longer improves Divine Spirit after
untalenting sometimes.
- Inner Focus: Now works properly with Mind Flay, Mind Sear, and
Penance.
- Prayer of Spirit: Will no longer stack with other raid spell power
buffs.
- Shadowform: Devouring Plague, Shadow Word:Pain, and Vampiric Touch
cast in Shadowform deal increased damage percentage equal to the
player’s chance to get a spell crit on their target.
- Shadow Word:Death: The self-damage from this spell can no longer be
reflected or redirected.
- Vampiric Touch: The Spell power coefficient has been doubled and no
longer triggers Replenishment when other priests cast Mind Blast.

Rogues
- Combat Potency: Now only works with auto attacks (no more Shiv.)
- Fan of Knives changed to be castable with no targets, further
improved the visual affect and it no longer plays an impact on the
caster.Now benefits correctly from the Find Weakness talent.Cooldown
reduced to 10 sec.
- Killing Spree: Instead of making the rogue untargetable, now causes
all players to lose targeting on the rogue and the rogue to be
unstoppable during its duration.
- Riposte: Duration of this effect no longer reduced by other effects
that reduce disarm duration.
- Shadow Dance: The cooldowns on Sap, Garrotte, Ambush, Cheap Shot,
Premeditation, Pickpocket, and Disarm Trap are no longer increased
while this ability is activated.

Shaman
- Bloodthirst: Percentage of damage from attack power raised from 45%
to 50%.
- Flurry: Now grants the proper number of charges when it triggers.
- Improved Fire Nova Totem: Increases the damage done by your Fire Nova
Totem by 10/20% and your Fire Nova totem has a 50/100% chance to stun
all targets damaged by your Fire nova Totem for 2 sec.
- Lava Burst: The base damage has been increased by approx. 10%.
- Maelstrom Weapon: Tooltips corrected to correctly describe the chance
for this talent to be triggered.
- Riptide: The initial heal amount has been increased on ranks 3 and 4
and periodic healing has been increased on all ranks.
- Stormstrike: Other shamans can no longer consume charges of your
Stormstrike, and each shaman can have their own stormstrike on the
victim.
- Storm Reach is now called “Elemental Reach” and now includes Lava
Burst.
- Thunderstorm: Mana gain has been increased to 8%.
- Tidal Mastery: Now correctly applies its critical strike bonus to
Earth Shield.
- Tidal Waves will now also proc with Riptide.

Warlocks
- The epic ground mount is now available on the trainer at level 61,
requiring 150 riding skill, and the non-epic mount learned.
- Demonic Sacrifice: The buffs from this ability will now be retained
properly when logging out or zoning.
- Demonic Empowerment: This talent no longer gives excessive threat to
the Warlock’s Voidwalker and is no longer on the global cooldown.
- Demonic Tactics: Increased the critical strike bonus for both the
Warlock and pet.
- Destructive Reach: Now properly reduces threat on Chaos Bolt and
Shadowflame.
- Drain Soul: Rank 6 now properly deals additional damage to targets
below 25% health.
- Emberstorm: Increased the fire damage bonus.
- Haunt: The cooldown has been changed to 8 sec, and refreshing the
Haunt will trigger the heal from the existing Haunt.This ability will
no longer heal for incorrect amounts or fail to heal when the Haunt
damage was the killing blow.
- Inferno: The Infernal is now useable indoors and the tooltip has
been updated.
- Master Demonologist (Felhunter) will now also reduce damage taken by
Holy.
- Ritual of Doom: Now works correctly even when the Warlock already has
a pet (dismissed the existing pet.)
- Shadowflame: Damaged increased approx. 75%. Coefficients unchanged.
- Shadow Embrace: Now works on ranks 1-4 and stacks properly with
multiple applications.
- Shadow Mastery: Increased the shadow damage bonus.
- Soul Link (Demonology): Increased from 15% to 20%.

Warriors
- Armored to the Teeth: Grants only attack power(as intended) and
recalculates the bonus immediately upon learning any rank of the
talent.
- Bladestorm: Now breaks all snares and roots on the warrior when
activated.
- Bloodthirst: Cooldown reduced to 5 sec. Percentage of damage from
attack power raised from 45% to 50%.
- Deep Wounds: Now works properly with Heroic Throw.
- Heroic Throw: No longer gains increased damage from the warrior’s
agility.
- Improved Rend changed to 10/20%.
- Rampage: Can now be triggered by off-hand Whirlwind damage.
- Rend: Damage has been adjusted to be less base and more weapon based.
- Rend: Ranks 9 and 10 now do 35% more damage when the target is above
75% health instead of 4 times damage when the target is enraged.
Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30%
chance on crit.
- Titan’s Grip: Changed to 5% penalty.
- Vigilance: Now properly transfers threat generated by heals.

Professions
- The level requirements required to train gathering skills have been
removed.
- Alchemy
Reduced the effect of Elixir of Mongoose and Elixir of Major Agility.
- Inscription
Glyph of Crusader Strike: Now reduces mana cost by 20% instead of
increase damage on stunned and incapacitated targets.
Glyph of Flame Shock: Now extends duration by 6 sec and prevents
Flame Shock from being consumed by Lava Burst.
Glyph of Lava: Glyph of Earth Elemental removed and replaced with
this glyph. This glyph increases coefficient on Lava Burst by 0.1.
Glyph of Mind Flay: Now sets snare to 10% instead of removing it.
Glyph of Rejuvenation: Now works correctly when the target is not
self.
Glyph of Shiv: Replaced with Glyph of Vigor, which increases maximum
energy by an additional 10 for those with the Vigor talent.
Glyph of Shadow: Glyph of Mind Soothe removed and replaced with this
glyph. This glyph increases spell power by 10% of spirit for 10 sec
after critting while in Shadowform.
Glyph of Shadow Word: Pain: Increases damage done by Mind Flay when
SW:P is present by 10%.
Glyph of Sinister Strike: Chance increased to 50%.
Glyph of Souls no longer removes soul shard cost. It instead reduces
the mana cost of your Ritual of Souls spell by 70%.
Glyph of Spirit of Redemption: Tooltip corrected to 4 sec. extra when
the glyph triggers.
Glyph of Strength of Earth: Replaced with Glyph of Lava Lash, which
increases the bonus from having Flametongue Weapon by 10%.
Glyph of Trueshot Aura: Now increases Aimed Shot crit chance instead
of increasing attack power bonus.
Glyph of Totem of Wrath: Replaced with Glyph of Elemental Mastery,
which decreases the cooldown on Elemental Mastery by 30 sec.

User Interface
- For additional notes on Lua and XML changes please visit the UI &
Macros Forum

Items
- The war against spelling errors continues: many items have had typos
removed or their functionality clarified.
- The item quality on several quest rewards was incorrect and has been
altered.
- The phoenix summoned by Ashes of Al’ar has had his flame trails
restored.
- Guardian’s Band of Subjugation now correctly grants universal
haste.
- Girdle of the Warrior Magi now has a socket bonus.
- Some one-hand spell power weapons are now main hand only.
- Heart of the Dragon should now provide a consistent amount of Ranged
Attack Power.
- Loatheb’s Shadow should now provide a consistent amount of Ranged
Attack Power.
- Spirit-World Glass now correctly has a cooldown.
- Discerning Eye of the Beast procs should now be more obvious.
- Focusing Lenses now have a cooldown.
- The Horseman’s Reins should again function in Dalaran.
- Haute Club Membership Card no longer prompts players to open it.
- The buff granted by Frenzyheart Insignia of Fury now has a correct
tooltip.
- Harness of Carnal Instinct no longer has bonus armor.
- Boots of the Protector have been brought in line with protection
paladin itemization changes.
- A tooltip error in the Glyph of Sprint has been corrected.
- Grilled Sculpin now correctly grants Ranged Attack Power.
- Libram of Souls Redeemed should now only affect Holy Light.
- Legacy items that had both melee and spell critical strike rating
have been integrated to the unified rating.
- Held in hand books created by Inscription are now Bind on Equip
rather than Bind on Pickup.

Bug Fixes
- Fixed an issue that was affecting terrain rendering on GeForce 3 and
4 Ti cards. Those that added the command Set fixedfunction 1 to their
config.wtf file should remove it to avoid a decrease in performance.
- Glyph of Rupture: The tooltip has been corrected.
- Druid: Omen of Clarity now has a reduced chance to be triggered by
Hurricane.
- Hunter: Ferocious Inspiration will now apply raid-wide, as intended.
- Hunter Pets
Sonic Blast (Bat): Will no longer ignore LoS.
Bad Attitude (Croc): Will no longer ignore the Longevity buff.
Thunderstomp (Gorilla): Will no longer have a physical coefficient
instead of a magical one.
Gore (Bore): Fixed an issue where a wrong value was being applied.
Savage Rend: Corrected typos in the tooltip.
- Mage: Burning Determination will now work properly.
- Mage: Living Bomb’s “explosion effect” will now be properly
classified.
- Paladin: Judgement of Wisdom: Fixed a bug allowing one copy on target
per paladin.
- Paladin: Judgement of Light: Fixed a bug allowing one copy on target
per paladin.
- Priest: Holy Reach (Rank 2) will now increase the radius of Divine
Hymn properly.
- Priest: Inner Focus will now properly increase the critical strike
chance of the talent Penance.
- Rogue: Deadly Poison Rank 8 will now do less damage than Rank 9.
- Shaman: Totem of Wrath tooltip updated to reflect that it affects all
crit chance and indicate that it increases Spell Power (instead of
just damage).

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 3.0.2 (2008-10-14)
--------------------------------------------------------------------------------

The latest test realm patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The latest patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/


General
- All players will have their talent points reimbursed and will have
access to new talents throughout their trees; this includes the
51-point talents. Several new abilities have been added for all
classes. Players will need to visit their class trainer to learn
new spells.
- The Kirin Tor has made their move and so has Dalaran. Please watch
your step around the crater that has been left behind!
- The Barber Shop has been implemented and you can now visit one of the
Barber Shops in the major cities to change your appearance. Be sure
to get your Shave and a Haircut!
- The all-new Achievement System has been implemented and the
Achievement panel can be accessed via the interface. While many
achievements are not retroactive, we have done our best to credit as
many as possible. Gamemasters will not be able to grant achievements
for past accomplishments.
- Stormwind Harbor is now open for business.
- New towers have been added outside of Orgrimmar and in Tirisfal
Glades. Crews are currently at work to establish a new Zeppelin
route to Northrend for your travel pleasure. Please no /spit off
of the towers.
- A new entrance is now viewable in the Caverns of Time.
- Hit Rating, Critical Strike Rating, and Haste Rating now modify both
melee attacks and spells.
- All spells and abilities that use mana will now cost a percentage of
the base character mana to cast.
- All tank classes have increased threat generation.
- Spell casting and spell channeling pushback has been changed to the
following:
When casting a spell:
The first and second hit will add .5 secs each to the cast time.
All hits after the second will have no effect.
When channeling a spell:
The first and second hit reduces current duration by 25% of total
duration each.
All hits after the second will have no effect.
- Spellpower:
All items and effects which grant bonuses to spell damage and spell
healing are being consolidated into a single stat, Spellpower. This
stat will appear with the same values found on items which grant
“increased spell damage and healing” such as on typical Mage and
Warlock itemization.
For classes which do not heal, they should see no change in the
character sheet other than new tooltip wording.
Healing characters will see their bonus healing numbers on the
character sheet decrease, however, all healing spells have been
modified to receive more benefit from spellpower than they received
from bonus healing, with a net effect of no change to the amount
healed by their spells. Some talents have had to be rebalanced to
accommodate this change, but the amount healed will remain roughly
the same. In addition, some talents will provide only healing spell
power.

Druids
- Brambles (Balance): Now increases the damage done by your Treants,
and also damage caused from your Treants and Barkskin has a 5/10/15%
chance to Daze the target for 3 sec.
- Celestial Focus (Balance): The stun proc now works with Starfall.This
talent no longer has Wrath pushback protection, but instead increases
your total spell haste by 1/2/3%.
- Challenging Roar now has a 3 minute cooldown, reduced from 10
minutes.
- Control of Nature (Balance) has been removed.
- Entangling Roots: Can now be used indoors.
- Faerie Fire (Feral): Now an 11-point talent, down from being a
21-point talent.
- Feral Charge (Feral) is now a 21-point talent, up from being a
11-point talent.
- Feral Charge (Feral): Can now be used in Cat form.
- Feral Instinct (Feral) no longer increases threat generated in Bear
form, but now increases damage done by your Swipe ability by
5/10/15%.
- Feral Swiftness: The movement speed buff can now be used indoors.
- Focused Starlight (Balance)is now Nature's Majesty (Balance):
Increases the critical strike chance of your Wrath, Starfire,
Starfall, Nourish, and Healing Touch spells by 2/4/6%.
- Force of Nature (Balance): Cooldown reduced to 2 minutes, down from
3.
- Furor (Restoration): Now increases your total Intellect while in
Moonkin form by 2/4/6/8/10%.
- Hurricane: No longer has a cooldown (was 1 minute).
- Improved Faerie Fire (Feral): Now also works with spell hit, in
addition to ranged and melee hit %.
- Improved Mark of the Wild (Restoration): Now a 2-point talent, down
from a 5-point talent.
- Improved Tranquility (Restoration): Now also reduces the cooldown of
your Tranquility spell by 25/50%.
- Mangle (Feral): Now increases the damage done by Maul in addition to
Shred.
- Moonglow (Balance): Now also works with Starfall.Moved to tier 2, up
from tier 5.
- Moonkin Form (Balance) no longer increases your attack power or
causes you to regenerate mana off melee attacks, but now has a chance
to cause you to instantly regenerate 2% of your total mana every time
you critically hit with a spell.
- Nature's Focus (Restoration): Now a 3 point talent, down from a
5-point talent. Also moved to Tier 1, up from Tier 2. Now also
includes Nourish, Entangling Roots, Wrath, and Cyclone.
- Nature's Grace (Balance): Now also reduces the global cooldown of
your Wrath spell by 50% while in effect.
- Nature's Grasp (Balance): Can now be used and can proc indoors. This
is now a base ability at level 11 and has a 100% chance to proc.
- Nature's Reach (Balance): Now also reduces threat generated by
Balance spells by 15/30%.
- New Spell: Revive - Returns the spirit to the body, restoring a dead
target to life with health and mana. Cannot be cast when in combat.
(Ranks 1-7 added)
- New Talent - Genesis (Balance): Increases the damage and healing done
by your periodic spells by 1/2/3/4/5%.
- New Talent - Improved Insect Swarm (Balance): Increases your damage
done by your Wrath spell to targets afflicted by your Insect Swarm by
1/2/3%, and increases the critical strike chance of your Starfire
spell by 1/2/3% on targets afflicted by your Moonfire spell.
- New Talent - Mother Bear (Feral): Increases the bonus attack power
for Bear Form and Dire Bear Form by an additional 20/40/60%, and for
each friendly player in your party, damage you take is reduced while
in Bear Form and Dire Bear Form by 1/2/3%.
- New Talent- Protector of the Pack (Feral): Increases the bonus attack
power for Bear Form and Dire Bear Form by an additional 20/40/60% for
each friendly player in your party, damage taken is reduced while in
Bear Form and Dire Bear Form by 1/2/3%.
- New Talent - Natural Reaction (Feral): Increases your dodge chance
while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate
1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form.
- New Talent - Nature's Splendor (Balance): Increases the duration of
your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and
Flourish spells by 10/20/30%.
- Omen of Clarity (Restoration): Now a passive spell. Now also works
for spells (healing and damage). Proc rate is roughly 6% with a 10
second internal cooldown.
- Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%,
and reduces the duration of fear effects by 5/10/15%.
- Rake: The damage for this ability has been increased.
- Remove Curse can now be used in Tree of Life form.
- Soothe Animal can now be used on Dragonkin as well as Beasts.
- Soothe Animal is now instant cast.
- Subtlety (Restoration): Now a 3-point talent, down from a 5-point
talent. Also moved to Tier 2, up from Tier 3. Also now only reduced
threat for Restoration spells, and reduces the chance that your
healing over time spells (Lifebloom, Regrowth and Rejuvenation) will
be dispelled, rather than all Druid spells. Threat management for
Balance can now be found in the Balance tree, within Nature's Reach.
- Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
- Swipe now affects targets within a range.
- The mana regeneration penalty when in Bear Form, Dire Bear Form and
Cat Form has been removed.
- Tranquil Spirit (Restoration) now also includes Nourish.
- Tree of Life (Restoration): 30% snare penalty has been removed.
- Tree of Life (Restoration): Can now cast Dispel Curse.
- Tree of Life (Restoration): You can now cast all Restoration spells
(Healing Touch) in the form, but Tree of Life now only reduces the
mana cost of your healing over time spells (Rejuvenation, Lifebloom,
Regrowth and Flourish) by 20%.
- Vengeance (Balance): Now also works with Starfall.

Hunters
- All aspects now have a 1 second global cooldown, down from a 1.5
global cooldown.
- All pet families now have one unique ability. New abilities have been
added for families such as bears and sporebats.
- Stablemasters can now accommodate two additional pets.
- Pets now have their own trees. These can be accessed via the talent
panel.
- Aimed shot mana cost has been reduced from 11% of base mana to 8%,
casting time reduced from 2.5 sec to instant. Cooldown increased
from 6 seconds to 10 seconds and damage reduced.
- Animal Handler (Beast Mastery): No longer increases speed while
mounted, but now reduces the cooldown of your Master's Call ability
by 5/10 sec.
- Arcane Shot: No longer dispels magic effects.
- Aspects now no longer cost mana.
- Aspect of the Beast: Now increases melee attack power by 10% for the
hunter and the hunter’s pet.The hunter can’t be tracked while using
this Aspect. Only one Aspect can be active at a time.
- Aspect of the Viper - The hunter takes on the aspect of the viper,
causing ranged attacks to regenerate mana but reducing total damage
done by 50%. Mana is gained based on ranged weapons speed.
Only one Aspect can be active at a time.
- Aspect of the Wild (Rank 4) now increases Nature resistence by 130,
(up from 70.)
- Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead
of pet skills.
- Bestial Swiftness is now a pet talent tree talent, and has been
removed from the Beast Mastery Hunter tree.
- Bite now has no cooldown, does the same damage and costs the same
Focus as Claw, so works as a Focus dump.
- Clever Traps (Survival) has been renamed "Trap Mastery."
- Combat Experience (Marksmanship): Now grants 3/6% Agility, up from
1/2%.
- Concussive Barrage (Marksmanship): Can now proc from Volley and
Multi-shot attacks.
- Counterattack: Damage increased by 20%, and now also scales with
your Ranged Attack Power.
- Deterrence (Survival): Cooldown reduced to 3 minutes, and now also
increases your chance to resist spells by 60%. Now has a new spell
effect.
- Disengage: This ability has been re-designed. Now leaps the Hunter
backwards up to 13 yards. 30 second cooldown. Disengage now also only
has one rank (rank 1).
- Distracting Shot: This shot now "taunts" the target onto the Hunter.
The taunt effect will last 6 seconds. Distracting Shot now only has
one rank (rank 1).
- Every hunter pet can learn Growl, Cower and either Bite or Claw
(never both).
- Focused Aim no longer affects Aimed Shot and now increases chance to
hit by 1/2/3 %.
- Focused Fire (Beast Mastery): Now increases the critical strike
chance of your Kill Command by 10/20/30% while Kill Command is
active. This effect can stack up to 3 times, but diminishes for each
charge of Kill Command.
- Freezing Arrow now breaks on damage.
- Freezing Trap now breaks on damage.
- Haunt will now heal for 100%.
- Hunter pets can now learn talents in one of three trees depending on
family. Pets gain talent points starting at level 20 and earn an
extra talent point every 4 levels.
- If a hunter tames a pet that is more than five levels beneath their
own level, the pet will then have their level increased to five
levels beneath the hunter’s own level.
- Improved Arcane Shot (Marksmanship): Now increases the damage done by
your Arcane Shot by 5/10/15%.
- Improved Feign Death (Survival): This talent has been replaced with
Survival Tactics.
- Improved Hunter's Mark (Marksmanship): Now a 3-point talent, and now
increases the amount of attack power granted by your Hunter's Mark
ability by 10/20/30% and reduces the mana cost of your Hunter's Mark
ability by 33/66/100%.
- Improved Stings (Marksmanship): Now a 3-point talent, down from
5-points.
- Kill Command: This ability now increases the damage done by your
pet's special abilities by 60%. Each attack will reduce the damage
bonus by 20%. 1 minute cooldown.
- Kill Shot damage slightly reduced.
- Kindred Spirits will no longer stack with other movement enhancing
buffs.
- Lock and Load now has a chance to proc periodic damage by 2/4/6%
(down from 5/10/15%.)
- Loyalty, Training Points and the hunter Beast Training button no
longer exist. Hunter pets can now learn all skills at their level.
They will get new ranks automatically as they gain levels.
- Marked for Death now increases damage done by ranged and by pets
special abilities by 4% on marked targets (down from 8%.)
- Master Tactician (Survival): Chance to proc increased to 10%, up
from 6%.
- Mongoose Bite: No longer requires you to dodge in order to use this
ability.
- Monster Slaying (Survival) and Humanoid Slaying (Survival) has been
combined into "Improved Tracking".
- Multi-shot mana cost has been increased slightly to 9% base mana
(up from 8%.)
- New Talent - Aspect Mastery (Beast Mastery)
- New Talent - Hunter vs. Wild (Survival): Increases you and your pet's
attack power and ranged attack power equal to 10/20/30% of your total
Stamina.
- New Talent - Improved Tracking (Survival): Increases all damage done
to targets that are being tracked 1/2/3/4/5%.
- New Talent - Lock and Load (Survival): You have a 33/66/100% chance
when you trap a target and a 10/20/30% chance when you sting a target
to cause your next 3 Arcane Shot or Explosive Shot spells to trigger
no cooldown, cost no mana and consume no ammo.
- New Talent - Survival Tactics (Survival): Reduces the chance your
Feign Death ability and all trap spells will be resisted by 2/4%, and
reduces the cooldown of your Disengage ability by 2/4 sec.
- New Talent - T.N.T. (Survival): Your Immolation Trap, Explosive Trap
and Explosive Shot have a 5/10/15% to stun targets for 2 sec when
they deal damage, and increases the critical strike chance of your
Explosive Shot and Explosive Trap by 5/10/15%.
- Pathfinding (Beast Mastery): Now also increases the movement speed
while mounted by 5/10%.
- Point of No Escape reduced to a 2 point talent and now affects
Freezing Arrow. The critical strike chance has increased to 3/6%
(up from 2/4/6%.)
- Rapid Killing (Marksmanship): This will now proc off Chimera Shot,
but no longer works with auto-shot.
- Readiness (Marksmanship): Cooldown reduced to 3 minutes, down from 5
minutes, and has been moved to Tier 5 of the Marksmanship Tree from
the Survival Tree..
- Savage Strikes (Survival): Now includes Counterattack.
- Scattershot has been moved from the Marksmanship Tree to Tier 3 of
the Survival Tree.
- Silencing Shot (Marksmanship): This spell will now interrupt the
current spell being cast on the target and lock out that school for
3 sec if the target is immune to silence effects.
- Spirit Bond (Beast Mastery): Also increases healing done to you
and your pet by 5/10%.
- Steady Shot now uses ammo. In result, its bonus damage has been
slightly reduced. Players can notice a damage increase based upon
what ammo they use.
- Steady Shot: Now has a 2.0 cast time, up from 1.5.
- Surefooted (Survival) now reduces the duration of movement impairing
effects by 16/25/50% (instead of resist % chance). Moved from tier 4
to tier 2 and no longer increases hit chance.
- Survival Instincts (Survival): This has been moved to tier-2, up from
tier 6.
- Survivalist (Survival): Now increases your total Stamina, instead
of your total Health.
- The arming time has been reduced to 1 second, from 2 seconds for all
traps.
- T.N.T. has been moved from Tier 2 to Tier 4.
- Tranquilizing Shot: Cooldown reduced to 15 seconds (down from 20),
and now dispels Enrage and Magic effects.
- Trap Mastery (Survival) is now an 11-point talent talent and has been
moved from tier 3 to tier 9 and increases the duration by 30% fo both
Freezing Trap and Frost Trap. .
- Trueshot Aura - This aura is now raid-wideand now increases all
ranged and melee attack power by 10%. In addition, this spell now
only has one rank. All other ranks have been removed.
- Wingclip: No longer does damage.

Mages
- Arcane Blast effect duration reduced to 3 seconds, and now increases
damage by 25/50/75% instead of reducing cast time.
- Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and
reduces mana cost of Arcane spells by 1/2/3%.
- Arcane Fortitude moved to tier 2, increased to 3 ranks, now increases
armor equal to 50/100/150% of Intellect.
- Arcane Impact renamed Spell Impact and now affects Blast Wave, Fire
Blast, Cone of Cold, and Ice Lance.
- Arcane Potency now applies when Presence of Mind is active, talent
prerequisite changed to Presence of Mind.
- Arcane Subtlety now reduces the chance your spells will be dispelled
by 15/35%, and no longer reduces the resistance of targets.
- Arctic Reach now also affects Deep Freeze.
- Blast Wave now knocks all affected targets back.
- Conjured mana gems no longer disappear from your backpack after being
logged out for more than 15 minutes. Higher ranks of Conjure Mana Gem
will recharge an existing mana gem to maximum charges.
- Counterspell now costs 9% of base mana.
- Deep Freeze will no longer do damage, and will now stun the target
for 5 seconds.
- Elemental Precision moved to tier 2.
- Empowered Arcane Missiles renamed Arcane Empowerment and no longer
increases mana cost. It now also increases damage caused by Arcane
Blast.
- Empowered Fireball renamed to Empower Fire, reduced to 3 ranks, now
increases damage by 5/10/15% of spell power and now affects Frostfire
Bolt.
- Empowered Frostbolt reduced to 2 ranks, increases damage by 5/10%
of spell power and increases critical hit chance by 2/4%.
- Evocation has had its cooldown reduced from 8 minutes to 5 minutes.
- Flame Throwing moved to tier 3.
- Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer
Magic effects and cannot be dispelled.
- Frostbite relocated from Tier 2 to Tier 1.
- Frost Channeling now reduces mana cost of all spells by 4/7/10%.
- Frost Warding now increases armor and resistances of Frost/Ice Armor
by 25/50%, now gives Frost Ward and Fire Ward a 15/30/5 chance to
negate damage caused and restore mana equal to damage caused by
the warded spell.
- Hot Streak will now also affect Fire Blast.
- Ice Floes renamed Cold as Ice, now reduces cooldown of Cold Snap,
Ice Barrier, Summon Water Elemental, and Deep Freeze by 10/20%.
- Impact moved to tier 3, reduced to 3 ranks for 4/7/10% chance to
trigger, now triggers from any damaging spell (Fire, Frost or Arcane).
- Improved Blink now also reduces mana cost by 25/50%.
- Improved Counterspell now always silences the target for 2/4 seconds.
- Improved Fire Blast moved to tier 1, reduced to 2 ranks, reduces the
cooldown by 1/2 seconds.
- Improved Flamestrike moved to tier 2, renamed World in Flames, now
increases the critical hit chance of Flamestrike, Blast Wave,
Dragon’s Breath, Living Bomb, Blizzard, and Arcane Explosion by
2/4/6%.
- Improved Frost Nova renamed Ice Floes, moved to tier 1, increased to
3 ranks, now reduces cooldown of Frost Nova, Cone of Cold, Ice
Block, and Icy Veins by 7/14/20%.
- Improved Mana Shield has been renamed to Arcane Shielding, reduces
mana lost per damage absorbed by 17/33%,and now also increases
resistances granted by Mage Armor by 25/50%.
- Improved Scorch now increases Fire, Frost, and Arcane damage done to
the target by 2/4/6/8/10%.
- Incineration moved to tier 1, increases the critical hit chance of
Fire Blast, Scorch, Arcane Blast, and Cone of Cold by 2/4/6%.
- Invisibility now makes the caster invisible after 3 seconds, reduced
from 5 seconds.
- Living Bomb will no longer knock all targets into the air.
- Magic Absorption reduced to 2 ranks, increases resistances by .5/1
point per level, and restores 1/3% of total mana on a resist.
- Magic Attunement (Arcane) now also increases the range of your Arcane
spells by 3/6 yards.
- Mana Shield now drains 1.5 mana per damage absorbed.
- Master of Elements now affects all spell criticals.
- Mind Mastery reduced to 3/6/9/12/15%.
- Missile Barrage will now affect Arcane Barrage and the (R5) proc
chance has been adjusted from 12% to 20%.
- Molten Shields now gives Fire Ward and Frost Ward spells a 15/30%
chance to reflect the warded spell.
- Polymorph now costs 12% of base mana.
- Portal spells now cost 18% of base mana.
- Prismatic Cloak (Arcane) increased to 3 ranks for 1/2/3% and now
also reduces the fade time of Invisibility by 1/2/3 seconds.
- Pyroblast cast time has been reduced to 5 seconds.
- Remove Lesser Curse has been renamed to Remove Curse.
- Shatter no longer has a prerequisite.
- Slow Fall now costs 6% of base mana.
- Slow mana cost reduced.
- Summoned Water Elemental's Waterbolt range increased, mana cost
reduced, Freeze range increased, mana cost increased.
- Teleport spells now cost 9% of base mana.
- Winter's Chill reduced to 3 ranks, Frost damage spells have a
33/66/100% chance to trigger the effect and the effect increases
chance to crit with Arcane, Fire and Frost spells.

Paladins
- Attack Power and Spell Power scaling on all Seals and Judgements
other than Command and Blood has been reduced.
- All Auras now affect all party and raid members within the area of
effect.
- Anticipation (Protection) moved to tier 1, now increases chance to
dodge by 1/2/3/4/5%.
- Avenger's Shield (Protection) cast time reduced to .5 seconds,
duration increased to 10 seconds.
- Avenging Wrath no longer causes Forbearance, damage increase reduced
to 20%, now increases healing done by 20%.
- Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can
be on the target per paladin at any one time. Now costs 6% of base
mana.
- Blessing of Light and Greater Blessing of Light removed. Their
effects have been folded into all relevant abilities.
- Blessing of Protection renamed Hand of Protection. Only one Hand
spell can be on the target per paladin at any one time. All ranks now
cost 6% of base mana.
- Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank
and transfers 20% of the damage taken to the caster, duration reduced
to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell
can be on the target per paladin at any one time. Now costs 6% of
base mana.
- Blessing of Salvation renamed Hand of Salvation, now reduces total
threat on the target by 2% per second for 10 seconds while also
reducing all damage and healing done by 10%. Only one Hand spell can
be on the target per paladin at any one time. Now costs 6% of base
mana.
- Blessing of Sanctuary reduced to 1 rank, now reduces all damage taken
by 3% and generates rage, mana or runic power when a parry/dodge/
block occurs.
- Consecration now scales with attack power and spell power.
- Conviction (Retribution) now increases critical chance with all
spells and melee attacks.
- Divine Intellect (Holy) moved to tier 2, increases total Intellect
by 3/6/9/12/15%.
- Divine Intervention cooldown reduced to 20 minutes.
- Divine Plea will now fall within the school of Magic and reduces
healing output by 20% (from 100%.)
- Divine Protection and Divine Shield now cost 3% of base mana.
- Divine Protection now reduces all damage taken by 50% and increases
time between attacks by 100%.
- Divine Purpose (Retribution) now reduces chance to be hit by spells
and ranged attacks by 1/2/3%.
- Divine Strength (Holy) moved to tier 1 in the Protection tree.
- Exorcism mana cost reduced and now scales with attack power and spell
power.
- Eye for an Eye now reflects 10/20% damage from all critical hits.
- Fanaticism now increases chance to critically hit by 5/10/15/20/25%.
- Forbearance duration increased to 3 minutes.
- Greater Blessing of Salvation removed.
- Hammer of Justice now costs 3% of base mana.
- Hammer of Wrath is now considered a Retribution spell, moved from
Holy, mana cost reduced,now instant cast, global cooldown increased
to 1.5, missile speed increased, now usable on targets below 35%
health and now scales with attack power and spell power.
- Healing Light (Holy) moved to tier 2.
- Holy Shield (Protection) cooldown reduced to 8 seconds, charges
increased to 8.
- Holy Shock (Holy) range changed to 20/40 yards when used on
enemies/friends respectively, cooldown reduced to 6 seconds.
- Holy Wrath is now instant cast, causes a 3 second stun, cooldown
reduced to 30 seconds, radius reduced to 10 yards.
- Illumination (Holy) moved to tier 3.
- Improved Blessing of Might increased to 10/20/30/40/50%.
- Improved Concentration Aura (Protection) moved to the Holy tree.
- Improved Concentration Aura moved from the Protection tree to tier
4 in the Holy tree.
- Improved Devotion Aura (Protection) moved to tier 4, reduced to 3
ranks, now increases armor of Devotion Aura by 17/34/50% and
increases all healing done to units affected by Devotion Aura by 1/2/3%.
- Improved Hammer of Justice (Protection) now reduces cooldown by
10/20/30 secs.
- Improved Holy Shield removed.
- Improved Righteous Fury (Protection) threat bonus folded into base
spell, talent still reduces all damage taken by 2/4/6%.
- Improved Sanctity Aura (Retribution) renamed Sanctified Retribution,
now causes all units affected by Retribution Aura to cause 2% more
damage.
- Improved Seal of Righteousness (Holy) moved to tier 1, renamed Seals
of the Pure, now affects Seal of Righteousness, Seal of Vengeance and
Seal of Corruption.
- Improved Seal of the Crusader (Retribution) renamed Heart of the
Crusader and the effects now apply to all Judgement spells.
- Infusion of Light now reduces the cast time of Holy Light by .5
second/1 second (instead of 1.2.5 second /2.5 seconds.)
- Judgement has been replaced with 3 new spells; Judgement of Light,
Judgement of Wisdom, and Judgement of Justice. All Judgement spells
are considered ranged attacks for purposes of how they hit and how
they critically hit. All cause damage based on attack power and spell
power.
Judgement of Light now heals based on the Paladin’s attack power and
spell power, the effect can not trigger more than once ever 4 seconds.
Judgement of Justice will no longer prevent Fear effects, but will
only prevent NPCs from fleeing (e.g. at low health).
Judgement of Wisdom now restores mana based on the Paladin’s attack
power and spell power, the effect can not trigger more than once
every 4 seconds.
- Judgements of the Pure will now last for 1 minute (up from 30 seconds.)
- Judgements of the Wise will now grant 33% of base mana instead of 20%
of maximum mana.
- Lay on Hands no longer drains all mana, cooldown reduced to 20
minutes.
- One-Handed Weapon Specialization now increases damage by 2/4/6/8/10%.
- Precision has been removed.
- Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of
Curse and Disease effects by 25/50%.
- Pursuit of Justice reduced to 2 ranks for 8/15% movement increase
and 1/2% less chance to be hit by spells.
- Redoubt (Protection) moved to tier 2, reduced to 3 ranks, increases
block chance by 10/20/30%, now also increases block value by
10/20/30% at all times.
- Repentance (Retribution) mana cost changed to 9% of base, duration
increased to 1 minute (10 second PvP duration), now usable against
Demons, Dragonkin, Giants, Humanoids and Undead.
- Retribution Aura damage increased and now gains damage based on Holy
spell power.
- Righteous Defense no longer costs mana and the global cooldown has
been removed, cooldown reduced to 10 seconds.
- Righteous Fury now increases threat caused by Holy damage by 90%.
- Sacred Duty now also reduces the cooldown of Divine Protection.
- Sanctified Light (Holy) now also increases the critical chance of
Holy Shock.
- Sanctity Aura (Retribution) removed.
- All Seals have been reduced to 1 rank and now cost 14% of base mana.
The duration has been increased to 2 minutes and are no longer
consumed when a Judgement spell is cast. The effects can be triggered
from all weapon based special abilities.
Seal of Blood now increases Judgement damage by 45% of weapon damage.
Seal of Command now increases Judgement damage by 30% of weapon
damage, 60% on stunned targets.
Seal of the Crusader has been removed. The effects of Judgement of
the Crusader have been folded into all relevant abilities.
Seal of Righteousness deals damage based on weapon speed plus an
amount based on attack power and spell power, increases Judgement
damage by 25%.
Seal of Vengeance now applies its effect on every swing, causes
damage based on attack power and spell power, increases Judgement
damage by 10% per stack of the damage over time effect.
- Shield Specialization removed, effects merged with Redoubt.
- Spiritual Focus (Holy) moved to tier 1.
- Stoicism (Protection) moved to tier 2, now reduces duration of Stun
effects by 10/20/30% and reduces chance your spells will be resisted
by 10/20/30%.
- Summon Warhorse and Summon Charger mana cost removed and no longer
causes a global cooldown.
- Toughness (Protection) moved to tier 3 , now also reduces the
duration of movement slowing effects by 10/20/30/40/50%.
- Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level
24, mana cost changed to 9% of base.
- Unyielding Faith (Holy) moved to tier 2.
- Vengeance (Retribution) now stacks up to 2 times, reduced from 3.
- Vindication reduced to 2 ranks for 10/20% attribute reduction.

Priests
- Absolution: This talent has swapped positions in the talent tree
with Improved Inner Fire.
- Circle of Healing (Holy): Now works on any targets in the caster's
raid, and is now a "smart" heal and chooses the lowest health targets
to heal first within its range. Also now has a 6 second cooldown.
Also no longer will heal summoned Snakes from Hunter's Snake Trap.
- Enlightenment: Increases your total Stamina, Spirit and Spell haste
by 1/2/3/4/5%.
- Focused Will (Discipline): Now increases healing effects on you by
3/4/5%, down from 4/7/10%.
- Force of Will (Discipline): This talent now increases your spell
damage by a flat amount, rather than increasing your spells by a %.
(Now increases school %, rather than selected spells damage %). In
other words, your spell damage gained from this talent is now
reflected on your character sheet, rather than the skill tool-tips.
- Focused Power: Increases your total spell damage and healing done by
2/4%, but no longer increases your chance to hit with Mind Blast,
and Mass Dispel.
- Guardian Spirit will now heal the target 50% of their maximum health.
- Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage
increased roughly 60%. Duration for the damage over time effect
reduced to 7 seconds, down from 10. Holy Fire now has a 10 second
cooldown.
- Holy Nova mana cost reduced.
- Improved Inner Fire (Discipline) - Now also increases the effect of
Inner Fire spell by 20/40/60% (Includes the +spell power on higher
ranks, as well as total number of charges).Moved from tier 3 to tier
2.
- Improved Power Word: Fortitude moved from tier 3 to tier 2.
- Improved Shadow Word: Pain (Shadow) - Now increases damage done by
your Shadow Word: Pain by 5/10%, but no longer increases the duration
of your Shadow Word: Pain.
- Levitate now costs 3% of base mana.
- Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec.
Charges increased to 10, up from 5. Now breaks from any attack that
hits you for 30% or more of your total health. Cooldown reduced to 3
minutes, down from 5.
- Mind Control now has only one rank and costs 12% of base mana.
- Mind Flay can now periodically critcally hit. The spell coefficient
has been increased approximately 30%.
- Mind Soothe now has only one rank, costs 6% of base mana and has no
max target level.
- Mind Vision now costs 3% of base mana.
- New Talent: Improved Spirit Tap (Shadow) - Gives you a 50/100% chance
to gain a 50% bonus to your Spirit after gaining a critical effect
chance from your Mind Blast or Shadow Word: Death spells. For the
duration, your mana will regenerate at a 25% rate while casting.
Lasts 8 sec.
- New Talent: Twin Faiths (Discipline) - Increases your damage and
healing by 1/2/3/4/5%.
- Pain Suppression (Discipline): Cooldown increased to 3 minutes, up
from 2.
- Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from
3.
- Prayer of Mending - This spell can now critically hit.
- Psychic Scream now costs 15% of base mana.
- Searing Light (Holy): Now also increases the damage of your Holy Nova
and Penance spells.
- Shackle Undead now costs 9% of base mana.
- Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also
reduces the mana cost of your Shadow spells by 2/4/6%.
- Shadow Resilience (Shadow): Now reduces physical damage taken by
2/4%, but no longer reduces the chance to be critically hit by
spells.
- Shadowform (Shadow): Now has an innate 30% threat reduction. Now has
a shapeshift UI.
- Silence (Shadow) global cooldown removed.
- Silent Resolve (Discipline): Now a 3 point talent, down from 5
points.
- Spirit Tap (Shadow) - Talent reduced to 3 points, down from 5. Now
also leads into "Improved Spirit Tap"
- Twisted Faith will now work when the target is affliected by Shadow
Word: Pain (instead of Mind Flay.)
- Wand Specialization (Discipline) has been removed.

Rogues
- Aggression has been moved up 1 tier and now adds 3/6/9/12/15% damage
to Sinister Strike, Backstab, and Eviscerate.
- Anesthetic Poison now also dispels one Enrage effect on the target.
- Blade Twisting (Combat) now cause all damaging melee attacks to have
a 10% chance to daze for 4/8 secondsmovement speed reduced by 70%,
also adds 5/15% dmg to Sinister Strike and Backstab.
- Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6
secs off the cooldown of Stealth.
- Cloak of Shadows cooldown increased to 1.5 min.
- Crippling Poison reduced to 1 rank, slowing movement by 70%.
- Dagger Specialization (Combat) renamed Close Quarters Combat, moved
to tier 3, now increases critical strike chance with Daggers and Fist
Weapons by 1/2/3/4/5%.
- Damaging poisons now scale with attack power.
- Deadened Nerves (Assassination) reduced to 3 ranks, now reduces all
damage taken by 2/4/6%.
- Deflection (Combat) reduced to 3 ranks, increasing parry by 2/4/6%.
- Disarm Trap range increased to 20 yards, cast time reduced, now
requires stealth.
- Dual Wield Specialization (Combat) moved to tier 1.
- Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of
Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec.
- Energy regeneration should now be smoother.
- Endurance (Combat) now reduces cooldown of Evasion and Sprint by
30/60 secs.
- Envenom now also increases your chance to apply poisons by 25% for
2-6 seconds (based on combo points).
- Evasion, Sprint and Vanish cooldowns reduced to 3 min.
- Find Weakness (Assassination) is now a passive talent, reduced to 3
ranks, increases damage of offensive abilities by 3/6/9%.
- Fist Weapon Specialization (Combat) removed.
- Fleet Footed (Assassination) now reduces duration of movement
impairing effects by 25/50% rather than increasing resist chance.
- Focused Attacks now gives 2 energy regardless of rank.
- Gouge is now only 1 rank and causes damage based on attack power.
- Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for
25/50%.
- Improved Eviscerate (Assassination) now increases damage by 7/14/20%.
- Improved Expose Armor (Assassination) now reduces the energy cost by
5/10, no longer increases duration.
- Improved Poisons (Assassination) now increases chance to apply
poisons by 5/10/15/20/25%.
- Improved Slice and Dice (Combat) reduced to 2 ranks, increases
duration by 25/50%.
- Improved Sprint (Combat) moved to Tier 4.
- Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance.
- Kick is now only 1 rank and no longer causes damage.
- Lethality (Assassination) now also affects Riposte.
- Lightning Reflexes (Combat) moved to tier 4.
- Mace Specialization (Combat) no longer stuns enemiesnow ignores
3/6/9/12/15% of target's armor.
- Master of Deception (Subtlety) reduced to 3 ranks.
- Mind-Numbing Poison reduced to 1 rank, slowing casting speed by 60%.
- Murder (Assassination) moved to tier 6, increases damage by 2/4%.
- Mutilate (Assassination) no longer requires you be behind the target.
- Nerves of Steel (Combat) damage taken while Stunned or Feared by
15/30%.
- Opportunity (Subtlety) reduced to 2 ranks for 10/20%.
- Pick Lock and Disarm Trap no longer require Thieve's Tools.
- Poisons skill removed. All finished poisons are available on vendors
rather than created by the rogue.
- Precision (Combat) now also increases chance to hit with poison
attacks by 1/2/3/4/5%.
- Premeditation (Subtlety) duration increased to 20 seconds, cooldown
reduced to 20 seconds.
- Preparation (Subtlety) no longer refreshes the cooldown of
Premeditation.
- Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5
ranks for 4/8/12/16/20% chance.
- Riposte (Combat) now slows the target's melee attacks by 20% instead
of disarming them, awards one combo point.
- Serrated Blades (Subtlety) moved to Tier 3.
- Setup (Subtlety) chance to gain a combo point increased to
33/66/100%.
- Shadowstep (Subtlety) is no longer usable while rooted.
- Surprise Attacks (Combat) now also increases Hemorrhage damage.
- Vanish no longer requires the reagent Flash Powder.
- Vigor (Assassination) moved to Tier 3.
- Vile Poisons (Assassination) reduced to 3 ranks, now increases damage
of poisons and Envenom by 7/14/20% and increases dispel resistance
by 10/20/30%.
- Vitality now regenerates 8/16/25% energy.
- Wounding Poison no longer stacks, reduces healing by 50%.

Shaman
- All totems are now considered on the "Physical" school, and no longer
magical spells.
- Anticipation (Enhancement): Now is a 3-point talent, down from a
5-point talent and now reduces the duration of disarm effects on you
by 16/25/50%.
- Ancestral Awakening and Improved Water Shield will now affect Riptide.
- Ancestral Knowledge (Enhancement): Now increases your Intellect by
2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
- Call of Flame (Elemental): Now also increases the damage of your
Lava Burst spell by 2/4/6%.
- Call of Thunder (Elemental) now also increases the critical strike
chance of your Thunder spell.
- Concussion (Elemental) now increases the damage of your Thunder and
Lava Burst spells.
- Convection (Elemental) is now a 3-point talent, down from a 5-point
talent. Now lowers the mana cost of Thunder and Lava Burst.
- Dual Wield Specialization will now increase the chance to hit while
dual wielding by an additional 1/2/3%.
- Earth's Grasp (Elemental) is now a tier-1 talent, up from tier-2.
- Elemental Devastation (Elemental) is now a tier-2 talent, up from
tier-4.
- Elemental Focus (Elemental): Now also can proc off Lesser Healing
Wave and Healing Wave, and can be used on all healing spells.
- Elemental Fury (Elemental) now requires Elemental Focus as a
pre-requisite
- Elemental Precision (Elemental): Chance to hit reduced to 1/2/3%
from 2/4/6%, but threat reduction increased to 10/20/30% up from
4/7/10%.
- Enhancing (Enhancement) Totems is now a Tier 1 talent, up from
Tier-2.
- Fire Resistance Totem will now increase fire resistance by 130 and
lasts for 5 minutes.
- Flametongue Totem is now a flat spell damage totem. All ranks have
been modified.
- Flametongue Weapon: Now has a passive spell damage.
- Flurry now increases attack speed by 5/10/15/20/25% for your next 3
swings after dealing a critical strike.
- Frostbrand's snare effect has been increased to 50%, up from 25%.
- Ghost Wolf's mana cost is now 13% base.
- Grace of Air Totem has been removed. (Agility has been rolled over
into Strength of Earth Totem)
- Improved Fire Totems (Elemental) is now (again) Improved Fire Nova
Totem. It now has a 50/100% chance to stun all targets for 2 sec.
- Healing Grace (Restoration): Healing Way and Ancestral Fortitude are
now affected by the dispel resistance portion of this talent.
- Maelstrom Weapon proc chance reduced to 3/6/9/12/15% on critical hit
when you deal damage with a melee weapon. Now affects chain heal.
- Improved Lightning Shield (Enhancement) is now Improved Shields, and
is in Tier-2.
- Nature’s Blessing no longer increases spell damage from Intellect,
and the effect has been reduced to 5/10/15% from 10/20/30%. This is
in result of the new spell power system. Players should notice little
to no change in the power of the spell relevant to healing spells.
- New ranks have been added of Water Shield, starting at level 20.
(Level 20, 27, 34, 41, 48, 55, 62, 69)
- New Spell: Earthliving Weapon - Imbue the Shaman's weapon with
earthen life. Increases healing done by x and each heal has a 20%
chance to proc Earthliving on the target, healing an additionaly over
12 sec. Lasts 30 minutes.
- New Talent: Cleanse Spirit (Restoration) - Cleanse the spirit of a
friendly target, removing 1 poison effect, 1 disease effect, and 1
curse effect.
- New Talent: Elemental Shields (Enhancement): Increases the damage
done by your Lightning Shield orbs by 5/10/15%, increases the amount
of mana gained from your Mana Shield orbs by 5/10/15% and increases
the amount of healing done by your Earth Shield orbs by 5/10/15%.
- New Talent: Mental Dexterity (Enhancement) - Increases your Attack
Power by 33/66/100% of your Intellect.
- New Talent: Tidal Force(Restoration)- Increases the critical effect
chance of your Healing Wave, Lesser Healing Wave and Chain Heal by
60%. Each critical heal reduces the chance by 20% and lasts 20
seconds.
- Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is
intended to replace Rockbiter at level 30.
- Shapeshifting will no longer cancel Water Walking.
- Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5%
of the Shaman’s total health.
- Stoneskin Totem now increases armor instead of reducing physical
damage.
- Storm Reach (Elemental): Now also increases the radius of your
Thunder spell by 10/20%.
- Stormstrike will no longer affect Fire or Frost damage.
- Strength of Earth Totem now also increases agility.
- The range of all “friendly totems” has been increased to 30 yards,
up from 20.
- Tidal Focus (Restoration): Now works with Earth Shield.
- Totemic Mastery talent removed and replaced with “Tidal Force”.
- Totem of Wrath will no last 5 minutes.
- Tranquil Air Totem has been removed. (Threat is being addressed by
modifications to the base threat of players and/or "baked" into
tanking abilities.)
- Unleashed Rage is now raid wide and increases melee and ranged attack
power within 45 yards..
- Windfury Totem is now a flat 20% melee haste totem. All ranks have
been modified.
- Windwall Totem has been removed.
- Wrath of Air is now a flat 10% spell haste totem.

Warlocks
- Aftermath (Destruction) - Now a 2-point talent, down from 5.
- All demon abilities and spells will automatically be learned as pets
gain levels. Demon Master trainers will be removed.
- Avoidance (Felguard): Now reduces damage taken from area of effect
attacks by an additional 80% and is automatically learned for the
Succubus, Imp, Voidwalker, and Felhunter at level 10.
- Bane now reduces the cast time of your Haunt spell.
- Blood Pact now works raid-wide (not just in party).
- Cataclysm (Destruction) - Now also increases your chance to hit with
Destruction spells by 1% per point.
- Chaos Bolt now does Fire damage instead of Chaos damage.
- Conflagrate can now only be cast on targets afflicted by Shadowflame.
- Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and
effect increased 66%. Now also greatly increases all nearby allies’
stealth detection while channeled.
- Curse of Doom will now only summon a Doomguard if the target yields
experience or honor.
- Curse of Recklessness will no longer prevent Fear effects, only
prevent NPCs from fleeing (e.g. at low health).
- Dark Pact: Tooltip updated to be more consistent with other similar
effects and now restores 200% mana leeched from your summoned Demon,
up from 100%.
- Demon Armor - Now increases healing done by spells and effects by
20%, but no longer has in-combat health regeneration.
- Demonic Circle now lasts for 6 mins.
- Demonic Pact will no longer work on enslaved demons.
- Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and
cannot be dispelled.
- Demonic Sacrifice: Succubus effect reduced to 10% increased shadow
damage, down from 15%. Imp effect reduced to 10% increased fire
damage, down from 15%. Felguard effect now increases Fire and Shadow
damage, instead of just Shadow.
- Doomguard: Health increased 20%, mana increased 24%.
- Drain Soul will now cause four times the damage if the target is at
or below 25% health.
- Everlasting Affliction will no longer affect Shadow Bolt and affects
Haunt instead.
- Emberstorm now reduces the cast time of your incinerate by
0.1/0.2/0.3/0.4/0.5 seconds.
- Fel Armor - Now increases your spell damage equal to 30% of your
total Spirit, but no longer increases healing done by spells and
effects by 20%.
- Felguard: Health increased by 10%.
- Felhunter: Paranoia and Tainted Blood have been replaced with Fel
Intelligence and Shadow Bite.
- Fel Intelligence (Felhunter): Increases total Intellect and Spirit of
party and raid members by 3%. Lasts until cancelled.
- Fel Stamina (Demonology) has been merged with Fel Intellect into Fel
Vitality.
- Haunt will now heal for 100%.
- Howl of Terror now costs 15% of base mana.
- Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration
reduced to 1 minute, down from 5 minutes+. Health increased by 30%,
damage increased by 60%, and armor increased by 30%.
- Inferno now summons an Infernal which lasts for 1 minute.
- Imp: Health increased by 20% , Armor increased 16%, mana regeneration
increased 200%.
- Improved Curse of Weakness (Affliction) is now "Frailty" - Increases
the amount of attack power reduced by your Curse of Weakness spell by
10/20%, and increases the amount of armor reduced by your Curse of
Recklessness by 10/20%.
- Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from
Tier 4.
- Improved Lash of Pain (Destruction) and Improved Firebolt
(Destruction) have been merged into one talent, Demonic Power.
- Improved Shadow Bolt (Destruction) - Now increases damage by your
next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
- Mana Feed: Tooltip updated to be more consistent with other similar
effects.
- Master Demonologist (Demonology) - Most effects have been altered.
Master Demonologist – Felguard (Demonology) - Now increases all
damage by 1/2/3/4/5%, and reduces all damage done to you by
1/2/3/4/5%.
Master Demonologist – Imp (Demonology) - Now increases Fire damage
by 1/2/3/4/5%, and critical hit chance with Fire spells by
1/2/3/4/5%.
Master Demonologist – Succubus (Demonology) - Now increases Shadow
damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by
1/2/3/4/5%.
- Nether Protection has been reworked. It now has a 10/20/30% chance
when you’re hit with a spell to reduce all damage by that spell
school by 60% for 10 seconds.
- New Talent: Demonic Empowerment (Demonology) - Grants your Summoned
Demon power for a short time.
- New Talent: Eradication (Affliction) - Your Corruption, Siphon Life
and Curse of Agony ticks have a 5/10/15% chance to increase your
spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
- New Talent: Improved Felhunter (Affliction): Your Felhunter gains
mana equal to 50/100% of the damage done by its Shadow Bite ability,
and increases the effect of your Felhunter’s Fel Intelligence by
1/2%.
- New Talent: Molten Core (Destruction) - Your Shadow spells and damage
over time effects have a 5/10/15% chance to increase the damage of
your Fire spells by 10% for 6 sec.
- Pyroclasm (Destruction) - Now also includes Conflagrate.
- Rain of Fire (Doomguard): A bug has been fixed which caused each
tick of Rain of Fire to consume its mana cost.
- Ritual of Souls: Charges increased to 25, up from 10.
- Shadow Bite (Felhunter): Deals Shadow damage plus an additional 5%
Shadow damage over time effect on the target. 6 second cooldown.
- Shadowfury (Destruction) - Can now be cast while moving. Stun
duration increased to 3 seconds, up from 2.
- Soul Link (Demonology) is now an 11-point talent (used to be a
31-point talent), but the 5% bonus damage from this talent has been
removed. In addition, the damage absorbed by Soul Link is now 15%,
down from 20%.
- Soul Siphon (Affliction): Now also increases the damage of your Drain
Soul.
- Soulstone now generates a log entry indicating who casted and
received a soulstone.
- Spell Lock (Felhunter) global cooldown removed.
- Succubus: Health increased by 20%, armor increased 22%.
- Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown
removed.
- Suppression (Affliction) is now a 3-point talent, down from 5. Now
increases your chance to hit with Affliction spells by 1/2/3%, down
from 1/2/3/4/5%.
- Unstable Affliction (Affliction): Silence effect reduced to 3
seconds, down from 5.
- Voidwalker: Health increased by 20%, Damage increased by 16%.
The amount of attack power the Voidwalker gains from its master’s
spell damage has been increased by 45%.

Warriors
- Armored to the Teeth now increases attack power by 3 for every 180
Armor value.
- Anticipation (Protection) now increases chance to dodge by
1/2/3/4/5%, moved to tier 2.
- Battle Shout attack power has been slightly decreased.
- Berserker Rage is now usable in all stances.
- Blood Craze (Fury) now regenerates 2/4/6% of total health over 6
seconds.
- Blood Frenzy (Arms) moved to Tier 9, now increases physical damage
caused by 1/2%.
- Bloodthirst (Fury) now restores health based on a % of total health.
- Challenging Shout cooldown reduced to 3 minutes.
- Concussion Blow (Protection) now causes damage based on attack power.
- Death Wish (Fury) no longer makes you immune to Fear effects.
- Death Wish and Sweeping Strikes have swapped locations in their
respective talent trees.
- Deep Wounds (Arms) now requires Impale, causes 16/32/48% of weapon
damage over 6 seconds.
- Defensive Stance now increases threat by 45%.
- Defiance (Protection) removed, replaced by Incite and moved to a new
location on tier 2.
- Disarm rage cost reduced to 15.
- Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation
on number of attacks removed.
- Hamstring now only has one rank and no longer causes damage.
- Impale (Arms) moved to Tier 3, no longer requires Deep Wounds.
- Improved Berserker Rage (Fury) now generates 10/20 rage.
- Improved Bloodrage (Protection) now increases rage generation of both
the instant and over-time effects by 25/50%.
- Improved Charge (Arms) now generates 5/10 rage.
- Improved Defensive Stance (Protection) reduced to 2 ranks, now
reduces spell damage taken by 3/6% and any block/parry/dodge has a
50/100% chance to enrage the warrior causing 5/10% more damage for
12 sec.
- Improved Disarm (Protection) reduced to 2 ranks, now reduces the
cooldown of Disarm by 10/20 sec and increases damage taken by
disarmed targets by 5/10%.
- Improved Disciplines (Arms) removed.
- Improved Mortal Strike (Arms) now increases damage by 2/4/6/8/10%, no
longer reduces cooldown.
- Improved Rend (Arms) reduced to 2 ranks for 25/50%.
- Improved Revenge (Protection) now increases damage Revenge causes by
10/20% and gives a 25/50% chance to stun.
- Improved Shield Bash (Protection) now also increases the damage of
your Shield Slam ability by 5/10%.
- Improved Shield Block (Protection) now has 2 ranks and reduces
cooldown of Shield Block by 5/10 secs. It no longer increases the
number of blocks.
- Improved Shield Wall will now increases the damage reduction by an
additional 5/10% and reduces cooldown by 30/60 seconds.
- Improved Slam (Fury) moved to Arms.
- Improved Sunder Armor (Protection) renamed Puncture ,reduced to 2
ranks for 1/2 rage cost reduction.
- Improved Taunt (Protection) removed, effect made baseline.
- Improved Whirlwind (Fury) now increases damage of Whirlwind by
10/20%, no longer reduces cooldown.
- Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun
and Charm effects by 10/20/30%.
- Last Stand (Protection) cooldown reduced to 5 minutes.
- Mace Specialization (Arms) now ignores 3/6/9/12/15% of target's armor.
- Mocking Blow now only has one rank and causes weapon damage, cooldown
reduced to 1 min and can now be used in Defensive Stance.
- Overpower now only has one rank and no longer causes any bonus damage
(i.e. weapon damage only).
- Poleaxe Specialization (Arms) now also increases critical damage done
by Axes and Polearms by 1/2/3/4/5%.
- Precision (Fury) moved to Tier 5.
- Pummel now only has one rank and no longer causes damage.
- Rampage now causes all party and raid members within 20 yards of the
Warrior to go on a rampage, increasing melee critical hit chance by
5% for 10 seconds when the warrior scores a melee critical.
- Recklessness now increases the critical hit chance of the next 3
special ability attacks by 100%, lasts 12 seconds, cooldown reduced
to 5 minutes.
- Retaliation duration reduced to 12 seconds, charges reduced to 12,
cooldown reduced to 5 minutes.
- Revenge damage increased.
- Shield Bash now only has one rank and will cause damage based on a
% of AP.
- Shield Block now increases chance to block and amount blocked by
100% for 10 seconds. Cooldown increased to 60 seconds, rage cost
reduced.
- Shield Slam is now available to all warriors, starting at level 40
and damage slightly increased..
- Shield Specialization (Protection) moved to Tier 1, now increases
rage by 2 on a successful block.
- Shield Wall now reduces all damage taken by 50% for 12 seconds,
cooldown reduced to 5 minutes.
- Slam now suspends the weapon swing timer rather than resetting it.
- Sword and Board now has a chance to proc from Revenge.
- Sword Specialization (Arms) can no longer trigger more than once
per 6 seconds.
- Taunt cooldown reduced to 8 sec.
- Thunder Clap damage increased, cooldown increased , will now affect
all targets within a range..
- Toughness (Protection) moved to tier 3 now also reduces the duration
of movement slowing effects by 10/20/30/40/50%.
- Vigilance now transfers 10% of target threat to the warrior.

PvP
- Many new items are available for purchase from the honor vendors.
- Arenas
Two new Arenas have been added; the Ogrimmar Arena and the Dalaran
Arena can now be accessed.
Buffs that have 30 seconds or less remaining will be removed once the
game starts. However, the mage spell “Invisibility” is not affected
by this change.

Professions
- New Profession: Inscription is available to train up to 375.
- Enchantment
The Surefooted enchantment now provides additional critical strike
rating instead of root and snare resistance.

Dungeons and Raids
- The Sunwell Plateau, Black Temple, and Serpentshrine Cavern Raid
dungeons have all had their mobs and bosses adjusted and now have
less health points.
- Ahn’Qiraj
Mounting is now permitted in Ahn’Qiraj
The Black Qiraji Resonating Crystal is now a normal mount.

User Interface
- New Calendar feature: Players will be able to access the new Calendar
feature by clicking on the new icon located in the top right corner
of their mini map. The calendar will track in game events, allow raid
scheduling, and more.
- New Vanity Pet and Mount changes: Players will now be able to access
their non-combat pets and mounts by clicking on the pets tab in the
Character Info panel. These pets and mounts will be now learnable
much like spells or abilities. Once a vanity pet or mount is
learned, the icon will disappear from within a player’s inventory
and reappear in the appropriate tab under the pet tab under Character
Info. Say goodbye to your vanity pets and mounts taking up bag and
bank slots!
Lost pets and mounts (one time quest rewards) can be recovered by
visiting a stablemaster.
- A new Agro Warning is now available and currently functioning in
dungeons.
- Focus Frame is now available. Players will be able to right click
on any unit frame and select “Set Focus”. The focus frame will only
display when the focus is set. Players may also set a “Focus Cast
Key” in the options/combat panel that can be bound to shift, alt, or
ctrl. When holding the focus cast key and triggering an action, the
action will be performed on your focus and not on your target.
- Lost tabards (one time quest rewards) may now be restored by visiting
a tabard vendor.
- Lost keys (one time quest rewards) may now be restored by visiting a
blacksmith.
- Error messages should play less frequently.
- Tradeskills can now be linked by shift-clicking the tradeskill icon.
- Quests can be shared with party members at any distance.
- Quests can be shared with party members by linking the quest into
party chat.
- Quests can be shared in raids but not battlegrounds.
- Randomized Daily quests may now be shared, but only on the same day
as the quest is given.
- A 5 minute timer will appear over the player’s unit frame showing the
countdown until your PvP flag is cleared.
- The /cower emote now has an animation.
- Macros and key bindings are now saved server-side so there is no
longer a need to reconfigure them when logging in using another
computer.
- Shift-clicking to loot mail: You can now hold Shift and click on mail
in your inbox to automatically loot any items and gold without
opening the mail. This default behavior can be changed via Auto Loot
Mail in the Interface Options (Controls).
- Combat Log Changes:
The combat log now differentiates between a spell failure due to
resistance and spell failure due to missing the target. Where once
both events reported as a resist; a spell missing the target is now
reported as a miss.
Overhealing is now reported in the combat log.
When a source of damage is entirely prevented (by a shield block, a
full resist, or a damage shield like Power Word:Shield, the prevented
amount will now be displayed.
- V-key color is now available. Classes will now be identified with
the appropriate color while the V-key option is engaged.
- For additional notes on Lua and XML changes please visit the UI &
Macros Forum-
http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114

Items
- Druids and Shaman can now use items while shapeshifted.
- The Abyss Shard has been changed to grant a passive 15 stamina bonus,
but no longer removes the soul shard requirement from casting a
voidwalker.
- Devilsaur Eye now increases your pet’s attack power for a short
duration instead of increasing its critical strike chance. It also
provides a small amount of passive Agility.

 

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 2.4.3 (2008-07-15)
--------------------------------------------------------------------------------

The latest patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/

The latest test realm patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

General
- Dispel effects will no longer attempt to remove effects that have
100% dispel resistance.
- Parry Rating, Defense Rating, and Block Rating: Low-level players
will now convert these ratings into their corresponding defensive
stats at the same rate as level 34 players.
- Haris Pilton has launched a new line of bags and jewelry. Check her
out in the World’s End Tavern!
- Mounts at 30?! Yes, it’s true: Apprentice Riding and mounts are now
available at level 30. Training costs 35 gold.
- Blood Elf flightmasters outside of Silvermoon City and Tranquillien
have traded their bats in for glorious fire-breathing dragonhawks.
- Alcohol cooldowns have been rolled into Drinks: All 10-second
cooldowns have been removed and replaced with the 1-second Drink
cooldown.
- Numerous flying non-combat pets have had their flight height modified
to no longer skim along the ground: captured firefly, dragonhawk
hatchlings, moths, owls, parrots, phoenix hatchling, spirit of
summer, sprite darter, and tiny sporebat.
- Nether Ray Fry (a non-combat pet) is now available from the Skyguard
Quartermaster
- Equipping an item will now cancel any spell cast currently in
progress.
- Placing an item in your bank will now cancel any spell cast currently
in progress if the spell was cast by that item.
- When a stun wears off, the creature that was stunned will prefer the
last target with the highest threat, versus the current target.

Druids
- Barkskin: The cost of this spell is now reduced by Tree of Life Form.

Hunters
- Growl: Pets will no longer generate additional threat from this
ability based on attack power buffs cast on them. Attack power buffs
on their master will still indirectly increase the threat generated
by the pet’s Growl.
- Pet Aggro: Pets will no longer generate threat immediately from being
summoned.

Mages
- Frost Armor, Ice Armor, Mage Armor, and Molten Armor are no longer
Magic effects and cannot be dispelled.

Paladins
- Greater Blessing of Light Rank 1: This spell will no longer overwrite
Greater Blessing of Light Rank 2.
- Summon Warhorse is now available at level 30.

Priests
- Mind Vision: This effect will now be cancelled immediately on targets
who use an Invisibility Potion or Gnomish Cloaking Device.
- Spiritual Healing: Ranks 2-5 of this talent will no longer prevent
refreshing Prayer of Mending.

Rogues
- Cheat Death: This talent has been rebalanced significantly. Killing
blows are no longer 100% absorbed. If the Rogue is below 10% health,
the killing blow is still completely absorbed; if the Rogue is over
10% health, enough damage will be absorbed to reduce the Rogue’s
health down to 10%. For the following 3 seconds, damage is not
always reduced by 90%; it is now reduced by a maximum of 90%,
depending on how much resilience the Rogue has. The damage reduction
will be four times the damage reduction resilience causes against
critical strikes.
- Sinister Calling now increases damage to Backstab and Hemorrhage by
1/2/3/4/5%(down from 2/4/6/8/10% .)

Shaman
- Earth Elemental: This pet will now leash back to its totem when
pulled beyond 50 yards away.
- Lightning Overload: This talent will no longer do excessive damage
when used with Lightning Bolt Ranks 2-10.

Warlocks
- Curse of Shadows: This spell has been removed.
- Curse of Elements: This spell now applies to Arcane and Shadow
damage, as well as Frost and Fire.
- Demon Skin, Demon Armor, and Fel Armor are no longer Magic effects
and cannot be dispelled.
- Health Funnel: This ability will now cancel channeling when the
target pet is Banished.
- Ritual of Summoning: The mana cost of this spell will now be properly
deducted when cast.
- Summon Felsteed is now available at level 30.

Warriors
- Revenge: Ranks 1-5 of this ability now have damage ranges instead of
fixed damage values (like ranks 6-8.)

PvP
- The time available to accept the option to “Enter Battle” for a
battleground has been reduced to 1 minute and 20 seconds (previously
2 minutes) in order ot give each side more time to get a full
complement of players before the battle begins.
- The Warsong Gulch flag can no longer be picked up at the same time as
a flag is capped.
- Rocket Boots Xtreme and Rocket Boots Xtreme Lite can no longer be
used in the arena. These no longer have a failure chance.
- Zoning into an instance on a PvE realm will now drop your PvP flag.

Professions
- Alchemy
Philosopher’s Stone now requires 200 Alchemy.
- Cooking
Juicy Bear Burgers now correctly increase healing as well as spell
damage.
- Jewelcrafting
Activated beneficial effects from jewelcrafting trinkets can no
longer be dispelled.
- Mining
Green quality gems can be found in mining nodes again. The drop
rate of blue gems from mining nodes remains unchanged.
- Tailoring
Removed the cooldown from regular Mooncloth.
Herb bags can now hold Un’goro Soil and Evergreen Pouches.
Mycah of Sporeggar has discovered how to create 28 slot herb bags.
New Tailoring patterns are available from Haughty Modiste in
Steamwheedle Port, Tanaris: Haliscan Jacket and Haliscan Pantaloons.

Quests
- Bhag’thera now spawns at a normal quest spawn rate.
- For the quests, Intercepting the Mana Cells and Maintaining the
Sunwell Portal, phased characters will not be able to see non-phased
character AoE effects and vice-versa.
- For the quests, Intercepting the Mana Cells and Maintaining the
Sunwell Portal, pets gaining/losing phase status will now properly
break off combat from unphased/phased opponents.

Dungeons and Raids
- Players can now be summoned to raid instances from heroic dungeons.
- Magister’s Terrace
The Stun component to the Sunblade Mage Guard Glaive Throw has been
removed and the Bounce range reduced.
Vexallus and Kael’thas are now tauntable in Heroic mode.
Vexallus’ damage caused by Pure Energy has been decreased.
Kael’thas’ Arcane Sphere has had its visual size increased. His
Arcane Sphere attack has had its range decreased and the
damage/second of Phase two on Normal mode has been decreased. (Heroic
mode remains unchanged.)
Sunblade Warlocks have had their damage reduced slightly.
Fel Crystals in the Selin Fireheart encounter have had their health
reduced slightly.
Warlord Salaris and Kagani Nightstrike have had their damage output
reduced slightly.
- Sunwell Plateau
Creatures in the area around Grand Warlock Alythess and Lady
Sacrolash will no longer spawn while the twins are in combat.
M’uru, Entropius, Shadowsword Berserkers, and Shadowsword Fury Mages
have all had their health decreased.
Kil’jaeden Encounter
Nether Protection will now correctly trigger from Kil’jaeden’s Shield
Orb Shadow Bolts.
Vanish now correctly wipes threat on Kil’jaeden.
Sinister Reflections are now interruptible.
Sinister Reflections on Hunters now use normal Wing Clip instead of
Improved Wing Clip.
Kil’jaeden will now wait slightly longer before casting Flame Darts
after casting Darkness of a Thousand Souls.

Items
- Bow of the Verdant Keeper’s Aim: This item’s triggered effect no
longer breaks the effect of Scatter Shot.
- Brutal Gladiator’s Pummeler has had its Stamina value increased to
the appropriate value.
- Clockwork Robot Bots fight amongst themselves again...without
attacking people in the arena. Well...they’ll blow up other Bots in
the arena, but you know what we mean.
- The Eredar Twins will now always award the same items(including bonus
items) regardless of which order they are killed in.
- Invisibility Potions: These potions now are on the same cooldown as
other combat consumable potions (such as mana potions.)
- Pendant of the Violet Eye: This item will again work correctly with
Holy Light and Flash of Light.
- Shattered Sun Pendant of Acumen: The triggered effect from this Item
can now occur on periodic damage ticks.
- Thori’dal, the Star’s Fury is now Unique as intended.
- Vengeful Gladiator’s Baton of Light: This item now appears in the
correct position on the vendor list.

User Interface
- The help interface has been simplified dramatically. Players will
no longer be required to select a category when opening a GM ticket.
In addition, players can use the "Talk to a GM" button to fill out
a ticket that requires a GM response or the "Report Issue" button to
fill out a ticket that does not require a GM response.
- Target buff/debuff timers that appear when you cast a spell are now
more visible.
- Time Management features have been implemented! These features
include an alarm clock, stopwatch, and viewing your computer’s local
time.
- The new stopwatch feature can be accessed via the /stopwatch, /sw,
or /timer slash commands. Inputting a time into the slash command will
make the stopwatch count down. For example, /stopwatch 1:0:0 will
make the stopwatch count down from an hour, /stopwatch 1:30 will make
it count down from 1 minute, 30 seconds, and /stopwatch 30 will make
it count down from 30 seconds.
- Added the following macro commands: /targetenemyplayer,
/targetfriendplayer.
- Added key bindings for tab targeting players.
- Ctrl-Tab and other target nearest friend functions will no longer
target you.
- Targeting using /target will prefer live targets over dead ones.
- You can no longer click the minimap to cast ground targeted spells.
- Invisible players with Hunter’s Mark can see the hunter that put the
mark on them.
- Vendor items now show their Duration in Inventory.
- For additional notes on Lua and XML changes please visit the UI &
Macros Forum.
http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114

World Environment
- Winterspring Ice Thistle Matriarchs and Patriarchs may now drop Thick
Yeti Fur.
- Skinning any Winterspring Ice Thistle yetis may now result in Thick
Yeti Fur.
- Increased the drop rate of Pristine Yeti Horns from Winterspring Ice
Thistle Matriarchs and Patriarchs.
- Young Sporebats and Greater Sporebats in Zangarmarsh now drop
Sporebat Eyes for the quest Gathering the Reagents.
- Blacksmithing Supplies vendor and repairer, Blazzle, in Area 52 is
now next to the forge and anvil outside the inn.
- Banker Meeda, in Area 52 is now in the...well...the bank, along with
a guild vault and guards. The other three Area 52 bankers are still
located in the auction-house-turned-bank.
- Wastewander Bandits and Rogues should be more plentiful in the
northern parts of Tanaris.

Bug Fixes
- The mage spell, Counterspell now shows in the combat log.
- Gan’arg Analyzers will no longer occasionally become friendly to
players.
- Talented abilities that cost a percentage of base mana will no longer
display an incorrect mana cost when inspected by a player of a
different class or level.
- Guild leaders should now be able to properly promote a new guild
leader regardless of their range.
- Druids: Mangle will no longer incorrectly indicate a 100-yard range
on the tooltip.
- Hunters: Using an instant ability after Steady Shot will no longer
lock out auto shot.
- Hunter Snake Trap will no longer break players out of stealth if the
snakes pass near the stealthed character.
- Hunters: Concussive shot will now properly have a chance to proc Bow
of Searing Arrows.
- Hunters: Scare Beast will now be correctly limited to one target and
has had its tooltip updated to display the proper cast time of 1.5
seconds.
- Paladins: Righteous Defense will now properly check for range when a
mob is selected.
- Rogues: The talent Heightened Senses, Rank 1 and Rank 2 will now
affect attacks from wands.
- Warlocks: The heal aspect of felhunter Devour Magic will now display
in the Combat Log.
- Warlocks: The Succubus will now behave properly while under the
effects of Lesser Invisibility.
- Warlocks: Demonic Sacrifice: This ability will now interact correctly
with the Spirit Guide resurrection system in battlegrounds. A
sacrificed pet will not be resummoned on death. Warlocks will still
be able to resurrect with the pet they last summoned (non-sacrificed
pets), even if it has since died.
- Using Jewelcrafting figurines will no longer cause scrolling combat
text to appear twice.
- Fixed an issue in which shadows were not appearing properly for users
with GF4 video chipsets in Open GL mode.
- Corrected an issue in which users with Creative X-FI sound cards
would sometimes here a slight popping noise when running.
- Players will now correctly receive a Battleground Mark message for
the marks that are received at the end of a battle.
- Corrected an issue where the initial trigger or activation sounds for
Immolation Trap and Explosive Trap could not be heard by some players.
- Smelt Hardened Khorium will now properly require a forge instead of
an anvil and hammer.
- Hardened Khorium Bars can now be placed properly into Mining bags.
- Corrected a typo in the tooltip for the Druid spell Rip (Rank 4).
- Looting a Nightmare Vine will now properly no longer apply poison
when the node is looted.
- The Figurine- Seaspray Albatross ability will now properly restore
the correct amount of mana.
- First Aid bandages can no longer be applied to a player with the
Recently Bandaged debuff. An error message of, "Could not activate
more than one bandage" will be displayed.
- Corrected the tooltips to read properly for the flight paths from
The Stormspire, Toshley’s Station, Blade’s Edge, and Area 52.
- The flight from Zul’Aman, Ghostlands to Sun’s Reach Harbor, Isle of
Quel’Danas and the flight cost from Emerald Sanctuary, Felwood to
Astranaar, Ashenvale will now cost the correct amount of money.
- Greater Elementals summoned by a shaman will now properly have a
combat log entry.
- Players will no longer become stuck on the Nimboya’s Laden Pike when
driving it into the ground.
- The quest, "Going Going, Guano!" will now have a more consistent
level requirement for the dungeon.
- The quest, "Into The Scarlet Monastery" is now available to players
of the appropriate level for the instance.
- Blueleaf Tubers can now be properly looted.
- The quest turn-ins for the Ahn’Qiraj war effort now give the
appropriate amount of credit for each successful quest turn-in.
- Cloak of Shadows will now properly remove the curse Shrink.
- Nightbane will no longer become unresponsive and unkillable during
his air phase.
- Several items sold by the Consortium reputation vendor Paulsta’ats
are now bind on pick-up: Formula: Enchant Weapon- Major Striking,
Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite,
Design: Lustrous Azure Moonstone, Design: Thick Golden Draenite.
- It is no longer possible to delete a character that is an arena team
captain without first promoting another player to captain.
- Taunts will now properly stick when a target is stunned while being
taunted.
- Taking the Druid flight path from Moonglade will no longer dispel
buffs.
- Players who die on the Isle of Quel’Danas and release their spirit
will no longer be sent to the graveyard in Eversong Woods.
- Disabling some subtypes under the Combat Log Message Types in the
Combat Log Config menu will no longer cause main Message Types to be
disabled.
- Changes on the Desktop gamma options will now be properly discarded
when canceled.
- A message will now appear in the combat log if a debuff is removed by
normal melee attacks.
- Moving a quiver from one container slot to an empty container slot
will no longer reset the ranged attack speed.
- Fixed an issue where players could have two minimap tracking types
active at the same time.
- Corpses with money on them will now be able to be looted even when
all party members opt to pass on loot.
- Fixed an issue where ravager pets had all available pet skills.
- Players will no longer receive an error message while receiving money
and attempting to send mail to another player.
- It is no longer possible to be in a guild without a Guildmaster.
- Pets will now properly attack mobs when out of phase with the real
world.
- Players who have the Apprentice and Journeyman Riding skills trained
already will no longer show these as available to train despite
having the higher riding skill.
- It is no longer possible to dispel Shattered Sun Pendant buffs.
- Passive pets will no longer attack due to AoE taunt spells.

 

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 2.4.2 (2008-05-13)
--------------------------------------------------------------------------------

Druids
- Talent: Primal Fury (Rank 2) will now be properly unlearned when it
is untalented.

Hunters
- Aspect of the Viper: This ability now grants an additional amount of
mana each 5 seconds equal to 35% of the hunter’s level.
- Boar Charge: This ability will no longer make Growl cast immediately
after it generates excessive threat.
- The pet ability Growl will no longer scale with pet Attack Power and
now scales with the hunter’s Attack Power.
- Dire Ravens in Blade’s Edge Mountains are now tameable.
- Scare Beast: The range on this spell has been increased to 30 yards
and it is now instant cast.
- Tamed Drywallow Snappers now will know Bite 5 (instead of Claw 5).

Mages
- Talent: Improved Blink (Arcane) now reduces chance to be hit by
13/25% and the duration of Rank 1 has been increased to 4 seconds.
- Completing the quest “Arcane Refreshment” will now properly teach the
spell Conjure Water (Rank 7).
- Polymorph: Mounted creatures will no longer remain mounted while
polymorphed.
- Mage Armor no longer reduces the duration of beneficial magic buffs.
- Molten Armor will now do damage while a damage absorption shield is
active.
- New Teleport/Portal: Theramore and Teleport/Portal:Stonard spells are
available at portal trainers in their respective locations. You must
be level 35 to learn these new spells.

Paladins
- Flash of Light and Holy Light will now work properly with
castsequence macros.
- Seal of the Crusader: This ability now increases the damage dealt by
Crusader Strike by 40%.
- Talent: Precision (Ranks 1-3) will no longer improperly display
daggers and staves as a weapon class in the tooltip.
- Paladins that already have Apprentice Riding skill can now properly
learn Summon Warhorse from the trainer.

Priests
- Fear Ward will no longer be consumed while under the effects of
cyclone.
- Mana Burn: This spell can no longer trigger effects that require the
target to be struck with a critical hit.
- Power Word: Shield now has the correct sound associated with it and
can no longer be heard from large distances.
- Talent: Power Infusion will now consume the correct amount of mana
when cast on yourself.

Rogues
- Ability: Blade Flurry: This ability can no longer hit critters as
its secondary targets and will now use a proper range calculation for
all secondary targets.
- Talent: Mutilate (Assassination) will no longer incorrectly appear
multiple times in the combat log when used.

Shaman
- Ability: Frostbrand Weapon: Rank 6 damage has been increased very
slightly.

Warlocks
- Drain Soul: Channeling of this spell will now always stop when a
player target dies.
- Pets: Using a sacrifice effect to kill your own pet will no longer
trigger effects that should only occur when killing an enemy.

Warriors
- Sweeping Strikes: This ability can no longer hit critters as its
secondary targets and will now use a proper range calculation for all
secondary targets.

PvP
- Arenas
If a character’s personal rating is more than 150 points below the
team rating, they will earn points based on their personal rating
instead of the team rating.
If the average personal rating of the players queuing for a game is
more than 150 points below the team’s rating, the team will be queued
against an opponent matching or similar to the average personal
rating.

Professions
- All 23-hour profession cooldowns are now 20-hour cooldowns.
- All 4-day cooldowns are now 3 days, 20 hours.
- Enchanting
Removed the cooldown from Void Shatter.
Void Shatter recipe now correctly requires 375 enchanting.
- Engineering
The Engineering supply item Delicate Copper Wire will now properly
fit into engineering bags.
- Jewelcrafting
Brilliant Glass no longer requires a forge.
Brilliant Glass now has a small chance to make an epic gem.
Quick Dawnstone, Reckless noble Topaz, Forceful Talasite are now all
available at the Quel’danas gem vendor.
- Leatherworking
Completing the quest “The Journey Has Just Begun” will now properly
teach how to make an Onyxia Scale Cloak.
Greatly reduced the reagent cost for Glove Reinforcements. Also
reduced the skill gain range slightly.

Quests
- The categories for the quests, “Wanted: Sisters of Torment” and
“Wanted: The Signet Ring of Prince Kael’thas” have been fixed to now
properly read as Magister’s Terrace.
- The Shadowy Disguise will no longer be applied to druids while they
are in Moonkin or Tree of Life form for the Quests, “Who Are They?”
- Jailor Eston and Jailor Marlgen for the quest, “The Rescue in
Hillsbrad” should now respawn more frequently.

Dungeons and Raids
- Black Temple
Illidan will no longer despawn if a raid group wipes during his death
speech.
- Karazhan
Nightbane’s Charred Earth ability will now properly deal Fire damage.
- Magister’s Terrace
Vexallus is no longer immune to taunt on Normal difficulty.
Kael’thas is no longer immune to taunt on Normal difficulty.
Wretched Skulkers, Wretched Husks, and Wretched Bruisers will now
reset properly.
Sunblade Imps will now reset properly.
The doors in Heroic Magister’s Terrace will no longer respawn after
a soft reset if a boss has already been killed.
- Sunwell Plateau
Hellfire will no longer remove Dark Touched in the Eredar Twins
encounter.
- Tempest Keep: The Eye
Void Reaver’s Arcane orbs now generate combat log entries.

Items
- Arcane Charges now deal arcane damage.
- Abilities and trinkets that trigger after killing an opponent that
gives experience or honor will no longer activate after killing mobs
during bombing quests.
- Battlecast’s Garb should now properly grant pushback resistance in
addition to interrupt resistance.
- Borderland Fortress Grips have had their stats updated.
- Botanist’s Gloves of Growth have had their texture corrected.
- Bow of Searing Arrows and Red Whelp Gloves will no longer break
Scatter Shot.
- Brann Bronzebeard’s Lost Letter: This item will no lonber display a
damage range in its tooltip.
- The Cloak of Swift Mending now has a level requirement (70).
- Crusader’s Scaled Battlegear: The tooltip spelling has been corrected.
- Darkmoon Card: Madness: The durations of the buffs received from this
item have been extended to 60 seconds.
- Elixir of Demonslaying: This elixir now grants ranged attack power
against demons as intended.
- Goblin Jumper Cables are no longer a trinket item.
- Hazza’rah’s Charm of Healing Haste rating reduced.
- Items that enchant other items no longer have tradeskill requirements
(Mithril Spurs, Shield Spikes, Weapon Chains, etc.).
- The Helm of Fire has had its casting range reduced.
- The Magic Candle has had its casting range reduced.
- Many items sold by Consortium vendors are now be bind on pick up:
Formula: Enchant Weapon- Major Striking, Design: Delicate Blood
Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure
Moonstone, Design: Thick Golden Draenite.
- Many items sold by Aldor reputation vendors are now bind on pick up:
Design: Gleaming Golden Draenite, Design: Royal Shadow Draenite.
- Many items sold by the Shattered Sun quartermaster are now bind on
pick up: Naaru Ration, Design: Ember Skyfire Diamond.
- The Lower City reputation item, Recipe: Flask of Chromatic
Resistance, is now bind on pick up.
- Most Main-Hand weapons are now One-Hand weapons.
- Naturalist’s Preserving Cinch have had their stats updated.
- Nightfall now has a chance to fail on targets over level 60.
- Prince Kael’thas will now drop Primal Nethers in Heroic Magisters
Terrace.
- Ravager: Judgements will no longer auto-refresh and break the effect
from this item while its effect is active.
- Reins of the Black War Elekk spell and buff now correspond to the
item name.
- Renataki’s Charm of Trickery has had its energy reduced.
- Rocket Boots Xtreme and Rocket Boots Xtreme Lite now properly share
the same cooldown.
- The Romantic Picnic Basket will now display the blanket properly.
- Shard of Azzinoth no longer shares any cooldown with Shaman elemental
totems.
- The socket bonus modifiers of some items will now properly display
the bonus healing.
- The reduced cooldown of Shaman Nature’s Swiftness provided by the 4
piece set bonus from the Seer’s Ringmail Battlegear PvP armor will
now apply properly.
- Shattered Sun Pendant of Might: The triggered effect from this item
will no longer break Scatter Shot or other crowd-controlling affects.
The visual on the Scryer version has been updated.
- Shifting Naaru Silver: Using this item no longer puts players into
combat.
- Silithyst Dust: The bonus from turning this item in no longer works
for players above level 63.
- The Skyshatter Helmet’s gem socket bonus will now properly reflect
the plus damage in the tooltip.
- Shadowsong Panther will no longer prematurely despawn.
- Talasite Owl: This trinket will now properly restore full mana as
described.
- Ten Storms Set: The Chain Heal bonus from this set has been reduced
by 5%.
- Troll Male off-hand items are now the same size as the main hand
item.
- Tauren weapons while sheathed have had their graphic readjusted to
their pre-patch (2.4.0) state.
- The Winterfall Firewater buff is no longer dispellable.
- Wushoolay’s Charm of Nature Haste rating has been reduced.

User Interface
- Black Lotus will now show up under the Herb subcategory in the
auction house.
- Primal Nethers will now show up under the Materials subcategory in
the auction house.
- Mailboxes can now be tracked on the minimap.
- For additional notes on Lua and XML changes please visit the UI &
Macros Forum.
http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114

World Environment
- Creature versions of the Polymorph spell no longer heal the affected
target.
- The dragons in Blade’s Edge Mountains will no longer instantly knock
you off your mount.

Mac
- Fixed a bug causing ATI kernel panics; all spell effects should now
be visible.
- Weather effects are again visible on systems with ATI 2x00 graphics
such as aluminum iMac.
- Fixed a bug that precluded use of the FireWire iSight microphone with
voice chat.
- Symlinks can be used again for Interface and WTF folders and
subfolders.
- Cinematics playback is working again.

Bug Fixes
- Fixed an issue where secondary sound effects would not work with the
Use Hardware option enabled in the Sound options of the User
Interface.
- Fixed an issue where attempting to use some instant cast spells with
Auto-Dismount in Flight checked in the interface would fail.
- Items that have multiple charges will now properly display the amount
of charges.
- Fixed an issue where chain damage spells were chaining to critters.
- Female Draenei horns will now correctly protrude through certain
plate helms.
- The Vengeful Gladiator’s Rifle will now play the proper sound when
used.
- The Cursed Vision of Sargeras now gives the buff, “Sense Demons”
which can be canceled normally. Additionally hunters and druids are
able to track two things at once while using the item.
- It is no longer possible for pets to get stuck in place after exiting
the Spectral Realm in the Kalecgos encounter.
- Blood Elf Priest: Consume Magic will now require the buff to be
active in order to work properly.
- Undead Priest: Touch of Weakness will now properly reduce the melee
damage of the attacker.
- Fixed an issue where some spells had extraneous Floating Combat Text
messages when using the Auras option.
- Fixed an issue where sometimes debuff icons on a target did not scale
properly to indicate the spells had been cast by you
- Ritual of Souls (Warlock) and Ritual of Refreshment (Mage) will no
longer be placed on cooldown without having completed the summon.
- Looting a boss while a player is outside of the instance will no
longer cause the corpse to despawn in 2 minutes if the player still
has loot on the corpse.
- Whirlwind now has the correct sound associated with it.

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 2.4.1 (2008-04-01)
--------------------------------------------------------------------------------

Hunter

- Tranquilizing Shot no longer incorrectly restricts use of other Hunter
abilities in specific situations.

User Interface

- Combat Log
+ Only the last 300 combat log entries are now stored.
+ Filter settings are now properly saved.
+ Changing zones will no longer reload the entire log

Bug Fixes

- Fixed a sound engine error that was causing lock-ups on exit.
- Fixed a shader error that was causing kernel panics on Mac PowerPCs.
- Fixed a bug on Mac that was preventing the intro Cinematics from
playing.

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 2.4.0 (2008-03-25)
--------------------------------------------------------------------------------

Fury of the Sunwell

The glorious fount of arcane energy known as the Sunwell empowered the
high elves for millennia, until the death knight Arthas laid siege to
the elven kingdom and corrupted its sacred energies. Seeing no other
alternative, a band of survivors led by Prince Kael’thas destroyed the
ancient fount. Over time the surviving elves fell pray to a crippling
magical withdrawal.

Now, promising salvation for his people, Kael’thas has returned. Soon
the Sunwell will shine once again, but whether the sacred fount will
usher in deliverance or destruction remains to be seen.

In Memoriam: Gary Gygax

Blizzard Entertainment would like to dedicate the patch in memory of
Gary Gygax. His work on D&D was an inspiration to us in many ways and
helped spark our passion for creating games of our own. As avid D&D
players and fellow game developers, we were all saddened by the news of
his passing; we feel we’ve lost a true adventuring companion. Thanks
for everything and farewell, Gary. You will be missed.

Combat Log Improvements

The combat log has undergone improvements that allow more robust combat
text filtering including the ability to define custom colors for enemies
and friends as well as combat text filtering for self and others.

Global Arena Tournament
Players will be able to create level-70 characters with epic
equipment and compete on special tournament realms in a new global arena
tournament. For more information, details and entry requirements,
please visit the official tournament pages.

General
- The Sunwell Isle is now available for play. This area includes a new
quest hub and 5-player and 25-player instances.
- The combined forces of Shattrath have launched an attack on the Isle
of Quel’Danas, to confront Kael’thas and the Legion at the Sunwell
and surrounding areas. Players will now be able to gain reputation
with the Shattered Sun Offensive and participate in a new set of
daily quests.
- A representative of the Keepers of Time has been spotted at the
World’s End Tavern in Shattrath. Players in good standing with the
faction will be granted ease of passage to the Caverns of Time.
- Characters will now retain talented spell ranks so when they retalent
they do not have to relearn the spells from trainers.
- Spell Haste: Spell haste now reduces the global cooldown on spells,
down to a minimum of 1 second. This change does not apply to melee
and ranged abilities.
- Item Cast Spells: Many spells cast by items were being cast as if
the caster were the same level as the item. Most of those will now
be cast at the player’s level, giving them a reasonable chance to
miss,be dispelled, or be resisted.
- Resilience: Now reduces the magnitude of mana draining effects by the
same amount that it reduces critical strike damage. The Tooltip has
been revised to reflect this.
- Spirit-Based Mana Regeneration: This system has been adjusted so that
as your intellect rises, you will regenerate more mana per point of
spirit.
- Weapon Skill: Points will be gained faster in weapon skills for
levels 1 through 59.
- The Daily Quest limit has been increased to 25.
- Non-self % based haste spells will no longer stack with each other.

Racials
- Find Treasure: This ability no longer deactivates upon death.

Druids
- Cyclone range is now 20 yards, down from 30.
- Empowered Rejuvenation: This talent now properly affects the final
heal from Lifebloom.
- Gift of Nature: This talent now properly affects the healing from
Tranquility.
- Insect Swarm: Casting lower ranks of this spell is now properly
penalized like other healing and damage effects.
- Lacerate: This ability now deals additional damage based on the
attack power of the Druid.
- Lifebloom: The bonus coefficient on the final bloom effect has been
reduced by 20%. This spell will no longer cause error messages when
interacting with Spellsteal or while the Druid is under the effects
of Mind Control.
- Mangle (Bear) now properly triggers a 1.5 second global cooldown,
increased from 1.0 second.
- Many shapeshift form tooltips have been updated to be consistent with
each other.
- Natural Perfection: This ability will no longer be triggered by
taking critical strikes while sitting. In addition, it is now
affected by the Subtlety talent and now reduces damage by 2/3/4%,
down from 1/3/5%.
- Nurturing Instinct increases your healing spells by up to 50/100% of
your Agility, and increases healing done to you by 10/20% while in
Cat form.
- Regrowth: The mana cost of this spell has been reduced by
approximately 20%.
- When a Druid in cat form casts Pounce it will now properly animate.

Hunters
- Equipping a thrown weapon while in the middle of an Auto-Shot will
no longer cause animation issues.
- Casting Flare while in any way not visible, will no longer cause your
flare to be invisible to other players.
- Hunter’s Mark: Hunters with Improved Hunter’s Mark will now properly
overwrite Hunter’s Mark cast by Hunters without the talent.
- Improved Mend Pet now has a 25/50% chance to remove one Curse,
Disease, Magic, or Poison effect, up from 15/50%.
- The stamina tooltip for hunter pets will now display the proper
health increase.
- Track spells will now persist after death.
- Hunters will no longer spin around if they cast Aimed Shot or Steady
Shot while facing away from their target.

Mages
- Arcane Explosion: The damage cap for area of effect damage on this
spell has been increased by approximately 50%.
- Arcane Fortitude now increases your armor by an amount equal to 100%
of your Intellect, up from 50%.
- Blink, Slow, and Spellsteal have all had their mana cost reduced.
- Improved Blink: This talent no longer reduces the mana cost of Blink.
Instead, it increases the chance for all attacks to miss the Mage by
25% for 2/4 sec after Blink is cast.
- Using low ranks of Fire Ward and Frost Ward spell will now be
penalized the same way healing spells are penalized.
- Frostbite: When a frost spell is reflected back at a Mage, it is
now possible for the Mage to suffer from the Frostibte effect.
- Ice Barrier: Using low ranks of this spell will now be penalized
the same way healing spells are penalized.
- Icy Veins no longer increases the chance your chilling effects will
Freeze the target, but now increases the chance to avoid interruption
caused by damage while casting any spell by 100% while active.
- Improved FireWard has become Molten Shields.
- Mana Shield: This spell will now get a percentage of the Mage’s bonus
to spell damage as an additional effect.
- New Talent: Molten Shields will cause your Fire Ward to have a 10/20%
chance to reflect Fire spells while active. In addition, your Molten
Armor has a 50/100% chance to affect ranged and spell attacks.
- Permafrost: This talent will now correctly increase the movement
slowing effect of frost Armor instead of the attack speed slowing
effect.
- Spellsteal will no longer overwrite a longer duration buff.

Paladins
- Avenger’s Shield, Holy Shield and Holy Shock: Casting lower ranks of
these spells is now properly penalized like other healing and damage
effects.
- Avenger’s Shield: This ability will no longer jump to secondary
targets which are under the effect of crowd-control spells that break
on taking damage. I.e. Polymorph, Sap, etc.
- Crusader Strike: This ability will no longer refresh the Healing Way
buff from the Shaman talent.
- Illumination: The mana energize from this talent no longer has
a chance to set off other triggered effects.
- Holy Shock: The healing, damage, and mana cost of this spell have all
been increased.
- Judgment of the Crusader: It is no longer possible to have icons for
two different ranks of Judgment of the Crusader appear at the same
time when judged by multiple Paladins.
- Judgment of Wisdom: Some abilities (such as Frostbolt) were not
triggering the mana energize effect from this spell. This has now
been fixed.
- Resistance Auras: It is no longer possible for two Paladins in the
same party to make it appear that players have two of the same
resistance aura active.
- Righteous Defense: This spell will now always be castable on friendly
npcs.
- Seal of Blood: This ability will no longer cause spell pushback for
the Paladin with this seal active.
- Sense Undead- Now persists after death.
- Turn Undead(Rank 3):This spell has been reworked and has been renamed
to “Turn Evil”. It will now work on Demons in addition to Undead.
Turn Evil is subject to diminishing returns, and lasts 10 seconds in
PvP.

Priests
- Chastise no longer disorients the target, but now is instant cast and
roots the target for 2 seconds.
- Fear Ward is now usable while in Shadow form.
- Focused Will now reduces damage by 2/3/4%, up from 1/3/5%.
- Inner Focus: Chastise now benefits from Inner Focus. In addition,
Starshards no longer consumes Inner Focus.
- Mass Dispel now affects a maximum of 10 targets, increased from 5.
- Power Infusion: Infuses the target with power, increasing their spell
haste by 20% and reducing the mana cost of all spells by 20%. Lasts
for 15 seconds. This will not stack with other haste effects, such as
Heroism, Bloodlust, or Icy Veins.
- Power Word: Shield: Using low ranks of this spell will now be
penalized the same way healing spells are penalized.
- Prayer of Mending: This spell will now fade from players who leave
or enter an instance, change continents, or exit the game.
- Reflective Shield: The reflective damage from this talent no longer
breaks crowd control effects which break on taking damage.
- Shadowguard: No longer consumes the charge of Inner Focus when
triggered.
- Silent Resolve:This talent now affects Surge of Light, Power
Infusion, Inspiration, Spirit Tap, Blackout, Levitate, Shackle
Undead, Touch of Weakness, Hex of Weakness, and Symbol of Hope.
- Touch of Weakness: No longer consumes the charge of Inner Focus
when triggered. It will also function properly even when the
Priest with Touch of Weakness on is silenced or stunned.
- Vampiric Touch: Casting lower ranks of this spell is now properly
penalized like other healing and damage effects.

Rogues
- Abilities that can be used while stealthed, without breaking stealth,
can now be cast without breaking Vanish when used at the same time.
- Cheat Death: A combat log message will now show when this ability
activates and now has an animation.It will now almost always be
accurate in displaying the amount of damage done to a rogue when
under the effects of Cheat Death.
- Sap mechanic changed from “Incapacitate” to “Sap”. This will allow
more humanoids that were previously immune to Sap to be vulnerable to
Sap, but still immune to Gouge. Note that anything that removed Sap
previously will still remove Sap after the change.
- Vanish: This ability will no longer sometimes cause the UI to display
Shadowmeld as active when it has been cancelled.

Shaman
- Call of Thunder: (Rank 5) now gives 5% critical strike chance down
from 6%.
- Earth Shield: Mana cost reduced roughly in half, and charges reduced
from 10 to 6.
- Elemental Focus: This buff will no longer be removed when Shamanistic
Focus is triggered.
- Flametongue Weapon: Having different ranks of this enchantment cast
on two different weapons will no longer cause the enchantments to
trigger multiple times per swing.
- Ghost Wolf: Cast time reduced to 2 seconds, down from 3 seconds.
- The Global Cooldown of all Totems has been reduced to 1 seconds, down
from 1.5 seconds.
- Healing Grace: This talent now reduces the chance your spells will
be dispelled by 10/20/30%. The resistance to being dispelled modifier
from this talent now applies correctly to Water Breathing.
- Rockbiter Weapon: Tooltip and error messages have been adjusted
slightly.
- Shamanistic Rage is now a Physical ability instead of a Magic spell,
and thus is no longer dispellable.It now reduces all damage taken by
30% and gives your successful melee attacks a chance to regenerate
mana equal to 30% of your attack power. This lasts for 15 seconds
with a 2 minute cooldown.
- Stormstrike has a new icon.
- Totem timer icons will now show up under your player portrait when
you cast totem spells. Right-clicking a totem timer icon will
destroy that totem.
- Toughness will now also reduce the duration of movement slowing
effects on you by 10/20/30/40/50%.
- Tremor Totem now pulses every 3 seconds, down from 4 seconds.
- The Shaman spell Fire Nova Totem will no longer sometimes detonate
without doing any damage.

Warlock
- Blood Pact now has a tooltip.
- Demonic Knowledge: This buff will no longer remain on enslaved
demons when Enslave Demon is removed.It will now increase your spell
damage by an amount equal to 4/8/12%, down from 5/10/15%.
- Demonic Sacrifice: Now works properly in sanctuary regions
(such as Shattrath City and the Stair of Destiny).
- Emberstorm now also reduces the cast time of your incinerate spell
by 2/4/6/8/10%.
- Nether Protection: The buff from this talent will no longer
interrupt capturing PvP flags and bases.
- Pyroclasm: This talent now works correctly again with Rain of Fire.
- Ritual of Summoning can be used to summon players into instances
if they meet the instance requirements.
- Sense Demon now persists after death.
- Shadow Ward: Using low ranks of this spell will now be penalized
the same way healing spells are penalized.

Warrior
- Endless Rage will now give the correct amount of rage as intended
from damage dealt by a Warrior.
- Improved Hamstring (Arms) effect is now subject to diminishing
returns when used in PvP.
- Stances: It is no longer possible to accidentally change into a
stance you are already in via macros (resulting in a global cooldown
and loss of rage).
- Whirlwind: Critical strikes with the off-hand weapon from this
ability can now trigger Flurry and Rampage.
- Flurry will properly refresh if a crit occurs with 1 charge left.

PvP
- Diminishing returns on honor for kills is being eliminated.
- Honor will now be instantly calculated, and available for player use.
- Players that have the resurrection sickness debuff will be worth no
honor.
- Added new PvP daily quests that send players to Halaa and the Spirit
Towers of the Bone Wastes. These quests are available for Alliance
and Horde at their respective local quest hubs.
- Arenas
Personal Rating: The amount a player’s personal rating can climb
above his or her team’s rating is now limited.
The benefits of drinking out of combat have been delayed while in the
Arena. It will now take four seconds before the full benefit of the
mana regeneration will come into effect.
Queue times for arena matches have been reduced. Players will now
be able to enter matches faster than previously.
Shadow Sight now increases damage taken by 5% rather than dealing
damage over time. Duration has been reduced from 21 seconds to 15
seconds.
Players feared outside of the Arena (through the world or outside
the arena walls) will now be teleported back to the center of the
arena map.
- Battlegrounds
If a player dies 50 times or more in a battleground, they will no
longer be worth honor for the remainder of that battle.
When you first enter a battleground, messages about other players
joining the battleground will be linked together for the first
minute. You will see a message in AV like "28 players joined" rather
than a line for each player that joined. After the first minute, it
will work as it always has. In addition, all of the messages about
other players leaving the battleground and getting marks of honor
once the battleground is complete have been removed.
Battleground Rune Buffs:Speed, Restoration, and Berserking buffs
received from battleground runes will no longer cause Stealth or
Prowl to break.
Alterac Valley
Captain Balinda Stonehearthnow Stonehearth can no longer be
interrupted, silenced, or have her spells slowed. In addition, her
water elemental cannot be banished, and does increased damage.
Vanndar Stormpike and Captain Balinda Stonehearth have had their
health totals reduced to match the health totals of Drek’Thar and
Captain Galvangar.
Warmasters/marshals in Alterac Valley now increase each other’s
maximum health and damage by 25%. This is a stacking effect.
Horde players will now start the battle closer to Drek’Thar and
Frostwolf Keep.
There is now a Join as Party option.
Warsong Gulch
When both flags are held, the flag carriers will receive 50%
increased damage done to them after approximately 10 minutes and
100% increased damage after approximately 15 minutes.
Flag carriers can now be tracked 45 seconds after picking up the
flag.

Professions
- Added several new tradeskill items to the new Sunwell Daily faction
vendor:
Enchanting recipe to shatter a Void Crystal into two Large Prismatic
Shards.
Enchanting recipe to increase Defense Rating by 15 for chest armor.
Three jewelcrafting recipes to cut gems with spell haste from
Dawnstones, Talasite, and noble Topaz.
Two new meta gem recipes.
- Alchemy
Gift of Arthas now stacks to 20.
Transmute Arcanite no longer has a cooldown.
- Cooking
Broiled Bloodfin now increases resistances to all schools of magic
instead of increasing Stamina and Spirit.
New recipes, Charred Bear Kabobs and Juicy Bear Burgers, can be
purchased from either Bale (Horde) or Malygen (Alliance) in Felwood.
These recipes requires 250 skill to learn, and are created from meat
found on level 48-56 bears. This will aid players in leveling up
their cooking skill to 300 without fishing.
- Enchanting
Reduced the materials required for Enchant Shield – Resistance
- Engineering
Gagsprocket in Ratchet now sells the plans for the Minor
Recombobulator.
Goblin Jumper Cables and Goblin Jumper Cables XL now display cooldown
information in their tooltips.
Removed the level requirement for the Craftsman's Monocle.
The stun caused by engineering Bombs and Grenades is now considered
an Incapacitate effect and uses the appropriate Incapacitate
diminishing returns. Bomb and Grenades can now inflict damage to
targets immune to Stun and Incapacitate effects.
A new recipe has been added for Rocket Boots Xtreme Lite, a cloth
version of the Rocket Boots Xtreme. This pattern drops from
Mechano-Lord Capacitus.
Rocket Boots Xtreme now have all their stat points allocated toward
Attack Power, and will no longer have Stamina.
Rocket Boots Xtreme and Rocket Boots Xtreme Lite will cause players
to drop a PvP flag if used while carrying one. (Warsong Gulch, Eye
of the Storm, and Zangarmarsh)
- Fishing
New Fishing Daily Quests! Visit the mysterious old man fishing at
Silmyr Lake outside of Shattrath City to discover what treasures he
has to offer.
Find Fish now correctly tracks Schools of Tastyfish and Muddy
Churning Waters.
Feltail fishing nodes have been changed to Brackish Mixed Schools;
they now produce mostly Golden Darters and some Feltail.
Removed the level requirement from the expert fishing book, The Bass
and You.
- Herbalism
Ancient Lichen now has a chance to drop a Fel Lotus where it used
to drop a piece of random green jewelry.
Black Lotus replaced by Fel Lotus in herbalism skinning tables for
Outland creatures.
Increased the chance that Felweed, Dreaming Glory, Ragveil, and
Flame Caps will contain a Fel Lotus.
Warp Splinter can now be skinned with Herbalism in heroic difficulty.
- Jewelcrafting
A new jewelcrafting recipe has been added to transform many green
quality gems into a single random blue quality gem. This recipe is
available from grandmaster jewelcrafting trainers.
- Leatherworking
Shadow Oil will now fit into Leatherworking Bags.
- Mining
Increased the skill up potential for most smelting recipes.

Quests
- New Daily Dungeon quests for both the heroic and non-heroic
five-person Magister's Terrace dungeon at the Sunwell.
- Players can now turn in one of each battleground mark for an honor
reward. The questgivers for this turn-in are the Horde Warbringer and
the Alliance Brigadier General and can be found near the
battlemasters in the capital cities.
- Dungeon and Group Quest Experience: The amount of experience awarded
for dungeon and 5-person group quests in Outland has been increased
in almost all cases.
- The daily quest Escape from Skettis has had its reward tuned down.
- The number of elite Shadowsworn Drakonid patrollers on the Ata'mal
Terrace has been cut in half. Most of the remainder have had their
patrol paths lengthened.
- Increased the slots on Old Blanchy's Feed Pouch to 8.
- The Thunderspike no longer sparkles for Alliance characters, nor
does it show up on the mini-map when Find Treasure is in use.
- "Zapper Fuel" is now flagged as a Sunken Temple dungeon quest.

Dungeons and Raids
- All 25-player raid bosses have had their cash drops increased!
- All 25- player raid bosses that drop set tokens will now drop an
additional token!
- Badges of Justice have been added to all raid bosses who did not
previously have them!
- Players will no longer require an attunement quest to enter Hyjal.
- Players will no longer require an attunement quest to enter the Black
Temple.
- Players who have completed the attunement quests for Black Temple and
Hyjal will be granted the title of "Hand of A'dal".
- You may now fight Prince Kael’thas and Lady Vashj without first
killing all the other bosses in their respective dungeons.
- The Unstable Cloud and Frost Breath spells are now treated properly
as a movement impairing spells.
- Non-corporeal Undead and Mechanical creatures are now susceptible
to bleed effects.
- Elemental creatures are no longer explicitly immune to poison and
disease effects. Elementals with nature school immunities will still
be immune to nature-based poisons, however.
- Gems obtained through Heroic difficulty instances are no longer
Unique-equipped.
- Loot dropped by Doomlord Kazzak and Doomwalker has been changed to
Bind on Equip. In addition, the cash dropped by these bosses has been
significantly increased.
- Scale of the Sands reputation will now be awarded in Hyjal at a much
higher rate.
- Caverns of Time: Heroic Black Morass
Rift Keepers and Rift Lords now have reduced hit points.
Durnholde Lookouts no longer spawn in the Heroic version of the
instance. The placement of creatures around Durnholde Keep in Heroic
mode is now identical to that of Normal mode.
- Caverns of Time: Mount Hyjal
The Vials of Eternity quest is no longer necessary for entry to
Hyjal. This quest is still required for faction rings.
Azgalor's Rain of Fire now affects a smaller area.
- Caverns of Time: Old Hillsbrad
The Human Illusion effect will now always be removed properly when a
player leaves the instance.
- Hellfire Citadel: Magtheridon’s Lair
Many gameplay elements of the encounters in Magtheridon’s Lair have
been changed to decrease their overall complexity and difficulty.
- Karazhan
Players will no longer need the Master’s Key to enter Karazhan. The
gates to Karazhan will still require the Master’s Key to be unlocked.
- Sunwell Isle: Magisters’ Terrace
There is now a teleport orb located behind Kael’thas that will become
active when he dies and will allow players to teleport out of the
Magisters’ Terrace.
- Tempest Keep: The Eye
The Vapor Clouds in the Kael'thas encounter are significantly easier
to see.
Void Reaver is now immune to Vindication again.
- Tempest Keep: The Mechanar
The Mechanar: It is no longer possible to gain an additional Badge of
Justice by bringing Cache of the Legion keys obtained in other copies
of the instance.
- Zul’Aman
Jan’alai will now only teleport players to him if they are too far
away.

Items
- Players will now be able to purchase level 70 Superior quality PvP
items from reputation vendors.
- Avatar Regalia: The two-piece bonus from this set will now be
consumed by Vampiric Embrace as intended.
- Bloody Brass Knuckles, Eerie Stable Lantern, Baelog's Shortbow, and
Snakeskin Bag have been upgraded to Superior items.
- Blue Suede Shoes can now be disenchanted.
- Crystalforge Raiment: The two-piece set bonus will now work
properly. Additionally, the four piece bonus will now only work on
the next Holy Light cast, as intended.
- Cyclone Regalia: Trade skills will no longer consume the Energized
effect.
- Darkmoon Card: Madness: The buffs from this item will no longer
interrupt casting and channeling.
- Deadman's Hand: This item's effect now works while the victim is
sitting. In addition, its effect is now properly considered a root
for purposes of being dispelled or removed.
- Deathwing Brood Cloak: These cloaks are now bound on equip instead of
bound on pickup.
- Discombobulator Ray: This item will again not work on mounted
players.
- Druid Balance PvP Sets: The bonus movement speed for Bear, Cat, and
Travel Form has been removed and replaced with a new bonus to Wrath
and Starfire.
- Druid Restoration PvP Sets: The bonus movement speed for Bear, Cat,
and Travel Form has been removed and replaced with a new bonus to
Regrowth.
- Frostfire Regalia: The resistance bonus from this set now works with
the Burning Crusade ranks of Mage Armor.
- Gladiator's Leather Gloves: This arena bonus will now properly school
lock enemies when the damage from Deadly Throw causes them to stop
channeling.
- The Gladiator’s Thunderfist 4 piece set bonus has been reduced from
70% to 50%.
- Gnomish Mind Control Cap: Victims of the Gnomish Mind Control Cap
will no longer get Forbearance when the mind control is terminated
due to Blessing of Protection.
- Gnomish Poultryizer: This item will again not work on mounted
players.
- Goblin Rocket Launcher: Creatures will no longer gain health while
affected by the Stun from this item.
- Heavy Netherweave Bandage: It is no longer possible to have two
players bandage the same target simultaneously using this item.
- Netherweave Bandage: It is no longer possible to have two players
bandage the same target simultaneously using this item.
- Idol of the Crescent Goddess: The mana discount on Regrowth has
been increased.
- Idol of Feral Shadows: The bonus damage to Rip has been increased.
- Idol of the Raven Goddess: The bonus healing, critical strike rating,
and spell critical strike rating from this item have been increased.
In addition, it no longer sometimes fails to apply the healing bonus.
- Idol of the Unseen Moon: The cooldown added in a previous patch has
been removed.
- Idol of Ursoc: The bonus damage to Lacerate has been increased and
the tooltip clarified to indicate it applies to both initial and
periodic damage.
- Idol of the White Stag: Duration increased.
- Items intended for Retribution Paladins have had their stats
adjusted. Retribution Paladins should see an increase in dps as a
result.
- Jade Pendant of Blasting: This item no longer increases physical
damage dealt.
- Justicar Raiment: The 2 piece bonus will now always give the correct
amount of bonus healing to the Judgement Light effect.
- Libram of Absolute Truth: The Holy Light mana discount has been
increased.
- Libram of Divine Purpose: The bonus damage on Seal and Judgment of
Righteousness has been increased.
- Libram of Mending: The mana regeneration buff has had its duration
increased.The name of the buff granted by this item changed to Grace
of the Naaru to avoid having the same name as the Light’s Grace
talent.
- Libram of Righteous Power: The bonus damage for Crusader Strike has
been increased.
- Libram of Souls Redeemed: The bonus for Flash of Light has been
decreased and the bonus for Holy Light has been increased.
- Libram of Wracking: This item now increases the damage on Holy Wrath
and Exorcism instead of decreasing their mana cost.
- Nether Vortex are no longer Bind on Pickup and can now be purchased
from G’eras for 15 Badges of Justice!
- Masquerade Gown: The spirit bonus from this item will now properly
trigger all benefits from the Tree of Life talent.
- Masterwork Stormhammer: The Chain Lightning cast by this item will no
longer jump to secondary targets which are under the effect of crowd-
control spells that break on taking damage. i.e. Polymorph, Sap, etc.
- Mojo: A pvp-flagged player can no longer kiss Mojo and cause
non-flagged players to become flagged.
- Moongraze Stag Tenderloin can now be consumed by hunter pets that
eat meat.
- Noggenfogger Elixir: It is no longer possible using this item to
keep the Old Hillsbrad human illusion outside of the instance.
- Paladin Healer Gladiator Sets: The set bonus changing Hammer of
Justice cooldown has been changed to a set bonus increasing the
amount healed by Holy Shock.
- Pendant of the Violet Eye: Paladin Judgment spells will again
properly trigger this item.
- Players can now only carry 80 Conjured Manna Biscuits at a time.
- Primal Nether are no longer Bind on Pickup!
- PvP Relics: The bonus resilience from Idols, Librams, and Totems is
no longer stackable by swapping between multiple relics.
- Resilience has been added to all Retribution Paladin PvP gear.
- Added Shattrath Flask of Pure Death and Shattrath Flask of Blinding
Light to the reputation flask vendors in Shattrath.
- Shaman Elemental PvP Sets: The resistance on Lightning Bolt spell
pushback has been reduced to 50%.
- Shaman PvP Boots: The pre-Burning Crusade bonus to increase Ghost
Wolf speed no longer works for players over level 60.
- Shattrath Flasks now work inside the Sunwell Plateau raid instance.
- Skull of Gul’dan: This item now shares its cooldown with other
similar trinkets.
- Steam Tonk Controller: This item can no longer trigger the Warrior
talent Second Wind when it is driven out of range by the Warrior.
- The On Use effect has been properly changed to passive for the
following items: Blue Overalls, Brantwood Sash, Firewalker Boots,
Gloves of Kapelan, Hellion Boots, Hibernal Gloves, Hibernal Pants,
Kimbra Boots, Mistscape Gloves, Nightsky Trousers, Sacred Burial
Trousers, Turquoise Sash, and Woolen Boots, Spinesever.
- Thunderstrike: The Chain Lightning cast by this item will no longer
jump to secondary targets which are under the effect of crowd-control
spells that break on taking damage. i.e. Polymorph, Sap, etc.
- Tome of the Lightbringer: The block value and buff duration have
been increased.
- Totem of the Pulsing Earth: The mana discount for Lightning Bolt
has been increased slightly.
- Vengeful Gladiator’s Waraxe: The weapon delay has been reduced.
- Weightstones and Sharpening Stones: The bonus damage from these
temporary enchantments now works while shapeshifted.
- Winterfall Firewater: The tooltip no longer specifies only melee
attack power.

User Interface
- The Interface Options screen has been completely redesigned. AddOns
that interact with the Interface Options screen will need to be
updated.
- Players will now be able to inspect other players via their chat link.
- Players may now inspect players of the opposing faction while they
are not flagged for PvP.
- Combat Log Improvements
New tabs are available for sorting combat messages.
ctrl-right clicking functionality has been added for individual
information sorting
Colors may now be assigned for friends and enemies
The WoWCombatLog.txt file format has been changed to make it easier
for programs to read.
- Cast sequences work with slot numbers again.
- GM messages now appear with a Blizzard icon near their name.
- You can now declare war on a faction in the reputation UI while
you are in combat.
- Spell haste and Armor Penetration will now display on the character
sheet. (Armor Penetration displays in the hit rating section). Spell
Penetration now displays under the spell hit section.
- Weapon enchants are now shown at the character selection screen.
- The friends list now has a notes field per friend. Click on the note
icon to add a note for a particular friend.
- There is now a UI option to display free bag space. When turned on,
your backpack will display the total number of free spaces available
in all your bags.
- You can now link quests into chat by Shift-Clicking on the quest name
in the quest log.
- Merchants now display how many pages of merchandise they sell
(Page 1 of 2).
- Guild Bank Changes
Ranks can now be set to allow withdraw of funds or allow repair with
funds or both.
When purchasing a bank tab, it takes money out of the guild bank
before it takes your personal money. This is logged as well.
Each Tab now has an info pane. This pane can be used for requests
or for rules about the tab or anything at all really.
- When looting Bind on Pickup items, the confirmation dialogue now
lists the name of the item in the dialogue. You can now verify that
you are picking up the correct bind on pickup item.
- Bind on Pickup items that only you can pick up (Heroic Badges for
instance) will no longer bring up a confirmation dialogue.
- Players can now opt out of looting for group loot, round robin and
need before greed looting styles. If a player turns this on, they
will not get a looting turn in the loot cycle. This can be turned on
from the right-click menu on your own portrait.
- In Master Loot mode, all players in the group will see sparkles on
corpses that have loot above the master loot threshold. This lets
everyone see what the master loot items are, though they cannot
interact with them. Only the master looter can loot those items
still.
- Searching for an item in the tradeskill search box should now hide
empty categories.
- The names over the heads of nearby players who are on your friends
list will appear in a different color now so you can tell when they
are nearby.
- Stacked items for sale at the auction house now display the per unit
price and per unit buyout price in the item mouseover.
- The profession UI search field has been improved and now allows for
searching of more types of things. For instance you can search for
items by socket color, by effect ("Critical Strike" for instance)
or search gems by their effect ("Strength" for instance). In
addition, the searching of items by level has been made more
intuitive. You can now search for items by level with "15-20" to
search for items that you can make that have a minimum level required
of 15 to 20.
- The Tooltip for player Dodge/Block/Parry in the character sheet has
been changed slightly.
- Optimized particle system rendering for improved frame rates.
- The casting bar will now display properly when casting Blizzard
(mage) or Rain of Fire (warlock) with spell haste.
- For additional notes on Lua and XML changes please visit the UI &
Macros Forum.
http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114

World Environment
- Alterac Valley, Arathi Basin, Warsong Gulch, Blade’s Edge Arena,
Lordaeron Arena, and Nagrand Arena: Players who fall below the world
in these environments will now die instead of being stuck.
- Creature versions of Intimidating Shout have been changed to
Frightening Shout, and the primary target of the ability is now
feared instead of stunned.
- Critters: Ambient level 1 creatures will no longer be picked as
subsequent targets by chaining spells and abilities.
- Doomwalker: This creature will no longer sometimes cause a player’s
Darkmoon Card: Vengeance to trigger and put the player in combat with
the Doomwalker.
- Elites in Blade’s Edge Plateau Regions: These creatures now have an
increased chance to drop rare depleted items.
- Eye of Culuthas and Hound of Culuthas now drop grey loot.
- Goreclaw the Ravenous can now be skinned.
- Interacting with objects (chests, mining nodes, herbs) should no
longer aggro neutral creatures.
- Monstrous Kaliri have learned how to chase players going straight
up.
- Shardtooth Mauler: This creature now drops meat like other bears.
- Outland Rare Spawn
The following creatures have had their hit points and damage
significantly reduced: Collidus the Warp-Watcher, Fulgorge,
Hemathion, Kraator, Marticar, Morcrush, and Nuramoc
- The Ratchet bank now has access to the Guild Vault.
- A mailbox has been added to the inn in Darnassus.

Bug Fixes
- Fixed an error that was causing many auctions to never complete due
to the item no longer being on the auction house.
- Splintertree Raiders will now respawn with Torek if Duriel Moonfire
and her guards are killed while the Raiders are still alive.
- Female Draenei can no longer become stuck under a root in the tunnels
leading to Blackfathom Deeps, Ashenvale.
- The quest description text for "The Corpulent One" no longer refers
to it being a group quest.
- Saber/Tiger Mounts will now make footprints when walking backwards
in snow.
- Ogri'la Peacekeeper's weapons have been scaled o a size more
appropriate for keeping the peace..
- Unplugging speakers/headphones during the opening cinematic will no
longer freeze the cinematic until canceled.
- Pets are now able to properly attack mobs near the walls on the ramps
in Zul'Aman, Bear Wing.
- The flag on the battle map in Eye of the Storm will no longer show up
as Horde controlled even if an alliance player has picked it up.
- Channeling spells will no longer continue to show the channeling bar
after zoning into arena battlegrounds.
- Blood Elf corpses now properly have loot in Alterac Valley
battlegrounds.
- Snake Trap will no longer affect non-combat flagged players.
- Leaving a 2v2 arena team and creating a new 2v2 team while on a 3v3
arena team will no longer result in incorrect rosters listed for each
team.
- Joining a second arena match before a previous arena has closed will
no longer result in personal rating not updating correctly.
- Attempting to promote an arena team member to Team Captain while that
member is offline will no longer result in a "Player not found"
error.
- Disbanding an arena team while inside an arena battle will no longer
cause the arena UI to become corrupted until logout.
- The Arena Team Petition Window will now automatically close when the
Arena Captain is out of range or offline.
- Switching arena teams after playing a game will no longer cause the
PvP tab to incorrectly display your old team's rating.
- There is now a chat message given after attaining a
new title.
- Alterac Valley quests will now properly show a golden ! or blue ? for
players above level 65.
- Nazan in Hellfire Citadel: Nazan will no longer sometimes not land
on the ground until after Vazruden the Herald is killed or Nazan is
heavily damaged.
- Archimonde's Grip of the Legion will no longer target pets.
- It is no longer possible to be saved to a Heroic instance while not
meeting the requirements to get into it.
- There is no longer an area in Serpentine Cavern where using Field
Repair Bot 74A will cause it to fall through the ground.
- There is no longer an area in Coilfang Steamvaults where ground
targeting AOE effects cannot be cast.
- The proc from Black Bow of the Betrayer will no longer break crowd
control effects such as Scatter Shot.
- Vengeful Gladiator's Mooncloth Hood and Vengeful Gladiator's Satin
Hood will now display Troll Tusks.
- Thori'dal, the Stars' Fury will now display its bow animations
correctly.
- The Legion Ring boundary markers no longer occasionally disappear.
- Monthly quests will now properly reset at midnight server time.
- Fixed an area in Netherwing Fields in Shadowmoon Valley where players
on flying mounts could be dismounted and were unable to mount.
- It is no longer possible for players to use guild banks in opposing
faction cities.
- The Clockwork Rocket Bot can no longer be buffed.
- Players with moderator status in custom channels will now properly
lose moderator status when kicked by the channel owner.
- Sending mail to a non-existent character will now result in players
getting the message, “Cannot find mail recipient”.
- Zeppelin Master Zapetta will no longer become confused about whether
the zeppelin in Orgrimmar is arriving or leaving.

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 2.3.3 (2008-01-22)
--------------------------------------------------------------------------------

General
- Some players may notice improved data load times when newly entering
the world and after zoning into new areas.
- Character/NPC load times have been decreased, and now should appear
faster. You’re not hearing voices, there really are people in
Shattrath!

Bug Fixes
- Felspine the Greater in Shadowmoon Valley will no longer evade when
engaged.
- Guttripper in Nagrand will no longer evade when engaged.
- Players will now be correctly credited with their arena points if
they purchase an arena item during weekly arena calculations.
- Using a castsequence macro on a target moving out of range will no
longer cause it to stop working.

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 2.3.2 (2008-01-08)
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General
- /timetest is a command that can be run to provide information
on game performance. /timetest 0 turns the command off. When the
command is issued, the next time a player uses a flight master to
travel, certain statistics will be measured and displayed at the end
of that flight. All weather effects and spawns are shutdown during
the test.
- Effects triggered from being critically hit: Many abilities and
talents were changed in 2.3.0 to allow them to trigger from critical
strikes that occurred while the player benefitting from them was
sitting.
- Quest givers with blue question marks no longer show up on the
minimap.
- NPC's who you have completed a quest for will display a question mark
on mouseover rather than an exclamation point.
- The bank controls for the guildmaster level of a guild is now grayed
out. A guildmaster always has full access to a guild bank and this
cannot be changed.
- A "Withdraw-Repair Only" button has been added to the guild bank
controls. If this is set for a guild rank, then that rank cannot
actually withdraw funds from the guild bank, but they can still use
that daily amount of money for repairs.
- You will now automatically stand up when attacked, even if the attack
doesn’t land.
- Boat and zeppelin vendors and NPCs are back on duty.
- Reduced network latency by disabling the Nagle algorithm.

Druids
- Lifebloom: When this ability is refreshed it will take on the
strength of the incoming Lifebloom effect, rather than maintain the
existing strength.
- Ravage: The damage multiplier on this ability has been increased from
350% to 385%.

Hunters
- Arcane Shot: Ranks 1-5 will once again deal bonus damage based on
attack power.
- Aspect of the Viper effect increased.
- Freezing Trap is no longer limited to one target at a time.
- Pet leveling speed has been increased.

Mages
- Cold Snap (Frost) cooldown reduced. It is now in the Ice Block
position in the talent tree. This ability will no longer reset the
cooldown on Fire Ward.
- Conjure Mana Gem mana restore variance substantially reduced,
(Rank 5 – Emerald) now restores 2340 to 2460 mana and has three
charges.
- Ice Block (Frost) is now available on the trainer to all mages at
level 30.
- Icy Veins (NEW Frost Talent) decreases casting time of all spells by
20% and increases the chance your chilling effects will freeze the
target by 10%. Lasts 20 sec. 3 min cooldown. It is now in the Cold
Snap position in the talent tree.

Paladins
- Crusader Strike (Retribution) now causes 110% of weapon damage and
no longer gains any bonus from spell damage.
- Righteous Fury: This spell will no longer cost twice the listed mana
to cast.
- Sanctified Judgements (Retribution) now returns 80% of the Seal's
mana cost, increased from 50%.

Rogues
- Ambush: The damage multiplier on this ability has been increased from
250% to 275%.
- Cheat Death: When multiple attacks land simultaenously, all those
resolved after the attack which triggered Cheat Death will now have
their damage reduced by 90% as intended. However, the combat log will
still report them doing full damage.
- Hemorrhage: Rank 4 of this ability no longer has its charges consumed
by non-physical attacks and spells.
- Hemorrhage weapon damage reduced from 125% to 110%, but the damage
debuff has been increased.
- Hemorrhage: This ability now correctly does additional damage when
its debuff has already been applied.
- Preparation now resets the cooldown of Shadowstep and no longer
resets the cooldown of Adrenaline Rush.
- Shadowstep now adds a 3 second, 70% movement speed increase.
- Sinister Calling now also increases the percentage damage bonus of
Hemorrhage and Backstab by 2/4/6/8/10%.

Shaman
- Lightning Shield mana cost reduced.
- Water Shield now restores mana periodically regardless of how many
charges remain. Duration increased to 10 minutes.

Warlock
- The health cost taken from the Warlock after using Health Funnel will
now remain consistent between uses.

Warrior
- Defiance: The expertise granted by this talent now works properly in
all stances.
- Warriors no longer lose rage when using a macro to enter a stance
they’re already in.

Professions
- Cooking
Goldthorn Tea was erroneously unlearned by most players who had
learned the recipe. The recipe has been re-enabled and can be
learned again from Henry Stern in Razorfen Downs at no cost.
- Enchanting
Enchant Shield - Resilience now requires a Runed Fel Iron Rod instead
of a Runed Adamantite Rod.
- Leatherworking
Increased the range of leatherworking drums to 40 yards. Drums of
Panic remains unchanged at 8 yards.

Items
- Amani Charm of the Witch Doctor: Tooltip typo corrected.
- Hearthstone: The cast time on this item is no longer affected by
spell haste.
- Hex Shrunken Head: This item now has a 20 second shared cooldown with
other similar trinkets.
- Icy Chill Enchant: The triggered effect from this enchantment will
now cause a melee slow and movement snare as intended.
- Idol of the Unseen Moon: This item now has a 30 second cooldown on
being triggered.
- Idol of Terror: The triggered agility buff from this item no longer
overwrites other agility buffs.
- The Netherscale Ammo Pouch is no longer a Unique item.
- The Knothide Quiver is no longer unique.
- The Vengeful Gladiator’s Grimoire is now available on vendors.

Dungeons and Raids
- Heroic Coilfang Resevoir- Steamvaults
Mekgineer Steamrigger's Main Chambers Access Panel is no longer
interactable until Mekgineer Steamrigger has been killed.
- Tempest Keep- The Eye
The number of Blood Elves guarding Prince Kael'Thas' room has been
reduced.
- Zul’Aman
The Amani'shi Warrior's Charge ability now has a minimum range.
The melee haste provided by Halazzi's Frenzy has been reduced to
100%.
Dragonhawks in Zul'Aman can now be skinned. This doesn't include
dragonhawks that do not have loot.

Quests
- Blade's Edge Mountains: Players accepting the bombing run quests in
Blade's Edge Plateaus will no longer cause other players in the
region to stand up.

User Interface
- There is now an option to turn off the screen edge damage flash when
you have a fullscreen UI up.
- You can sell stacks by dropping them on the merchant window again.
- Ready check (/readycheck) will now display a visual display of each
party/raid member's status next to their name. This will display in
the Party UI, the Raid UI and the Raid pullout UI. A player will get
a check mark if they are ready, a question mark if they have not
replied and a red X if they are not ready or are afk.
- You can now see raid members on the minimap as dark blue dots in
addition to party members which still display as light blue dots.
- You can now shift click names while the petition window is open to
paste them into the petition.
- Fixed various problems with /castsequence getting stuck.
- /cast will toggle spells again unless the name is prefixed with an
exclamation mark, e.g. /castsequence Steady Shot, !Auto Shot

Bug Fixes
- Characters may now possess up to five Paper Flying Machines in a
single stack.
- Fixed “Spell/Ability is not ready yet” message when clicking quickly
at the beginning of a cast.
- Fixed a server disconnect when moving the mouse over recipes in the
guild bank.
- Gnomish Universal Remote will now work properly with the Fel Cannon.
- Disconnecting a USB HeadSet will no longer cause problems with the
Voice Chat dropdown menus.
- Clockwork Rocket Bots will no longer attack each other in Shattrath
City.
- Channel changes will now appear properly in the chat log after zoning
in or out of instances.
- Unplugging headphones/speakers then plugging them back in while in
WoW no longer disables all sound in WoW
- If the original owner of a custom channel gives leadership away their
options menu will no longer show that they have moderation privileges.
- The first custom created guild ranking will now properly show up in
the Guild Control pane drop down menu.
- Control-clicking on inventory items that teach recipes will now
properly display you wearing the item made by the recipe in the
dressing room UI.
- Fixed an issue that was not allowing all charges of a Field Repair
Bot to be used.
- Creatures with random player targeting crowd control abilities such
as fear, charm, or sleep will now properly choose a random eligible
target rather than just choosing the nearest eligible target.
- The various Hallow’s End broom mounts now have their proper real-time
(rather than game-time) duration of 14 days.
- Tricky Treats now have their proper real-time (rather than game-time)
duration of 24 hours.

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 2.3.0 (2007-11-13)
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The Gods of Zul'Aman

The stronghold of Zul'Aman has stood for millennia as the Amani trolls'
seat of power and bastion of the fearless, cunning warlord Zul'jin.

Zul'jin has spent several years plotting behind Zul'Aman's walls.
Furious at the Horde for allowing his hated enemies, the blood elves, to
join its ranks, he eagerly embraced a scheme that the witch doctor
Malacrass recently proposed: to seal the power of the animal gods within
the bodies of the Amani's strongest warriors.

Now Zul'Aman's army grows more powerful by the day, hungry to exact
vengeance in the name of its fearless leader, Zul'jin.

Guild Banks Introduced

The Guild Bank is a shared repository for an entire guild and will be
accessible through Guild Vault objects near existing banks. The Guild
Bank will allow players with the appropriate permissions to store items
and money for use by the rest of the guild. Permissions to withdraw and
deposit money and items are controlled by the guild leader through the
guild controls menu. The Guild Bank is divided up into separate tabs so
that the guild leader may restrict access or group items into distinct
categories.
- Up to 6 purchasable tabs each containing 98 item slots
- Permissions to view/deposit/withdraw per tab
- You may use your Guild Bank withdraw limits to pay for item repairs
(now enabled on all merchants)
- Transaction logs of the last 25 actions within each tab, as well as
money activity.

Dustwallow Marsh

Dustwallow Marsh has seen many improvements with the addition of over 50
new quests and a new neutral goblin town called Mudsprocket located in
the southern part of the zone. There is also a small quest hub
featuring a crashed goblin zeppelin, to the east of Tabetha's hut.

Leveling Improvements

Many leveling improvements have been made for the old world.
- The amount of experience needed to gain a level has been decreased
between levels 20 and 60. In addition, the amount of experience
granted by quests has been increased between levels 30 and 60.
- Level 1-60 dungeon quests have had their experience and faction
rewards increased.
- Many elite creatures and quests in the level 1-60 experience have
been changed to accommodate solo play.

General
- The latest patch of World of Warcraft: The Burning Crusade shows a
benefit on today's popular multicore processors like the Intel(r)
Core(tm)2 Duo processor family. The enhanced patch has demonstrated
higher frame rates by spreading the work across both processor cores.
- Zul'Aman is a 10-player, level 70 outdoor instance located in the
Ghostlands. Players will be able to confront six new bosses
including the Forest Troll Warlord Zul'jin.
- Guild Banks have been introduced. The Guild Bank will allow players
with the appropriate permissions to store items and money for use by
the rest of the guild.
- Experience: The amount of experience needed to gain a level has been
decreased between levels 20 and 60. In addition, the amount of
experience granted by quests has been increased between levels 30 and
60.
- All items have had their bonuses to Weapon Skill Rating converted to
a new stat called Weapon Expertise Rating. Each point of Weapon
Expertise reduces the chance for your attacks to be dodged or parried
by .25%.
- Healing reduction effects will now affect all health drain spells and
abilities (e.g. Mortal Strike will reduce health gained from Drain
Life).
- Healing: Almost all items and enchantments that provide bonus
healing now also provide a smaller number (approximately 1/3) of
bonus spell damage. There are a few items and enchantments where this
was not possible, such as random-stat items and Zul'Gurub
enchantments, but this is now the case on virtually all other items.
- On Kill Effects: Items and abilities that trigger on killing an enemy
will no longer trigger on using an ability that kills your pet.
- Weapon Skill: All items and abilities that granted weapon skill have
been changed. In most cases, they were converted to expertise or
expertise rating. Ranged attacks do not benefit from expertise, so
ranged weapon skill has generally been replaced by critical strike
bonuses or hit bonuses. In a few cases, talents have been changed to
other effects to avoid granting players excessive amounts of
expertise.
- A new flight path has been added to the Rebel Camp in northern
Stranglethorn Vale.
- Flying units can see ground units and vice versa at any altitude.
- Players no longer gain the moving AOE radius bonus if they are
jumping.
- Client spell cast requests are now sent to the server even if your
player is already casting another spell. This eliminates the need
for /stopcasting in macros to compensate for latency.
- Vendor Discounts: All vendors with an associate faction now give
discounts at all levels above neutral.
Friendly: 5% discount
Honored: 10% discount
Revered: 15% discount
Exalted: 20% discount
- Quest givers who have available daily quests will have a blue
exclamation point instead of a yellow one.
- Pets will try to get behind their targets when engaging in melee
combat.
- You can now obtain a tiny Sporebat pet with exalted Sporeggar faction.
- An Azure Whelp pet now drops from the blue dragonkin in Azshara.
- If you are seated and try to use abilities that require you to be
standing, you will stand up and use them. This can be disabled with:
/console autoStand 0 .

Racial Abilities
- Dwarf: Gun Specialization now increases chance to critically hit
with Guns by 1% rather than increasing weapon skill.
- Gnome: Escape Artist cooldown increased to 1 min, 45 sec.
- Humans: Sword Skill now increases the critical strike chance with
swords and two-handed swords by 1%.
- Humans: Mace Skill now increases the critical strike chance with
maces and two-handed maces by 1%.
- Orcs: Axe Skill now increases the critical strike chance with axes
and two-handed axes by 1%.
- Troll: Bow and Thrown Specialization now increases chance to
critically hit with those weapons by 1% rather than increasing weapon
skill.

PvP
- Arenas
The top ranked team of each battlegroup for each format will receive
a new unique title for the end of Season 2 called
"Merciless Gladiator".
- Battlegrounds
Daily quests have been added targeting a random battleground for that
day. Look for Alliance Brigadier Generals and Horde Warbringers near
your faction's battlemasters in all major capitals.
Dropping the Flag in a battleground will now result in a debuff that
will not allow you to pick up the flag again for 3 seconds.
Druids who are shapeshifted when they receive the Restoration buff
from battlegrounds will now correctly regenerate mana.
Players will now be able to cast spells for free in the Battleground
before it begins.
Players will now be able to cast spells for free for a few seconds
after being resurrected by a Spirit Guide in the Battleground.
Alterac Valley
Additional Warmasters no longer report for duty upon destroying an
enemy tower. However, destroying an enemy tower still eliminates
the associated opposing Warmaster.
All Warmasters are linked to each other and their respective
Generals and can no longer be pulled individually.
Honor from capturing towers has been increased.
All Commanders and Lieutenants have left Alterac Valley in search
for other battle opportunities.
Players will no longer be sent to their starting tunnels on death
unless that team controls no graveyards in the battleground.
Many NPCs in Stormpike and Frostwolf holds are no longer elite
Bonus Honor in Alterac Valley is now only awarded during the battle
for destroying enemy towers and slaying the enemy Captain. Upon
conclusion of the battle, bonus honor is also awarded for intact
towers, a surviving Captain, and for victory in the battle. The
total bonus honor awarded should be similar to the previous total.
The Horde and Alliance now have a limited number of reinforcements
available in the battle for Alterac Valley. The number of
reinforcements available is reduced upon player death, loss of
towers, and death of Captain Galvangar or Balinda Stonehearth. In
addition, all available reinforcements are lost upon the death of
General Drek'Thar or Vanndar Stormpike. If a team is reduced to
zero reinforcements, the opposing team wins the battle.
Towers and Graveyards in Alterac Valley are now captured in 4
minutes (down from 5).
Eye of the Storm
The points awarded from capturing the flag in Eye of the Storm is
now increase based on the number of bases the capturing team owns.
Warsong Gulch, Arathi Basin, Eye of the Storm
Additional bonus honor is now awarded upon conclusion of the
battle.

Druids
- Barkskin: It is no longer possible to cast this spell while Cycloned.
- Challenging Roar: The chance for this ability to land successfully on
its targets is now increased by hit rating.
- Cure Poison and Abolish Poison are now usable in Tree of Life Form.
- Cure Poison, Abolish Poison and Remove Curse range increased to 40
yards.
- Entangling Roots: It is no longer possible for multiple Druids to
have Entangling Roots on the same target. In addition, it will now
always be removed correctly if multiple Druids overwrite each other’s
Entangling Roots.
- Entangling Roots: This ability will no longer be overwritten when the
new Entangling Roots would do less damage.
- Feral Attack Power: Items that granted bonus attack power in Cat,
Bear, Dire Bear, and Moonkin forms have been re-evaluated. In almost
all cases, the attack power on the item has been increased. This
change corrects an issue where feral weapon damage was not keeping up
with other classes in its rate of increase.
- Feral Charge: It is now possible for the interrupt and root effects
from this ability to be resisted separately.
- Force of Nature: This ability will no longer automatically break
stealth on victims in its casting area. Nearby stealthed characters
may still be attacked if they are too close to the summoned Treants.
- Growl: The chance for this ability to land successfully on its target
is now increased by hit rating.
- Heart of the Wild: This talent no longer provides 4/8/12/16/20% bonus
Strength in Cat Form. Instead it provides 2/4/6/8/10% bonus attack
power.
- Hibernate: This spell will now always be removed correctly if
multiple Druids overwrite each other's Hibernate.
- Intensity (Restoration) increased to 10/20/30% mana regeneration.
- Ignite: This talent is no lingered triggered by damage dealt by
Molten Armor.
- Natural Perfection (Restoration) - Now also grants the Natural
Perfection effect after being critically hit, reducing all damage
taken by 1/3/5% for 8 seconds. Stacks up to 3 times.
- Natural Perfection: This talent can now trigger while the Druid is
sitting.
- Primal Fury: This talent will now be learned correctly even if
purchased while the Druid is dead.
- Rebirth cooldown reduced to 20 minutes, from 30 minutes.
- Remove Curse is now usable in Moonkin Form.
- Shapeshifting Spells: Some of these spells were causing additional
unintended threat. That additional unintended threat has been removed.
- Soothe Animal: This spell now properly consumes Nature's Swiftness.
- Tranquility now gains additional benefit from spell damage and
healing bonuses.
- Tree of Life: It is no longer possible to have the bonus healing aura
from this ability while not actually in Tree of Life Form.
- If you are in a shapeshift form and try to use an ability that may
only be used in caster form, you will leave the form and use that
ability. This means that you can shift from one form to another in
one action. If you don’t have mana to shift form, you will get an
error message and remain in your current form. This can be disabled
with /console autoUnshift 0

Hunters
- Aimed Shot (Marksmanship) now reduces healing done to that target by
50% for 10 seconds, shot time reduced by 0.5 seconds.
- Arcane Shot (Ranks 6 and above) now dispel 1 Magic effect in addition
to their normal damage.
- Explosive Trap: The initial damage dealt by this trap is now also
increased by 10% of your ranged attack power.
- Expose Weakness: The triggered effect from this talent will no longer
use up charges of Misdirection.
- Immolation Trap: The total damage dealt by this trap is now also
increased by 10% of your ranged attack power.
- Misdirection: This spell will now always be removed correctly if
multiple Hunters overwrite each other's Misdirection.
- Misdirection: If a Hunter attempts to use this ability on a target
which already has an active Misdirection, the spell will fail to
apply due to a more powerful spell already being in effect. This
will not trigger the cooldown or cost any mana.
- Readiness: This talent now finishes the cooldown on Kill Command.
- Serpent Sting, Immolation Trap and Explosive Trap all gain additional
damage based on ranged attack power.
- Serpent Sting: The total damage dealt by this sting is now also
increased by 10% of your ranged attack power.
- Steady Shot: Tooltip clarified to indicate base weapon damage is used
in the damage calculation.
- Trueshot Aura (Marksmanship) no longer costs mana to cast and will
last until cancelled.
- Wyvern Sting (Survival) is now instant cast and has a maximum
duration of 10 seconds in PvP.
- Wyvern Sting: This ability will no longer be overwritten by lower
ranks of Wyvern Sting.

Mages
- Arcane Intellect and Arcane Brilliance mana costs reduced.
- Arcane Meditation (Arcane) increased to 10/20/30% mana regeneration.
- Arcane Missiles: Players will no longer get strange error messages
when casting this spell at evading targets. The spell will simply
fail.
- Detect Magic removed. All players may now see their target's
beneficial effects at all times.
- Evocation now regenerates 15% of total mana every 2 seconds rather
than increase Spirit based regeneration.
- Fire Ward and Frost Ward now gain additional benefit from spell
damage bonuses. Base absorb values of ranks 5 and 6 have been reduced.
- Ice Barrier now gains additional benefit from spell damage bonuses.
Base absorb values of ranks 5 and 6 have been reduced.
- Improved Fireball: The reduction in damage coefficient caused by this
talent has been removed.
- Improved Frostbolt: The reduction in damage coefficient caused by
this talent has been removed.
- Polymorph: It is no longer possible to polymorph a player and have
that player remain mounted. In addition, it will now always be
removed correctly if multiple Mages overwrite each other's Polymorph.
- Portal Spells: Portal spells to capital cities can no longer be cast
in battlegrounds.
- Remove Curse range increased to 40 yards.
- (NEW SPELL) Ritual of Refreshment available on trainers at level 70.
- Spellsteal: It is no longer possible via this spell to get two
Forbearance debuffs at the same time.

Paladins
- Blessing of Light: Lower ranks of Flash of Light and Holy Light are
now properly penalized when used with this Blessing.
- Cleanse and Purify range increased to 40 yards.
- Crusader Strike (Retribution) cooldown reduced from 10 to 6 seconds.
- Divine Favor: When this ability is cast immediately after a critical
heal, it will no longer be removed incorrectly.
- Exorcism mana cost reduced.
- Fanaticism (Retribution) now also reduces threat caused by all
actions by 6/12/18/24/30%.
- Hammer of Wrath mana cost reduced.
- Holy Wrath mana cost reduced.
- Improved Seal of the Crusader (Retribution) benefits folded into the
base spell. This talent now gives the benefits of the Sanctified
Crusader talent instead.
- Judgement of Light: The combat log will now show the health gained
from.
rank 5 of this ability as Judgement of Light instead of Seal of Light.
- Judgement of Wisdom: It is no longer possible for the mana energize
effect to trigger off of reapplication of the Judgement of Wisdom.
- Paladin seals no longer have a low chance to be dispelled if you have
3 points in Sanctified Seals.
- Precision (Protection) now increases spell hit chance as well.
- Pursuit of Justice (Retribution) is now 3 ranks and increases
movement speed by 5/10/15% and also reduces the chance you'll be hit
by spells by 1/2/3%.
- Righteous Defense: The chance for this ability to land successfully
on its targets is now increased by hit rating.
- Sanctified Crusader (Retribution) renamed Sanctified Seals, which now
increases your chance to critically hit with all spells and melee
attacks by 1/2/3% and reduces the chance your Seals will be dispelled
by 33/66/100%.
- Seal of Vengeance: The bonus damage this ability dealt when the
debuff is fully stacked on the target was incorrectly too low.
It is now increased.
- Spiritual Attunement: This ability will now gain mana properly from
Vampiric Embrace heals.
- Vengeance (Retribution) duration increased from 15 to 30 seconds.
- Vindication (Retribution) frequency and duration increased and now
reduces all attributes by 5/10/15%, not just Strength and Agility.
- Weapon Expertise (Protection) renamed Combat Expertise, now increases
expertise by 1/2/3/4/5 and total Stamina by 2/4/6/8/10%.

Priests
- Blessed Recovery: This talent can now trigger while the Priest is
sitting.
- Blessed Resilience: This talent can now trigger while the Priest is
sitting.
- Chastise (NEW) is now available to Dwarf and Draenei priests at level
20. Chastise causes Holy damage and incapacitates the target for 2
seconds.
- Circle of Healing: The base amount of healing from this spell has
been reduced along with increasing the bonus it receives from bonus
healing effects. Characters with more than 1338 healing will see
their Circle of Healing heal for more than previous patches.
Characters with less than 1338 healing will see their Circle of
Healing heal for less.
- Cure Disease and Abolish Disease range increased to 40 yards.
- Divine Spirit: It is no longer possible for a target to
simultaneously have Divine Spirit rank 5 and Prayer of Spirit Rank 1
icons showing at the same time.
- Elune's Grace (Night Elf) effect changed to reduce chance to be hit
by melee and ranged attacks by 20% for 15 seconds. There is now only
1 rank of the spell.
- Fear Ward is now available to all priests at level 20. Duration
reduced to 3 minutes, cooldown increased to 3 minutes.
- Fixed a bug where the global cooldown was triggered when shifting out
of Shadowform.
- Focused Will (NEW Discipline Talent) - After taking a critical hit
you gain the Focused Will effect, reducing all damage taken by 1/3/5%
and increasing healing effects on you by 4/7/10% for 8 seconds.
Stacks up to 3 times.
- Holy Fire: The tooltip on rank 4 has been adjusted.
- Inner Focus will now properly affect Lightwell Rank 4.
- Inner Focus: This effect is now properly consumed by casting Mind
Soothe.
- Meditation (Discipline) increased to 10/20/30% mana regeneration.
- Mind Soothe: This spell will now consume Inner Focus.
- Mind Vision: Now consumes the Inner Focus buff when cast.
- Pain Suppression (Discipline Talent) is now usable on friendly
targets, instantly reduces the target's threat by 5%, reduces damage
taken by 40% and its cooldown has been reduced to 2 minutes.
- Prayer of Healing, Circle of Healing and Holy Nova (healing effect)
now gain additional benefit from spell damage and healing bonuses.
- Power Word: Fortitude, Divine Spirit, Prayer of Fortitude and Prayer
of Spirit mana costs reduced.
- Power Word: Shield now gains additional benefit from spell damage and
healing bonuses. Base absorb values of ranks 10, 11 and 12 have been
reduced.
- Prayer of Mending: This ability will no longer be overwritten when
the new Prayer of Mending would do less healing.
- Shackle Undead: This spell will now always be removed correctly if
multiple Priests overwrite each other's Shackle Undead.
- Shadow Word: Death: Resilience no longer reduces the backlash damage
from this spell.
- Starshards (Night Elf) is no longer channeled, costs 0 mana, is now a
Magic effect, lasts 15 seconds, causes damage every 3 seconds and has
a 30 second cooldown.
- Starshards: The damage per tick of this ability no longer changes
during the duration of the effect.
- If you are in Shadowform and try to use an ability that my not be
used in Shadowform, you will leave Shadowform and use that ability.
This can be disabled with /console autoUnshift 0
- Silent resolve: This talent now benefits the triggered buffs from
Blessed Resilience, Blessed Recovery, and Martyrdom.

Rogues
- All poisons will now enchant the weapon for 1 hour, increased from 30
minutes.
- Blade Flurry: This ability now works correctly in all cases with
shielded targets.
- Blind is now a physical (no longer a poison) attack. Reagent
requirement removed. Now shares the same diminish category as Cyclone
and is now diminished in PvE as well as PvP.
- Cheat Death (Subtlety) chance to trigger increased to 33/66/100% and
now also causes the rogue to take 90% less damage for 3 seconds when
the effect triggers. This effect cannot occur more than once per
minute.
- Cold Blood: Fixed an issue where this buff was sometimes getting
removed when an attack missed.
- Dirty Deeds now also increases special ability damage against enemies
below 35% health.
- Dirty Deeds: This talent will no longer interfere with getting the
bonus damage from the Druid ability Mangle on Rupture and Garrote.
- Fleet Footed (Assassination) now increases movement speed by 8/15%.
- Hemorrhage: This ability now does 125% of weapon damage.
- Kick: Interrupting a channeled spell with this ability will now
always properly prevent casting spells from the same spell school for
5 sec.
- Remorseless Attacks: This talent can no longer be triggered by the
death of a rogue’s target dummy or other pet.
- Riposte is now subject to diminishing returns in PvP.
- Rogue's Deadly Throw missile speed increased significantly and snare
duration increased slightly.
- Ruthlessness now only affects melee finishing moves. It no longer
works with Deadly Throw.
- Sap: Multiple Saps placed by multiple Rogues will now be handled
correctly in all cases.
- Shadowstep (Subtlety) can now be used at any time, not only while
stealthed. Now increases the damage and reduces the threat caused by
the next damaging ability. Cooldown increased to 30 seconds. Range
changed to 25 yards.
- If you are in Stealth and try to use an ability that may not be used
while stealthed, you will leave stealth and use that ability.
This can be disabled with /console autoUnshift 0

Shaman
- Chain Heal: The tooltips on ranks 1-3 have been adjusted.
- Chain Lightning cast time reduced to 2.0 (from 2.5), mana costs
reduced, benefit from spell damage reduced appropriately.
- Cure Poison and Cure Disease range increased to 40 yards.
- Earth Shield: This spell will now always be removed correctly if
multiple Shaman overwrite each other's Earth Shield.
- Earth Shield: This ability will no longer be overwritten when the new
Earth Shield would do less healing.
- Earth Shock: Interrupting a channeled spell with this spell will now
always properly prevent casting spells from the same spell school
for 2 sec.
- Elemental Focus (Elemental) now reduces the mana cost of the next 2
damage spells by 40%.
- Elemental Mastery: It is no longer possible to get two consecutive
guaranteed critical strikes from using this ability.
- Eye of the Storm: This talent can now trigger while the Shaman is
sitting.
- Frost Shock is no longer subject to diminishing returns.
- Grounding Totem: This totem is now destroyed upon redirecting any
spell to itself.
- Lightning Bolt cast time reduced to 2.5 (from 3.0 where applicable),
mana costs reduced, benefit from spell damage reduced appropriately.
- Lightning Mastery (Elemental) cast time reduction reduced to
.1/.2/.3/.4/.5 seconds.
- Lightning Overload (Elemental) now has a 4/8/12/16/20% chance to
occur and the additional spell causes half damage and no additional
threat.
- Mana Spring Totem effect increased.
- Mental Quickness (Enhancement) now also increases spell damage and
healing equal to 10/20/30% of your attack power.
- Two-Handed Axes and Two-Handed Maces are now trainable by all Shaman
at the appropriate weapon masters. The Enhancement talent has been
replaced by Shamanistic Focus.
- Shamanistic Focus (New Enhancement Talent): After landing a melee
critical strike, you enter a Focused state. The Focused state reduces
the mana cost of your next Shock spell by 60%.
- Shamanistic Rage (Enhancement) now also reduces all damage taken by
30% for the duration.
- Spirit Weapons (Enhancement) threat reduction increased to 30% from
15%.
- Rockbiter Weapon: For ranks 4, 5, 6, 7, and 8 the increased damage
resulting from this enchantment has been reduced slightly to match
the intended numbers given in the tooltip. Ranks 1, 2, 3, and 9 are
unchanged.
- Water Shield: This spell no longer costs any mana to cast and its
duration has been shortened. At the end of its duration, it now
grants mana for any remaining globes. In addition, the mana granted
per globe has been substantially increased.
- Windfury Weapon: This enchantment can no longer be triggered while
you are disarmed.

Warlock
- Banish can no longer be cast on targets tapped by other players or
groups.
- Conflagrate: The Immolate debuff will now always be removed correctly
when this spell is cast.
- Drain Life and Siphon Life now reduce the amount healed when the
warlock is affected by healing reducing effects (e.g. Mortal Strike,
Wounding Poison).
- Hellfire: This spell will no longer cause enemy spells to increase
casting time or reduce channel time. It will also no longer prevent
flag captures in Battlegrounds.
- Nether Protection (Destruction) now has a new, more distinct visual
effect.
- Ritual of Souls now takes significantly less time to cast and
complete.
- Seed of Corruption detonation will now obey line of sight.
- Shadow Embrace: This talent's effect can no longer trigger other
effects.
- Shadow Ward: This spell now gains additional benefit from spell
damage bonuses. Base absorb value of rank 4 has been reduced.
- Soul Siphon (Affliction) now increases damage by 2/4% and no longer
affects Drain Mana.
- Soul Siphon (Affliction): If a Warlock already has a particular spell
cast on a target, reapplying before its duration ends will no longer
grant an additional bonus.
- Unstable Affliction: The silence from this ability is now subject to
diminishing returns.

Warrior
- Blood Craze: This talent can now trigger while the Warrior is sitting.
- Challenging Shout: The chance for this ability to land successfully
on its targets is now increased by hit rating.
- Charge will work more often when targets are up against unpathable
areas like walls and poles.
- Defiance (Protection) now also grants 2/4/6 weapon expertise.
- Devastate (Protection) now combines the effects of Sunder Armor into
its effect. It is also now affected by all talents and items that
affect Sunder Armor.
- Disarm is now subject to diminishing returns in PvP.
- Enrage: This talent can now trigger while the Warrior is sitting.
- Improved Berserker Stance (Fury) now also reduces all threat caused
while in Berserker Stance by 2/4/6/8/10%
- Improved Intercept and Weapon Mastery have swapped locations in the
talent trees.
- Intervene will no longer place you in combat.
- Hamstring now has a 10 second duration when used on PvP targets.
- Mace Specialization (Arms) now has a reduced chance to occur but
generates 7 rage instead of 6.
- Pummel: Interrupting a channeled spell with this ability will now
always properly prevent casting spells from the same spell school
for 4 sec.
- Shield Bash: Interrupting a channeled spell with this ability will
now always properly prevent casting spells from the same spell school
for 6 sec.
- Shield Slam (Protection) now always tries to dispel one Magic effect
on the target.
- Sweeping Strikes and Deathwish have swapped locations in the talent
trees.
- Sweeping Strikes (Fury) now lasts 10 seconds and affects your next 10
swings.
- Sweeping Strikes: This ability now works correctly in all cases with
shielded targets.
- Tactical Mastery: This talent also now grants greatly increased
threat from Mortal Strike and Bloodthirst when in Defensive Stance.
- Taunt: The chance for this ability to land successfully on its target
is now increased by hit rating.
- Weapon Mastery (Arms) now reduces duration of Disarm effects against
you by 25/50% rather than giving you a 50% chance to avoid or full
immunity to Disarm effects.
- Whirlwind: This ability now strikes with both weapons when a Warrior
is dual-wielding.

Professions
- All primary profession trainers outside of capitals (Alchemy,
Blacksmithing, Enchanting, Engineering, Leatherworking, Tailoring)
have been changed to train up to Artisan level (skill level 300) in
their respective professions.
- The capital cities now possess Artisan level trainers for the primary
professions they support, and are surrounded by their newly-dubbed
Apprentices where applicable. Please visit your local Master trainer
when you wish to train.
- Alchemy
Added a sound for when a cauldron is created.
Added a new potion to alchemy trainers: Mad Alchemist's Potion. This
new potion requires Alchemy to consume.
- Blacksmithing
A new world drop recipe for an Adamantite Weapon Chain has been
added. This new weapon chain both reduces disarm duration and
increases parry rating.
Sharpening Stones and Weightstones now last 1 hour.
- Cooking
Daily cooking quests are now available from The Rokk in Shattrath
City! In addition to gold, you can receive random cooking reagents
and new recipes as a reward for completing these quests.
Reduced the maximum skill obtainable from recipes between 200 and
300. This does not include Outland recipes.
- Enchanting:
Duration of wizard and mana oils created by enchanters has been
increased.
The Surefooted enchantment now requires Fel Iron Rod (was Runed
Eternium Rod).
Added a new enchant shield recipe to trainers that increases
resilience.
- Engineering:
Cogspinner Gearcutter in Ironforge and Sovik in Orgrimmar now sell
the schematic for the Steam Tonk Controller in a limited supply.
Engineers can now create incredible new flying machines! Find Niobe
Whizzlespark in Shadowmoon Valley to learn these fantastic new plans.
Engineering potion injectors no longer require engineering skill to
use.
Jumper Cables XL is no longer a trinket.
Materials required to create the Steam Tonk Controller have been
reduced. To reflect the reduced requirements, the maximum skill gain
has also been reduced somewhat.
Plans for a new Field Repair Bot are rumored to belong to a select
few Gan'arg Analyzers in Blade's Edge Mountains.
Plans for a new arrow making device can be found from Sunfury Archers.
The plans for adamantite shells now create an Adamantite Shell
Machine. The machine creates 200 high quality bullets at a time,
with 5 charges per item.
The Crashin' Thrashin' Robot is now Bind on Use rather than Bind on
Acquire so non-engineers can use them as well.
The materials required for the Field Repair Bot 74A have been
simplified.
- Fishing:
Players can now track fishing nodes. This ability is
learned from a journal sometimes found in crates obtained through
fishing.
New fish can now be caught in Zul'Aman and Deadwind Pass. Recipes
for preparing these new fish are obtained through the daily cooking
quests.
Fishing difficulty reduced for some areas in Nagrand.
You can now fish in Ironforge again.
- Herbalism
Picking herbs will no longer cause effects on items to trigger.
Fel Blossoms are now unbound, but have an additional requirement of
275 herbalism to use.
- Jewelcrafting:
A new skyfire meta gem recipe can be obtained from the Coilskar Siren
of Shadowmoon Valley. This new meta gem increases critical strike
rating and critical strike damage with spells.
- Leatherworking:
Stylin' hats no longer require Zhevra leather.
Greatly increased the radius of the Drums of Battle, Drums of
Restoration, Drums of Speed, and Drums of War.
Increased the range at which you can gain leatherworking skill from
crafting drums.
Removed the casting time from the Drums of Battle, Drums of
Restoration, Drums of Speed, and Drums of War.
Slightly increased the radius of Drums of Panic.
Reduced the casting time of Drums of Panic and added a global
cooldown equal to the casting time.
Reduced the faction required to obtain Drums of Battle and Drums of
Panic.
Drums of Speed and Drums of Restoration are no longer world drop
recipes, and can now be obtained from the Mag'har and Kurenai faction
vendors with revered standing.
A new recipe is available from Grand Master leatherworking trainers
to create glove reinforcements, providing a substantial armor bonus.
Reinforcements are a permanent enchantment and cannot be placed with
other permanent enchantments.
New recipes are available from Grand Master leatherworking trainers
to make 20 slot quivers and ammo pouches.
New recipes are available from the Honor Hold, Thrallmar, and Lower
City quartermasters to create 24 slot quivers and ammo pouches.
A new recipe is available from Grand Master leatherworking trainers
to make a 20 slot bag to hold leatherworking supplies.
The ogres in the barrier hills are rumored to have a pattern for a
24 slot bag to hold leatherworking supplies.
- Mining
Mining will no longer cause effects on items to trigger.

Items
- All old world dungeon bosses have had their loot revisited.
Players will now find that the loot dropped inside instances will be
of Superior (blue) quality.
- Arena Relics: New relics have been added to support all talent trees
for relic users. In addition, most of the arena-system relics have
been renamed so there is a more consistent naming convention.
- Arakkoa Feather: This item can now be sold to a vendor.
- Ashtongue Talisman of Lethality: This item will no longer trigger
when the victim of your finishing move is immune to that attack.
- Ashtongue Talisman of Vision: The mana granted by this trinket has
been increased.
- Ashtongue Talisman of Vision: This item will no longer receive
multiple chances to trigger per cast of Stormstrike.
- Ashtongue Talisman of Zeal: The damage over time affect from
judgments has been adjusted so that it will work properly. It now
has a shorter duration, and is not refreshed by melee attacks.
- Ashtongue Talisman of Zeal: The damage over time effect from this
trinket is no longer refreshed by autoattacks and does not charge
mana.
- Atiesh: This item can no longer open portals in battlegrounds.
- Band of the Eternal Restorer: As this item now provides some bonus
spell damage, spell damage effects can trigger it. In addition,
healing over time effects can now trigger it when they could not
before.
- Band of Eternity will now make the correct sound when moved in a
player's inventory.
- Black Bow of the Betrayer: The triggered effect from this item will
no longer use up charges of Misdirection. In addition, the triggered
effect will no longer break crowd control effects.
- Bloodsea Brigand's Vest will now make the correct sound when moved in
a player's inventory.
- Boundless Agony can now be disenchanted.
- Cataclysm Raiment: The bonuses on this set have been adjusted.
- Cooldown removed from Noggenfogger Elixirs. The shrink effect will
no longer stack with other shrink effects.
- Cowl of Benevolence will now make the correct sound when moved in a
player's inventory.
- Crystalforge Raiment: The bonuses on this set have been adjusted.
- Darkmoon Card: Vengeance: This item will no longer trigger from
environmental damage.
- Dropped items that were rings/trinkets/one handed weapons that were
previously unique are now unique-equipped. That means that you can
have more than one of those items, but you can only have a single one
of them equipped.
- Enriched Terocone Juice: This item now properly provides mana
regeneration no matter how it is used.
- Essence of Death now drops from level 57-60 non-elite undead in the
Eastern Plaguelands.
- Eye of the Dead: As this item now provides some bonus spell damage,
spell damage effects can now consume its charges.
- Felsteel Chests: The loot from these chests has been improved.
- The Felsworn Gas Mask will now work when you put it on while mounted.
- Free Action Potion: The buff from this potion can no longer be
dispelled or taken via Spellsteal.
- Gladiator's armor pieces of like nature from various seasons will now
all meet the requirements for their shared set bonus. This means if
you are using 2 pieces of Season 1 gear and 2 pieces of Season 2 gear
of the same design you will now have your 4 piece set bonus.
- Gladiator's Chain Gauntlets: The bonus damage on these gloves has
been increased from 4% to 5%.
- Grand Marshal's Dragonhide Helm: The intellect on this item was
increased slightly to match the equivalent Horde-only item.
- Hallowed Wands: These items no longer work on Druids who are
shapeshifted.
- Hallowed Wands: These wands no longer function in the Old Hillsbrad
Caverns of Time event.
- Hallow’s End Pumpkin Treats: The larger and oranger buff no longer
causes Battle Elixirs to be removed and can stack with them.
- Hand of Antu'sul: The effect that triggers from this item will no
longer cause a cooldown on Warrior's Thunderclap ability.
- Libram of Saints Departed: This relic now functions properly again.
- Lightfathom Scepter will now make the correct sound when moved in a
player's inventory.
- Lightning Capacitor: This item now has a 2.5 second cooldown on
acquiring Electrical Charges.
- Lockboxes will now display the numerical lockpicking skill required
to open them.
- Low Level Cloth Items: All agility and strength on low-level cloth
items has been replaced with other stats, usually bonus spell damage,
but also sometimes other stats beneficial to mana users.
- Merciless Gladiator's Chain Gauntlets: The bonus damage on these
gloves has been increased from 4% to 5%.
- Mr. Pinchy: This item no longer destroys itself when its charges run
out. This resolves some bugs that occurred when its final charge was
used.
- Mystical Skyfire Diamond: A cooldown has been added to this item's
effect, but the chance for it to trigger has been increased.
- Noggenfogger Elixir: Consuming this potion now has a shared 3 second
cooldown with other types of non-combat potions.
- Ogri'la Faction Vendor: This vendor now sells potions useable
anywhere for a large number of Apexis Shards.
- Ogri’la Reputation Rewards: All epic and superior quality items are
now disenchantable.
- Overseer Disguise: It is no longer possible via use of this item to
be on a mount while in Moonkin Form or Tree of Life Form.
- Pendant of the Violet Eye: This trinket will no longer fire multiple
times from a single casting of some Paladin spells.
- PvP Trinkets: Insignia of the Alliance, Insignia of the Horde,
Medallion of the Alliance, and Medallion of the Horde now clear the
debuff from Judgement of Justice.
- Shadowmoon Grunts will no longer drop Black Temple quality loot.
- Shiffar's Nexus Horn: Many spells and abilities can now trigger this
item that were unable to before.
- Skyshatter Raiment: The four piece bonus is now being applied
correctly and the two piece bonus will affect the correct spells.
- Tidefury Raiment: The additional mana granted to Water Shield by this
set has been increased.
- Tome of Fiery Redemption: This item no longer can be triggered by
casting blessings.
- Totem of the Thunderhead: The additional mana granted to Water Shield
by this totem has been increased.
- Unstable Flask of the Sorcerer: This flask will now provide the bonus
to healing specified in its tooltip.
- Vambraces of Ending will now make the correct sound when moved in a
player's inventory.

Dungeons and Raids
- Players that complete the attunement quests for Tempest Keep and
Coilfang Resevoir may now choose to display a new title,
"'character name' Champion of the Naaru."
- The Requirement for Heroic Keys has been lowered to Honored.
- Elite mobs outside of pre-Burning Crusade dungeons have been changed
to non-elite.
- The level ranges of pre-Burning Crusade dungeons have been adjusted
to a narrower range.
- Meeting stone level requirements, the Looking for Group system, and
quests have been adjusted to match the new dungeon level ranges.
- Auchenai Crypts
Wandering Ghosts are now neutral to players
Summoned Ghosts now take longer to summon in.
- Auchindoun: Shadow Labyrinth
Blackheart the Inciter: This stun associated with this creature’s
charge ability will now properly be considered a stun for talents,
abilities, and items that interact with stuns.
- Black Temple
High Nethermancer Zerevor's Blizzard and Flamestrike will now last
their full duration.
- Auchindoun: Sethekk Halls
Mobs inside Sethekk Halls will now continue to award Lower City
reputation into Exalted.
The Shadow Labyrinth Key can now be looted from the Talon King's
Coffer next to Talon King Ikiss in the Sethekk Halls.
- Caverns of Time: Battle of Mount Hyjal
Increased the reputation awarded for killing Archimonde in Hyjal
Summit.
- Hellfire Citadel: Hellfire Ramparts
The Reinforced Fel Iron Chest can now only be looted by players who
are present during some portion of a successful attempt of the
Vazruden and Nazan encounter. In addition, on Heroic difficulty the
chest now contains a Badge of Justice for each player present.
- Hellfire Citadel: Magtheridon's Lair
Mind Exhaustion is not applied until Magtheridon is successfully
banished.
- Karazhan
The number of creatures that must be killed in the Karazhan Servants
Quarters area before a miniboss spawns has been reduced.
Phase hounds in Karazhan will now phase out less frequently.
Coldmist Widows no longer wipe threat when casting Poison Bolt volley.
Karazhan Chess Event: The Dust Covered Chest can now only be looted
by players who are nearby when the event is completed successfully.
In addition, the chest now contains 2 Badges of Justice for each
player present.
Wrath of the Titans will no longer cause Shackle Undead to break.
- Tempest Keep
The Blood Elves that patrol the Tempest Bridge no longer patrol
directly into Prince Kael'thas Sunstrider's chamber.
The use of Ice Block, Divine Shield, Cloak of Shadows, and other
similar spells and abilities will no longer prematurely detonate High
Astromancer Solarian’s Wrath of the Astromancer spell.
Kael'thas
All four advisors have had their health reduced by 10%.
All of the summoned weapons have had their health reduced by 10%.
Al'ar
The ability "Meteor" has been renamed to "Dive Bomb".
Mechanar
Nethermancer Sepethrea's Frost Attack now reduces movement speed
by 25% rather than 50%.
The Mechanar: The Cache of the Legion can now only be looted by
players who are present during some portion of a successful
attempt of the Gatewatcher Gyro-Kill and Gatewatcher Iron-Hand
encounters. In addition, on Heroic difficulty Gatewatcher
Gyro-Kill and Gatewatcher Iron-Hand no longer drop Badges of
Justice. Instead, the Cache of the Legion contains a Badge of
Justice for each player present.

Quests
- New random Daily Dungeon quests have been added for both the heroic
and non-heroic five-person Outland dungeons, as well as for the
5-person Caverns of Time instances. Each day both a single heroic
and a single non-heroic dungeon are randomly targeted by these
quests. The Consortium quest givers can be located in Shattrath's
Lower City
- Quest givers who have available daily quests will have a blue
exclamation point instead of a yellow one.
- Aether rays can now be wrangled earlier.
- Dustwallow Marsh
Many new quests have been added to the zone.
The Steamwheedle Cartel have just completed building the new town of
Mudsprocket in south west Dustwallow Marsh.
- Level 1-60 dungeon quests have had their experience and faction
rewards increased.
- Many elite creatures and quests in the level 1-60 experience have
been changed to accommodate solo play.
- Nutral, the flight master in Shattrath City, now has a quest for
characters who are level 70 and do not yet have a riding skill of
225. The quest will direct a character to visit the appropriate
riding instructor in Shadowmoon Valley so that the player will know
where they can purchase the skill necessary to use a flying mount.
- The icon for the Charged Crystal Focus has been changed.
- The range of the Battery Recharging Blaster used in the quest,
"Recharging the Batteries" has been increased.
- The Repolarized Magneto Sphere now only functions within the Blade's
Edge Mountains.
- Upon completion of the Ghostlands quest, "A Little Dash of
Seasoning", if a character still has the Apothecary's Poison; it will
be removed from their inventory.

User Interface
- The Auction House UI has been much improved. The useless categories
have been removed (Plate-Cloak for instance) and a number of
additional sub categories have been added. In addition, many items
have had their category changed so that they make more sense.
- The Auction house time periods have been changed. Now items can be
put up for sale for 12, 24, or 48 hours. The option to put up items
for 8 hours has been removed.
- Sorting of auction house searches has been simplified so you can only
sort by one column, and automatic sub-sorts have been created for
those columns to be as useful as possible. In addition, sorting is
now done on the server so as you page thru results, items will appear
to be sorted across the entire results instead of just the page
you’re looking at.
- The Battle Map has been renamed to the Zone Map and can be turned on
for any zone rather than just PvP objective zones. There is now a
drop down in the world map screen that allows you to choose when the
zone map should display.
- Items that have cooldowns will now display the base cooldown time in
the item tooltip.
- All players now have a tracking bubble on their minimap. From that
menu you can select a specific type of vendor or npc to look for or
you can select a specific tracking type if your character has
tracking. Yes this means that hunters can take all of those tracking
buttons off of their action bars.
- Game objects that you can interact with will now sparkle and
display their name over the object to make them more obvious.
- Questgiving objects will now display an exclamation point above them
when they have a quest for you. Quest completion objects will
display a question mark.
- Items with Metagems in them will now display the gems required to
activate the metagem and whether those requirements have been met on
the item tooltip.
- When you take damage and have a full screen UI up, the edges of the
screen will flash red so you know you are under attack.
- Inspect distance has been increased to 30 yards.
- When you inspect another player, you can now see their talent choices
as well as their equipment.
- There are now options for displaying health and mana values on your
health/mana bars for you/your party/your target and to display that
information either as percentages or as numbers.
- When you are possessing a target (Priest Mind Control, Eyes of the
Beast, using a Steam Tonk, etc), you now get their action bar as your
primary action bar rather than having a mini action bar above your
normal action bar.
- The Mind Control and Possession action bar has been revamped.
- You can now send up to 12 items in a single mail message.
- When you have an outgoing mail open, you can right-click on items to
attach them to that outgoing mail.
- When you have a trade window open, you can right-click an item to
move it to the trade window.
- When you have unopened mail, you can mouse over the recent mail icon
and get the name of the people who most recently sent you the mail.
- When you speak with an NPC with a single function (Banker, Flight
Master, Etc) and who has no other gossip options or quests you will
go straight to their functional pane rather than to the gossip pane.
Most importantly this means that clicking on a flight master will
bring up the flight path map directly rather than the gossip pane
with the option to bring up the flight path map.
- Quests that are much below your level will now have the tag
(Low Level) in the gossip pane attached to the quest. This will
make it easier to tell which quest to accept when a quest giver has
both low and high level quests.
- You can now set the loot threshold (/threshold) with a word as well
as the loot threshold number for an instance-
/threshold Epic- also sets the party loot threshold to Epic items or
better quality
/threshold Rare-sets the party loot threshold to Rare items or better
quality
- Corpses that belong to someone in your party, but that you cannot
loot will say in the corpse mouseover who has loot rights on that
corpse. This will help skinners who want to know who to talk to in
order to skin their corpse, as well as master looters when special
loot drops on a normal monster. Everyone will then see that there is
a monster that the master looter has loot rights on.
- When an item drops that you cannot loot due to uniqueness or other
factor, you will get a chat message letting you know what the item
was that you passed rolling on.
- If a player is looting a corpse and there are one or more items on it
that player cannot loot, the player will still be able to see those
items (although not able to loot them). This only is for green or
better quality items. The cases this should affect are for the
profession recipes that only a player of that profession can loot or
when master looter is on and there is a threshold or better item on
the corpse.
- The raid panes that have been pulled out into the gamefield should
save their option settings between sessions now.
- When raid bosses send an important message to the center of your
screen it will be larger and have an effect that makes it more
noticeable.
- The raid warning command now appears in a larger font in the center
screen and grows and shrinks slightly when it appears to make it more
noticeable.
- NPC's with level appropriate quests will now always appear on your
minimap as yellow exclamation points. NPC's that have quests that you
have completed will now display as yellow question marks instead of
yellow dots. In addition flight masters that you have not yet gotten
the flight point for will display on the minimap as a green
exclamation point.
- Npc's will display an icon on mouseover that gives a more specific
indicator of their function rather than just a gossip bubble.
Questgivers will now show an exclamation mark as their in game
mouseover.Innkeepers will show a hearthstone as their in game
mouseover and so on.
- When an Addon attempts to perform an action that is prohibited in
combat, you will get a chat message "Interface action failed because
of an AddOn". This only occurs once per login.
- Many interface elements now display players in their class color so
you can easily recognize what class a player is. Interface elements
affected by this are LFG, Guild, and Who.
- You can now pull the list of players out of the Chat Channel windows
and in a channel into the gamefield by clicking and dragging the
channel name onto the gamefield. This list will show all the players
in the channel sorted by voice chat status.
- Voice chat will now display the nameplate for who is talking when you
are in a custom channel. Currently it only displays the nameplate
when you are in a party/raid.
- Added a Use Hardware option. This should only be used by advanced
users with specific hardware configurations, as it may significantly
alter your sound performance.
- When multiple people are talking in a voice chat session, it will
show the names of up to four people who are talking at the same time.
- The value of the TargetNearestDistance setting is validated at load
time.
- If a non-standard refresh rate is selected in the video options, it
will now be saved.
- The Spell Detail slider setting has been reset to the default
setting. Prior to 2.3 the default for all systems was the maximum
setting which was not appropriate for all hardware.
- Many On Use items now display the cooldown in the item tooltip.
- The tooltip for Block on the character sheet now displays the amount
of damage reduced by a successful block.
- New macro commands: /targetlastenemy, /targetlastfriend
- New macro command to target by entire name: /targetexact
- If you get a message "Interface action failed because of an AddOn",
this means that an AddOn interfered with the Blizzard UI in some way.
To diagnose this, enter the following into chat "/console taintLog 1"
and restart the game and try to reproduce it. If you reproduce it,
you can quit the game and search through the file Logs\taint.log for
the word "blocked" and mail the log to the author of the AddOn listed
there. Once you have done this you can turn off logging by entering
the following into chat "/console taintLog 0”
- For more details on UI macro and scripting changes, see the UI and
Macro forum.

World Environment
- Creature AI has been changed to no longer prioritize attacking
unfeared targets over feared targets.
- Gas clouds in Nagrand now produce motes of air.
- Gas clouds in Zangarmarsh now produce motes of water instead of motes
of life.
- The gas clouds in Netherstorm are now always visible. Abilities on
goggles that previously allowed the player to detect these invisible
gas clouds will now show all gas clouds on their minimap instead.
This will stack with other tracking types.
- Stranglethorn Vale
Saltscale Tide-Lords no longer have frost nova
The fear on Mosh'ogg Lords is reduced
- Lowered the fireball damage of Defias Pillagers
- Increased the cooldowns on the heals of Kurzen Medicine Men
- The standard Disarm ability that many creatures use now has a
duration of 5 seconds instead of 6 seconds.
- Sonic Burst now silences for 6 seconds instead of 10.

Bug Fixes
- An issue with spawn rates in Forge Camp: Terror and Forge Camp:
Wrath has been fixed.
- Fixed the position of one of the Box of Mushrooms objects at
Ango'rosh Stronghold for the quest, "Stealing Back the Mushrooms".
- Fixed the position of a mineral node in the Blade's Edge Mountains
so that it is no longer floating in the air.
- Fixed a problem with the directions in the quest, "The Ultimate
Bloodsport".
- Fixed a bug in the pet sheet stamina mouseover tooltip that showed an
incorrect health increase value.
- Fixed an issue with aura stacking and debuff cooldowns when
reapplying a debuff after being charmed.
- Reverse cooldowns are correctly refreshed when a buff is reapplied by
another player.

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- World of Warcraft Client Patch 2.2.3 (2007-10-09)
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Bug Fixes
- Clients utilizing OpenGL video modes will no longer experience
graphical anomalies and missing textures after minimizing/maximizing
the window.
- Fixed an issue that caused Fel Eye Stalks during the Legion Ring
event to not despawn when the event is completed.
- Fixed an issue where zoning after mounting and summoning a pet was
disconnecting players.
- Fixed an issue where the Shift key would get stuck in game.
- Using a /equip macro while affected by certain crowd control spells
will no longer cause the items in the macro to be stuck in your
inventory.
- Using very low values for SetScale() will no longer cause Mac users
to disconnect from the game.
- Default sound channels have been changed from 12 to 32.
- Microphone resources will no longer be claimed by World of Warcraft
when Voice Chat is disabled.
- Sounds will no longer stutter and pause if large amounts of creatures
are being hit with AoE attacks from multiple sources.
- Sounds caused by spells cast on or by the player will now play more
consistently.

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- World of Warcraft Client Patch 2.2.2 (2007-10-02)
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General
- Brewfest has begun and members of the Horde and Alliance can
enjoy a multitude of activities, quests, items, and even Ram
Racing. As Brewfest is about beer and food, revelers can
sample the best beverages available in the world.
- Observed by both the Horde and the Alliance, Hallow's End is the
celebration of the break between the Forsaken and the Scourge.
Adventurers can speak to innkeepers to get silly masks to wear
during their adventures, and much more. This is just one way to
celebrate Hallow's End.
New Holiday World Event: The Headless Horseman has been seen
terrorizing local villages.

World Environment
- Added a new graveyard to the Southern Barrens.
- Added a new graveyard to the Western Plaguelands.
- Added a new graveyard to the Alterac Mountains.
- Added a new graveyard to the Searing Gorge.
- Added a new graveyard to the Badlands.
- Added two new graveyards to Tanaris.
- Added two new graveyards to Winterspring.
- Added two new graveyards to Stonetalon.
- Added two new graveyards to Un'Goro.

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- World of Warcraft Client Patch 2.2.0 (2007-09-25)
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General
- Voice Chat - The new Voice Chat feature is now available in game.
Players will need to go into the Options menu under Sound & Voice to
activate it. Volume sliders are available for the microphone,
speakers, and game-audio fade (which automatically lowers the game
audio when a voice communication is received), as is a “push-to-talk”
setting. Right-clicking on a player’s name now includes the option to
mute or unmute that player. Muting another player blocks all voice
chat from him or her; the ignore feature now blocks both voice chat
and text chat from that player. For the Voice Chat F.A.Q. visit the
following links:
http://forums.worldofwarcraft.com/thread.html?topicId=942815291&sid=1
http://forums.worldofwarcraft.com/thread.html?topicId=1272012664&sid=1
- Chat Channels- New Chat Channel controls and functionality are now
available under the Chat tab in the Social window of the interface.
The interface will now show the channels players are in or are
available to them, depending on the area of the world they are in,
along with the addition of new private channel controls.
- A new feature for reporting players as being AFK in battlegrounds by
right clicking has been added. When enough reports are registered, a
60 second debuff will begin to count down. Once the timer is up a
new debuff will appear that will prevent the player from gaining any
honor while it is on. This debuff can be negated as soon as the
player engages in PvP combat.
- Haste: Haste has been rebalanced. It has returned to the ratios
from the launch of Burning Crusade. Melee attacks and spell casts
will now benefit at identical rates from haste. This change results
in a reduction in the benefit of haste for melee attacks and an
increase in the benefit for spellcasters.
- Troll Berserk: The spell haste on this ability was incorrectly too
high and has been corrected.
- Resilience Rating: The reduction to the percent chance to get a
critical strike now also reduces the damage dealt by damage over time
effects by the same percentage.
- Daze: Defense skill will no longer reduce the chance players have to
receive the Daze effect when attacked from behind by enemies.
- Area Spells: In some cases guards in neutral areas would not aggro
against pvp attacks from area spells. That is now fixed.
- Corrected the damage modifier calculation for Resilience when the
attacker has bonus critical strike damage.
- Power Regeneration: Any effect which triggers a change in your rate
of power regeneration (Mana, Rage, Energy, Focus) will now cause an
immediate reward of some power at the old rate of increase, and then
begin new “ticks” of power at the new rate approximately 2 seconds
later. This was done to improve functionality of abilities such as
Evocation and Innervate so that they did not have wasted “ticks”.
- Mac Movie Capture: the Mac client can now capture in-game video to
QuickTime movie files using a configurable choice of codec,
resolution, and frame rate. Two new entries have been added to the
Key Bindings dialog for start/stop recording and for cancellation of
a recording. For more detailed configuration options please see the
Mac Options panel in game. Mac OS X 10.4.9 and QuickTime 7.1.6 or
better are required. Not all machines have enough performance to
smoothly capture video at high frame rates; end user experimentation
will be required to find appropriate settings for each system.
- Pets are now affected by Paladin greater blessings.
- Kill Triggered Effects: Effects that trigger from killing your target
will no longer trigger from killing your pet.
- Non-combat pets may not be selected as the target for spells or
abilities.
- Non-combat pets now have the tag “Companion” instead of “Minion”.
- Being attacked by guardians, such as summoned Treants, will no longer
automatically cause neutral guards to attack you.
- Meeting Stones can no longer be used to summon players that do not
meet the level requirements.
- Damage and health leech effects always affect flying players even if
they are immune to the rest of the spell’s affects while in flight.
- Troll Berserk: The spell haste on this ability was incorrectly too
high and has been corrected.

PvP
- Dueling players may not use a Lightwell that they didn’t create themselves.
- Battlegrounds
Eye of the Storm: The points awarded from capturing the flag now
increase based on the number of bases the capturing teams owns.
- Arenas
Arena calculations have been modified. In addition, the penalty for
smaller arena teams (2v2, 3v3) has been slightly reduced.
Items that are indicated as quest items in their tooltips and have a
“use” or “equip” ability will not work in PvP arenas.
Players will no longer be able to change armor once an arena battle
has begun. Changing armor will still be available during the
one-minute prep time prior to the battle. Main hand, off hand and
ranged weapon swapping in combat remains unchanged.

Druids
- Cat Form (Night Elf) melee attack range was too short compared to
Tauren Cat Form and other attack ranges. It has been increased.
- Cyclone: It is no longer possible to Cyclone two targets at
the same time in the outdoor world.
- Cyclone: Paladin Auras, Trueshot Aura, and Aspect of the Pack will
now be automatically reactivated when Cyclone wears off of a victim
who had one of the abilities active.
- Enrage: If this buff is clicked off early, the armor penalty it
causes will now be removed as well.
- Enrage and Furor should no longer initiate combat, though it will
prevent rage decay for the duration.
- Entangling Roots: It is no longer possible to have
Entangling Roots on two targets at the same time in the outdoor
world.
- Entangling Roots: It is no longer possible to have more than one rank
of this spell active on a player.
- Force of Nature: Using this spell in a neutral town will no longer
cause its victim to be attacked by town guards. It also will no
longer cause nearby party members to lose stealth.
- Hibernate and Entangling Roots duration against PvP targets has been
reduced to 10 seconds.
- Hurricane: This spell is now affected by area damage caps. Its bonus
damage coefficients have also been increased.
- Hurricane: A tooltip error in rank 3 has been corrected.
- Lacerate: The damage from this ability will now stack properly when
two different characters are applying Lacerate to a target.
- Mangle: The duration remaining graphic will now display properly for
Mangle after it has been refreshed on a target. It will also no
longer sometimes apply the Mangle debuff to nearby targets when the
Mangle victim is killed by Mangle.
- Nature's Grasp: This ability can now trigger while the Druid is
sitting.
- Tree of Life: The party aura from this shapeshift now extends the
full 40-yard radius as stated in the tooltip.

Hunters
- Aspect of the Cheetah: This ability will now cause Hunters to become
dazed when struck while sitting.
- Aspect of the Pack: This ability will now cause party members to
become dazed when struck while sitting.
- Aspect of the Viper: This ability has received a slight redesign. The
amount of mana regained will increase as the Hunter’s percentage of
mana remaining decreases. At about 60% mana, it is equivalent to the
previous version of Aspect of the Viper. Below that margin, it is
better (up to twice as much mana as the old version); while above
that margin, it will be less effective. The mana regained never drops
below 10% of intellect every 5 sec. or goes above 50% of intellect
every 5 sec.
- Freezing Trap and Scare Beast duration against PvP targets has been
reduced to 10 seconds.
- Hunter's Mark: The duration remaining graphic will now display
properly for Hunter's Mark after it has been refreshed on a target,
and will properly consume mana when recasting it to refresh its
duration.
- Kill Command will not charge the hunter mana if their pet is on
passive.
- Kill Command no longer affects the Hunter’s current target.
- Misdirection: Items used while Misdirection is active will now